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| author | John Wiegley <johnw@newartisans.com> | 2002-04-14 21:18:56 +0000 |
|---|---|---|
| committer | John Wiegley <johnw@newartisans.com> | 2002-04-14 21:18:56 +0000 |
| commit | b3d24ad95aaa81040fc2f4eab468e9aceee37bd3 (patch) | |
| tree | 85895895d66fccc6c0c0b4059884cfcf6bb4ca34 /chess-scid.el | |
| parent | d5e9f0a3c531104936728c5a599dde77c67319b0 (diff) | |
*** no comment ***
Diffstat (limited to 'chess-scid.el')
| -rw-r--r-- | chess-scid.el | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/chess-scid.el b/chess-scid.el new file mode 100644 index 0000000..965673c --- /dev/null +++ b/chess-scid.el @@ -0,0 +1,77 @@ +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; +;; A game database that uses SCID for storage/retrieval +;; +;; The advantage is that it's much faster than PGN, and far, far more +;; compact. +;; +;; $Revision$ + +(defvar chess-scid-process) + +(make-variable-buffer-local 'chess-scid-process) + +(defun chess-scid-get-result (command) + (let ((here (point-max))) + (process-send-string chess-scid-process command) + (accept-process-output chess-scid-process) + (goto-char (point-max)) + (while (memq (char-before) '(? ?\t ?\n ?\r ?\%)) + (backward-char 1)) + (buffer-substring here (point)))) + +(defun chess-scid-handler (event &rest args) + (cond + ((eq event 'open) + (let* ((buffer (generate-new-buffer " *chess-scid*")) + (proc (start-process "*chess-scid*" buffer + (executable-find "tcscid")))) + (if (and proc (eq (process-status proc) 'run)) + (with-current-buffer buffer + (accept-process-output proc) + (setq chess-scid-process proc) + (if (= 1 (string-to-int + (chess-scid-get-result + (format "sc_base open %s\n" + (expand-file-name (car args)))))) + buffer + (kill-process proc) + (kill-buffer buffer) + nil)) + (kill-buffer buffer) + nil))) + + ((eq event 'close) + (process-send-string chess-scid-process "sc_base close\nexit\n")) + + ((eq event 'count) + (string-to-int (chess-scid-get-result "sc_base numGames\n"))) + + ((eq event 'read) + (let ((here (point-max))) + (process-send-string chess-scid-process + (format "sc_game load %d\nsc_game pgn\n" + (car args))) + (accept-process-output chess-scid-process) + (goto-char here) + (when (setq game (chess-pgn-to-game)) + (chess-game-set-data game 'database (current-buffer)) + (chess-game-set-data game 'database-index index) + (chess-game-set-data game 'database-count + (chess-scid-handler 'count)) + game))) + + ((eq event 'write) + (chess-scid-handler 'replace 0 (car args))) + + ((eq event 'replace) + (let ((index (or (cadr args) + (chess-game-data (car args) 'database-index)))) + (process-send-string chess-scid-process + (format "sc_game import \"%s\"\n" + (chess-game-to-string (cadr args)))) + (process-send-string chess-scid-process "sc_game save %d\n" index))))) + +(provide 'chess-scid) + +;;; chess-scid.el ends here |
