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authorJohn Wiegley <johnw@newartisans.com>2002-04-16 21:18:50 +0000
committerJohn Wiegley <johnw@newartisans.com>2002-04-16 21:18:50 +0000
commit09b40f443fe0e0c9e205cd9f3ad10966cf1e6e59 (patch)
tree57f5965319d8343e796a2e0e403b814885a06e6a /TODO
parentbead8ffb88646067f2fa480566b0b4da4ee212e7 (diff)
*** no comment ***
Diffstat (limited to 'TODO')
-rw-r--r--TODO16
1 files changed, 7 insertions, 9 deletions
diff --git a/TODO b/TODO
index 5ed7418..82b232f 100644
--- a/TODO
+++ b/TODO
@@ -17,22 +17,20 @@
chess-coord needs to be applied to a larger area, and also the way
highlight locations are found needs to be recalculated.
-- The highlighting code is broken for a different reason. I'm
- thinking about changing all of the highlighting functions to USE
- properties in order to find out where the highlighting region should
- begin.
+- Change all of the highlighting functions to use properties to find
+ out where the highlighting region should begin.
- Move keyboard shortcutting and mouse selection into their own
modules
-- the game should go inactive once I lose by stalemate/checkmate
+----------------------------------------------------------------------
-- when a clock runs down, indicate this in the modeline, and all the
- user to call-flag in order to win on time
+- The game should go inactive once I lose by stalemate/checkmate
-- parse out the time strings from ICS
+- When a clock runs down, indicate this in the modeline, and all the
+ user to call-flag in order to win on time
-- detect draw/resign/abort/retract, etc., from ICS and common engines
+- Detect draw/resign/abort/retract, etc., from ICS and common engines
- in chess-engine-filter and chess-ics-filter, if an error is
encountered, skip that line so the same error isn't triggered again