diff options
| author | John Wiegley <johnw@newartisans.com> | 2002-04-16 21:18:50 +0000 |
|---|---|---|
| committer | John Wiegley <johnw@newartisans.com> | 2002-04-16 21:18:50 +0000 |
| commit | 09b40f443fe0e0c9e205cd9f3ad10966cf1e6e59 (patch) | |
| tree | 57f5965319d8343e796a2e0e403b814885a06e6a /TODO | |
| parent | bead8ffb88646067f2fa480566b0b4da4ee212e7 (diff) | |
*** no comment ***
Diffstat (limited to 'TODO')
| -rw-r--r-- | TODO | 16 |
1 files changed, 7 insertions, 9 deletions
@@ -17,22 +17,20 @@ chess-coord needs to be applied to a larger area, and also the way highlight locations are found needs to be recalculated. -- The highlighting code is broken for a different reason. I'm - thinking about changing all of the highlighting functions to USE - properties in order to find out where the highlighting region should - begin. +- Change all of the highlighting functions to use properties to find + out where the highlighting region should begin. - Move keyboard shortcutting and mouse selection into their own modules -- the game should go inactive once I lose by stalemate/checkmate +---------------------------------------------------------------------- -- when a clock runs down, indicate this in the modeline, and all the - user to call-flag in order to win on time +- The game should go inactive once I lose by stalemate/checkmate -- parse out the time strings from ICS +- When a clock runs down, indicate this in the modeline, and all the + user to call-flag in order to win on time -- detect draw/resign/abort/retract, etc., from ICS and common engines +- Detect draw/resign/abort/retract, etc., from ICS and common engines - in chess-engine-filter and chess-ics-filter, if an error is encountered, skip that line so the same error isn't triggered again |
