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authorJohn Wiegley <johnw@newartisans.com>2002-04-30 19:32:39 +0000
committerJohn Wiegley <johnw@newartisans.com>2002-04-30 19:32:39 +0000
commitd4993c54eb9b6ab904db8ed43189ac0b561092aa (patch)
treef01a18bc5e25f86335a55fd5b8c6b22c197ac913 /TODO
parentf8cec448f1d65c0576734e26bb239979409835a9 (diff)
bug fixes
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@@ -4,6 +4,15 @@ These are features scheduled for future 2.x releases.
General Features
+- Add a `force' event for forcing an engine to move, and a command
+ from chess-display to send this event
+
+- If you are playing a puzzle game, and the engine is thinking, and
+ you hit space to move to the next puzzle, then when the last move is
+ finally received from the engine it causes an error.
+
+- Clean up chess.el, and let people override the chess-default-* lists
+
- Write chess-descriptive.el, and have the code in general use
chess-ply-to-string and chess-string-to-ply, so that users can use
descriptive notationas an alternative to algebraic.