diff options
| author | Mario Lang <mlang@delysid.org> | 2004-01-28 16:15:31 +0000 |
|---|---|---|
| committer | Mario Lang <mlang@delysid.org> | 2004-01-28 16:15:31 +0000 |
| commit | 60615e2c44b375ca502ecb72806d2398ae92b045 (patch) | |
| tree | 5ea4e856b86f97d3395194fda0c314a9180abf9a | |
| parent | f457317ca74ebf89008b7609d136fd33b5ecc455 (diff) | |
proofread fixed
| -rw-r--r-- | chess.texi | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -94,7 +94,7 @@ structured for use as a library, and also how to use it as a client. @section Positions A chess @dfn{position} is a given layout of pieces on a chess board, -reflecting also which side is next to move, and what privileges are +also reflecting which side is next to move, and what privileges are currently available to each side (castling short or long, en passant capture, etc). @@ -432,7 +432,7 @@ of games conceptually represents a large tree of branching variations, and can be used for studying current theory, examining Master preferences, etc. -Chess.el itself does not attempt to provide library services, or does it +Chess.el itself does not attempt to provide library services, nor does it ever represent library collections in memory. Instead, it interacts with a chess database engine for the purpose of storing and retrieving games from the library, or performing library-wide analyses and @@ -515,7 +515,7 @@ move has been made by receiving the `move' event which is passed to all modules associated with the game object. There may be any number of modules associated with a chess game, and -they may do anything you like. Basically, for a module call +they may do anything you like. Basically, for a module called chess-sample, a function must exist called `chess-sample-handler'. This takes two or more arguments: a game object, the event symbol, and whatever other arguments were passed along with the event symbol. |
