Defined in header <fenv.h> | ||
|---|---|---|
#define FE_DOWNWARD /*implementation defined*/ | (since C99) | |
#define FE_TONEAREST /*implementation defined*/ | (since C99) | |
#define FE_TOWARDZERO /*implementation defined*/ | (since C99) | |
#define FE_UPWARD /*implementation defined*/ | (since C99) |
Each of these macro constants expands to a nonnegative integer constant expression, which can be used with fesetround and fegetround to indicate one of the supported floating-point rounding modes. The implementation may define additional rounding mode constants in <fenv.h>, which should all begin with FE_ followed by at least one uppercase letter. Each macro is only defined if it is supported.
| Constant | Explanation |
|---|---|
FE_DOWNWARD | rounding towards negative infinity |
FE_TONEAREST | rounding towards nearest representable value |
FE_TOWARDZERO | rounding towards zero |
FE_UPWARD | rounding towards positive infinity |
Additional rounding modes may be supported by an implementation.
The current rounding mode affects the following:
double x = 1;
x / 10; // 0.09999999999999999167332731531132594682276248931884765625 or
// 0.1000000000000000055511151231257827021181583404541015625sqrt(2); // 1.41421356237309492343001693370752036571502685546875 or
// 1.4142135623730951454746218587388284504413604736328125double d = 1 + DBL_EPSILON;
float f = d; // 1.00000000000000000000000 or
// 1.00000011920928955078125strtof("0.1", NULL); // 0.0999999940395355224609375 or
// 0.100000001490116119384765625lrint(2.1); // 2 or 3
The current rounding mode does NOT affect the following:
round, lround, llround, ceil, floor, trunc As with any floating-point environment functionality, rounding is only guaranteed if #pragma STDC FENV_ACCESS ON is set.
Compilers that do not support the pragma may offer their own ways to support current rounding mode. For example Clang and GCC have the option -frounding-math intended to disable optimizations that would change the meaning of rounding-sensitive code.
#include <fenv.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
// #pragma STDC FENV_ACCESS ON
int main()
{
fesetround(FE_DOWNWARD);
puts("rounding down: ");
printf(" pi = %.22f\n", acosf(-1));
printf("strtof(\"1.1\") = %.22f\n", strtof("1.1", NULL));
printf(" rint(2.1) = %.22f\n\n", rintf(2.1));
fesetround(FE_UPWARD);
puts("rounding up: ");
printf(" pi = %.22f\n", acosf(-1));
printf("strtof(\"1.1\") = %.22f\n", strtof("1.1", NULL));
printf(" rint(2.1) = %.22f\n", rintf(2.1));
}Output:
rounding down:
pi = 3.1415925025939941406250
strtof("1.1") = 1.0999999046325683593750
rint(2.1) = 2.0000000000000000000000
rounding up:
pi = 3.1415927410125732421875
strtof("1.1") = 1.1000000238418579101563
rint(2.1) = 3.0000000000000000000000|
(C99)(C99) | gets or sets rounding direction (function) |
| C++ documentation for floating-point rounding macros | |
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