summaryrefslogtreecommitdiff
path: root/chess-scid.el
diff options
context:
space:
mode:
authorJohn Wiegley <johnw@newartisans.com>2002-04-14 21:18:56 +0000
committerJohn Wiegley <johnw@newartisans.com>2002-04-14 21:18:56 +0000
commitb3d24ad95aaa81040fc2f4eab468e9aceee37bd3 (patch)
tree85895895d66fccc6c0c0b4059884cfcf6bb4ca34 /chess-scid.el
parentd5e9f0a3c531104936728c5a599dde77c67319b0 (diff)
*** no comment ***
Diffstat (limited to 'chess-scid.el')
-rw-r--r--chess-scid.el77
1 files changed, 77 insertions, 0 deletions
diff --git a/chess-scid.el b/chess-scid.el
new file mode 100644
index 0000000..965673c
--- /dev/null
+++ b/chess-scid.el
@@ -0,0 +1,77 @@
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+;;
+;; A game database that uses SCID for storage/retrieval
+;;
+;; The advantage is that it's much faster than PGN, and far, far more
+;; compact.
+;;
+;; $Revision$
+
+(defvar chess-scid-process)
+
+(make-variable-buffer-local 'chess-scid-process)
+
+(defun chess-scid-get-result (command)
+ (let ((here (point-max)))
+ (process-send-string chess-scid-process command)
+ (accept-process-output chess-scid-process)
+ (goto-char (point-max))
+ (while (memq (char-before) '(? ?\t ?\n ?\r ?\%))
+ (backward-char 1))
+ (buffer-substring here (point))))
+
+(defun chess-scid-handler (event &rest args)
+ (cond
+ ((eq event 'open)
+ (let* ((buffer (generate-new-buffer " *chess-scid*"))
+ (proc (start-process "*chess-scid*" buffer
+ (executable-find "tcscid"))))
+ (if (and proc (eq (process-status proc) 'run))
+ (with-current-buffer buffer
+ (accept-process-output proc)
+ (setq chess-scid-process proc)
+ (if (= 1 (string-to-int
+ (chess-scid-get-result
+ (format "sc_base open %s\n"
+ (expand-file-name (car args))))))
+ buffer
+ (kill-process proc)
+ (kill-buffer buffer)
+ nil))
+ (kill-buffer buffer)
+ nil)))
+
+ ((eq event 'close)
+ (process-send-string chess-scid-process "sc_base close\nexit\n"))
+
+ ((eq event 'count)
+ (string-to-int (chess-scid-get-result "sc_base numGames\n")))
+
+ ((eq event 'read)
+ (let ((here (point-max)))
+ (process-send-string chess-scid-process
+ (format "sc_game load %d\nsc_game pgn\n"
+ (car args)))
+ (accept-process-output chess-scid-process)
+ (goto-char here)
+ (when (setq game (chess-pgn-to-game))
+ (chess-game-set-data game 'database (current-buffer))
+ (chess-game-set-data game 'database-index index)
+ (chess-game-set-data game 'database-count
+ (chess-scid-handler 'count))
+ game)))
+
+ ((eq event 'write)
+ (chess-scid-handler 'replace 0 (car args)))
+
+ ((eq event 'replace)
+ (let ((index (or (cadr args)
+ (chess-game-data (car args) 'database-index))))
+ (process-send-string chess-scid-process
+ (format "sc_game import \"%s\"\n"
+ (chess-game-to-string (cadr args))))
+ (process-send-string chess-scid-process "sc_game save %d\n" index)))))
+
+(provide 'chess-scid)
+
+;;; chess-scid.el ends here