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authorJohn Wiegley <johnw@newartisans.com>2002-04-15 02:49:51 +0000
committerJohn Wiegley <johnw@newartisans.com>2002-04-15 02:49:51 +0000
commit7ec02c0ab499c2cebbbe3e8ccd5680501db90b9b (patch)
treec5fb24f90d79b87b61a064c436795a2a73f2b8f4 /TODO
parente9568bd14aaeb1a78da525f1b1e2c5669317069d (diff)
*** no comment ***
Diffstat (limited to 'TODO')
-rw-r--r--TODO26
1 files changed, 8 insertions, 18 deletions
diff --git a/TODO b/TODO
index 09f0d03..1d0007f 100644
--- a/TODO
+++ b/TODO
@@ -1,11 +1,13 @@
- Feature work remaining:
- annotations
- chatting
- clocks
- analysis/highlight tools
- bughouse/crazyhouse
- display/database tie-in
+ 2.0
+ annotations
+ chatting
+ clocks
+ 2.x
+ display/database tie-in
+ analysis/highlight tools
+ bughouse/crazyhouse
- undoing a single move (my move) and moving again, causes
chess-algebraic to get a little screwed up
@@ -48,18 +50,6 @@
- Make the mode-line much more informative, with information on who is
playing, etc.
-- Turn on memory gc collection messages, and see how much of a pig
- chess.el is
-
-- Make as much of chess-game/ply/pos, etc., defsubst as possible.
-
-- Create a series of generic functions and predicates, so that users
- can say (chess-position OBJECT) or (chess-move OBJECT), without
- needing to know the type of OBJECT.
-
-- Change chess-display-set-... to chess-display-set, and make it use
- the new generic functions.
-
- Use server-side sockets in chess-network, if Emacs supports it
- Support auto-saving of games to PGN, and saving them at appropriate