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authorCraig Jennings <c@cjennings.net>2024-04-07 13:41:34 -0500
committerCraig Jennings <c@cjennings.net>2024-04-07 13:41:34 -0500
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+ <h1 id="firstHeading" class="firstHeading">FE_DOWNWARD, FE_TONEAREST, FE_TOWARDZERO, FE_UPWARD</h1> <table class="t-dcl-begin"> <tr class="t-dsc-header"> <th> Defined in header <code>&lt;fenv.h&gt;</code> </th> <th> </th> <th> </th> </tr> <tr class="t-dcl t-since-c99"> <td> <pre data-language="c">#define FE_DOWNWARD /*implementation defined*/</pre>
+</td> <td class="t-dcl-nopad"> </td> <td> <span class="t-mark-rev t-since-c99">(since C99)</span> </td> </tr> <tr class="t-dcl t-since-c99"> <td> <pre data-language="c">#define FE_TONEAREST /*implementation defined*/</pre>
+</td> <td class="t-dcl-nopad"> </td> <td> <span class="t-mark-rev t-since-c99">(since C99)</span> </td> </tr> <tr class="t-dcl t-since-c99"> <td> <pre data-language="c">#define FE_TOWARDZERO /*implementation defined*/</pre>
+</td> <td class="t-dcl-nopad"> </td> <td> <span class="t-mark-rev t-since-c99">(since C99)</span> </td> </tr> <tr class="t-dcl t-since-c99"> <td> <pre data-language="c">#define FE_UPWARD /*implementation defined*/</pre>
+</td> <td class="t-dcl-nopad"> </td> <td> <span class="t-mark-rev t-since-c99">(since C99)</span> </td> </tr> </table> <p>Each of these macro constants expands to a nonnegative integer constant expression, which can be used with <code><a href="feround" title="c/numeric/fenv/feround">fesetround</a></code> and <code><a href="feround" title="c/numeric/fenv/feround">fegetround</a></code> to indicate one of the supported floating-point rounding modes. The implementation may define additional rounding mode constants in <a href="../fenv" title="c/numeric/fenv"><code>&lt;fenv.h&gt;</code></a>, which should all begin with <code>FE_</code> followed by at least one uppercase letter. Each macro is only defined if it is supported.</p>
+<table class="t-dsc-begin"> <tr class="t-dsc-hitem"> <th> Constant </th> <th> Explanation </th>
+</tr> <tr class="t-dsc"> <td> <code>FE_DOWNWARD</code> </td> <td> rounding towards negative infinity </td>
+</tr> <tr class="t-dsc"> <td> <code>FE_TONEAREST</code> </td> <td> rounding towards nearest representable value </td>
+</tr> <tr class="t-dsc"> <td> <code>FE_TOWARDZERO</code> </td> <td> rounding towards zero </td>
+</tr> <tr class="t-dsc"> <td> <code>FE_UPWARD</code> </td> <td> rounding towards positive infinity </td>
+</tr> </table> <p>Additional rounding modes may be supported by an implementation.</p>
+<p>The current rounding mode affects the following:</p>
+<ul><li> results of floating-point arithmetic operators outside of constant expressions </li></ul> <div class="c source-c"><pre data-language="c">double x = 1;
+x / 10; // 0.09999999999999999167332731531132594682276248931884765625 or
+ // 0.1000000000000000055511151231257827021181583404541015625</pre></div> <ul><li> results of standard library <a href="../math" title="c/numeric/math">mathematical functions</a> </li></ul> <div class="c source-c"><pre data-language="c">sqrt(2); // 1.41421356237309492343001693370752036571502685546875 or
+ // 1.4142135623730951454746218587388284504413604736328125</pre></div> <ul><li> floating-point to floating-point implicit conversion and casts </li></ul> <div class="c source-c"><pre data-language="c">double d = 1 + DBL_EPSILON;
+float f = d; // 1.00000000000000000000000 or
+ // 1.00000011920928955078125</pre></div> <ul><li> string conversions such as <code><a href="../../string/byte/strtof" title="c/string/byte/strtof">strtod</a></code> or <code><a href="../../io/fprintf" title="c/io/fprintf">printf</a></code> </li></ul> <div class="c source-c"><pre data-language="c">strtof("0.1", NULL); // 0.0999999940395355224609375 or
+ // 0.100000001490116119384765625</pre></div> <ul><li> the library rounding functions <code><a href="../math/nearbyint" title="c/numeric/math/nearbyint">nearbyint</a></code>, <code><a href="../math/rint" title="c/numeric/math/rint">rint</a></code>, <code><a href="../math/rint" title="c/numeric/math/rint">lrint</a></code> </li></ul> <div class="c source-c"><pre data-language="c">lrint(2.1); // 2 or 3</pre></div> <p>The current rounding mode does NOT affect the following:</p>
+<ul>
+<li> floating-point to integer implicit conversion and casts (always towards zero) </li>
+<li> results of floating-point arithmetic operators in constant expressions executed at compile time (always to nearest) </li>
+<li> the library functions <code><a href="../math/round" title="c/numeric/math/round">round</a></code>, <code><a href="../math/round" title="c/numeric/math/round">lround</a></code>, <code><a href="../math/round" title="c/numeric/math/round">llround</a></code>, <code><a href="../math/ceil" title="c/numeric/math/ceil">ceil</a></code>, <code><a href="../math/floor" title="c/numeric/math/floor">floor</a></code>, <code><a href="../math/trunc" title="c/numeric/math/trunc">trunc</a></code> </li>
+</ul> <p>As with any <a href="../fenv" title="c/numeric/fenv">floating-point environment</a> functionality, rounding is only guaranteed if <code>#pragma STDC FENV_ACCESS ON</code> is set.</p>
+<p>Compilers that do not support the pragma may offer their own ways to support current rounding mode. For example Clang and GCC have the option <code>-frounding-math</code> intended to disable optimizations that would change the meaning of rounding-sensitive code.</p>
+<h3 id="Example"> Example</h3> <div class="t-example"> <div class="c source-c"><pre data-language="c">#include &lt;fenv.h&gt;
+#include &lt;math.h&gt;
+#include &lt;stdio.h&gt;
+#include &lt;stdlib.h&gt;
+
+// #pragma STDC FENV_ACCESS ON
+
+int main()
+{
+ fesetround(FE_DOWNWARD);
+ puts("rounding down: ");
+ printf(" pi = %.22f\n", acosf(-1));
+ printf("strtof(\"1.1\") = %.22f\n", strtof("1.1", NULL));
+ printf(" rint(2.1) = %.22f\n\n", rintf(2.1));
+ fesetround(FE_UPWARD);
+ puts("rounding up: ");
+ printf(" pi = %.22f\n", acosf(-1));
+ printf("strtof(\"1.1\") = %.22f\n", strtof("1.1", NULL));
+ printf(" rint(2.1) = %.22f\n", rintf(2.1));
+}</pre></div> <p>Output:</p>
+<div class="text source-text"><pre data-language="c">rounding down:
+ pi = 3.1415925025939941406250
+strtof("1.1") = 1.0999999046325683593750
+ rint(2.1) = 2.0000000000000000000000
+
+rounding up:
+ pi = 3.1415927410125732421875
+strtof("1.1") = 1.1000000238418579101563
+ rint(2.1) = 3.0000000000000000000000</pre></div> </div> <h3 id="References"> References</h3> <ul>
+<li> C23 standard (ISO/IEC 9899:2023): </li>
+<ul><li> 7.6/8 Floating-point environment &lt;fenv.h&gt; (p: TBD) </li></ul>
+<li> C17 standard (ISO/IEC 9899:2018): </li>
+<ul><li> 7.6/8 Floating-point environment &lt;fenv.h&gt; (p: 151) </li></ul>
+<li> C11 standard (ISO/IEC 9899:2011): </li>
+<ul><li> 7.6/8 Floating-point environment &lt;fenv.h&gt; (p: 207) </li></ul>
+<li> C99 standard (ISO/IEC 9899:1999): </li>
+<ul><li> 7.6/7 Floating-point environment &lt;fenv.h&gt; (p: 188) </li></ul>
+</ul> <h3 id="See_also"> See also</h3> <table class="t-dsc-begin"> <tr class="t-dsc"> <td> <div><a href="feround" title="c/numeric/fenv/feround"> <span class="t-lines"><span>fegetround</span><span>fesetround</span></span></a></div>
+<div><span class="t-lines"><span><span class="t-mark-rev t-since-c99">(C99)</span></span><span><span class="t-mark-rev t-since-c99">(C99)</span></span></span></div> </td> <td> gets or sets rounding direction <br> <span class="t-mark">(function)</span> </td>
+</tr> <tr class="t-dsc"> <td colspan="2"> <span><a href="https://en.cppreference.com/w/cpp/numeric/fenv/FE_round" title="cpp/numeric/fenv/FE round">C++ documentation</a></span> for <span class=""><span>floating-point rounding macros</span></span> </td>
+</tr> </table> <div class="_attribution">
+ <p class="_attribution-p">
+ &copy; cppreference.com<br>Licensed under the Creative Commons Attribution-ShareAlike Unported License v3.0.<br>
+ <a href="https://en.cppreference.com/w/c/numeric/fenv/FE_round" class="_attribution-link">https://en.cppreference.com/w/c/numeric/fenv/FE_round</a>
+ </p>
+</div>