Three ways to shape the timer dropdown, all in the shipped instrument-console faceplate language (same tokens, lamps, console keys, engraved labels, and tabular readouts as the net / bt / sound panels). Each is a working prototype over one shared engine that mirrors wtimer + the PanelModel: add / cancel / pause / resume, promote to the bar slot, per-type presets (add and delete chips), freeform entry with the same validation, stopwatch lap + stop-and-save, the soonest-fire queue sort, the 10-item cap, and a real completion + notify on fire. Try each: add a timer, watch one count down and fire, promote a row, pause a stopwatch, delete a preset chip.
The closest sibling to the net / audio panels: a vertical stack you scan top-down. Header with the live count and CLEAR ALL; one output-well row per item, soonest-firing on top; each row carries a lamp, glyph, label, the big countdown, and inline pause / promote / cancel keys. Create strip lives at the bottom — pick a type, tap a preset or type a duration, name it, ADD. Safest port of what already shipped.
A cassette-transport shape. The primary item (the one in the bar glyph slot) gets a hero readout with a progress ring and chunky transport keys; everything else is a compact track list underneath. Click a track to promote it into the hero seat; the ‹ › keys cycle the primary. Puts the timer you care about front-and-centre, the rest one glance away.
The mixing-console metaphor: every item is a vertical channel strip on a board, its fader draining from the top as time runs out (a stopwatch fills instead, tinted slate). Read all your timers at once like meters on a desk. Click a strip header to promote it; the trailing + NEW strip is the create surface. The most spatial, most stereo of the three.