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<title>dotemacs/docs/design/theme-studio-seeding-engine-spec.org, branch main</title>
<subtitle>My Emacs configuration
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<updated>2026-06-09T00:16:41+00:00</updated>
<entry>
<title>docs(theme-studio): add seeding-engine spec</title>
<updated>2026-06-09T00:16:41+00:00</updated>
<author>
<name>Craig Jennings</name>
<email>c@cjennings.net</email>
</author>
<published>2026-06-09T00:16:41+00:00</published>
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The seeding engine turns the color guide's seed table into executable defaults: a role-to-treatment table, a face-to-role map per tier (syntax, UI, org), and a pure seed() that opens the tool guide-correct and reseeds dupre-revised to the compact mapping. v1 generates the shades with OKLCH, reusing the perceptual-metrics colormath.js core, so it sequences after that feature's Phase 1. todo.org carries the two implementation phases.
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