| Commit message (Collapse) | Author | Age | Files | Lines |
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Add declare-function/defvar declarations for lazily-loaded package symbols, reflow over-long docstrings, swap pdf-view-*-command interactive-only calls for their non-interactive twins, fix a malformed with-demoted-errors in ledger-config (the clean-buffer body was being read as the format string), and rename the unprefixed global wwwdir to cj/httpd-wwwdir (no external refs). No behavior change.
Claude-Session: https://claude.ai/code/session_01BqrdWUo9GcznYX2pZr76gZ
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The previous deferral (03d8b587) autoloaded malyon to games-config, but games-config doesn't define malyon. It leaves the command to the malyon package, so M-x malyon loaded games-config, found malyon still undefined, and errored "Autoloading games-config.el failed to define function malyon". Emacs won't chain through a second autoload.
malyon and 2048-game autoload their own commands via package.el, so games-config should never own them. init.el now loads games-config via (with-eval-after-load 'malyon ...), and games-config just sets malyon-stories-directory when malyon loads. M-x malyon loads the package as a real command, then games-config applies its config.
The earlier batch check loaded the files by hand and missed the autoload failure. The new test resolves the autoload the way M-x does (autoload-do-load), so the real path is covered now.
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init.el eagerly required games-config at startup just to configure two on-demand game packages. package.el already autoloads malyon and 2048-game, so the eager require bought nothing but the one setting the module adds (malyon-stories-directory).
init.el now autoloads malyon and 2048-game to games-config instead of requiring it. The first game command loads the module, which configures then loads the package. Startup no longer touches games-config, and both the commands and the stories-directory setting still work. This is the first module of the Phase 4 low-risk batch.
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Eighth classification batch: 17 domain/integration/optional modules — ai-config, ai-vterm, browser-config, calendar-sync, calibredb-epub-config, chrono-tools, dirvish-config, dwim-shell-config, erc-config, eshell-config, eww-config, flyspell-and-abbrev, games-config, gloss-config, httpd-config, jumper, latex-config. I annotated each header, added a Batch 8 table to the inventory, and extended the validation allowlist. 82 of 102 modules are now classified.
Almost all are eager only by init order and become command/hook/mode-loaded. calendar-sync stays eager when its .local.el is present. One new hidden dependency: calendar-sync guards its C-; g registration with a boundp shim and doesn't require keybindings, so the binding drops standalone.
I deferred elfeed-config rather than annotate it. Its header edit triggers byte-compilation, and the existing tests only pass when the module loads as interpreted source — the compiled cj/elfeed-process-entries inlines an elfeed struct accessor the stubs can't intercept, and the batch test environment has no elfeed package to build real structs. It needs its tests rewritten first, recorded in the inventory and a new todo task.
Also made the header allowlist scoping test durable: it used games-config (now classified) as its unclassified example; switched to a sentinel name plus a duplicate-entry guard.
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Streamline the commentary section by removing redundant descriptions
and instructions for accessing games. Focus on configuring game
packages instead of listing individual games.
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