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authorJohn Wiegley <johnw@newartisans.com>2002-04-07 08:44:00 +0000
committerJohn Wiegley <johnw@newartisans.com>2002-04-07 08:44:00 +0000
commit2ef00c4beddb77e546cdc212cc502c5a9a4bba6c (patch)
treef20a250ce3e162fd5580696528d7b8251cdcfcf4 /TODO
parentb148d84be1c3bd781c4fd11dd0a928fbeeda28fd (diff)
Simplified the event model, and removed session objects. Now
everything just revolves around a game. Gnuchess is now playable to the end, except don't make moves that leave your king in check! The engine still doesn't check for this yet.
Diffstat (limited to 'TODO')
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diff --git a/TODO b/TODO
index ba11c81..5c70ad9 100644
--- a/TODO
+++ b/TODO
@@ -1,15 +1,3 @@
-Don't ever use chess-pos-move directly, but instead create ply and
-call chess-ply-next-pos. This will make sure that castling moves are
-interpreted correctly.
-
-Pawn captures while playing gnuchess cause an error.
-
-Is the whole event model just a bit too fragile?
-
-Write a debug function for displaying positions.
-
-The mode-line display is wrong (it's one ply off).
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* 2.0
** Breakdown