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authorJohn Wiegley <johnw@newartisans.com>2002-04-08 11:30:09 +0000
committerJohn Wiegley <johnw@newartisans.com>2002-04-08 11:30:09 +0000
commit2500b8cd4c971b7d884683390776ca4756278169 (patch)
tree2cacadaa04bfbdd74734933364952e210a803867 /chess-transport.el
parentfc5fb5a522e9584a9ff103f2aad7c1d3d717550a (diff)
*** no comment ***
Diffstat (limited to 'chess-transport.el')
-rw-r--r--chess-transport.el13
1 files changed, 6 insertions, 7 deletions
diff --git a/chess-transport.el b/chess-transport.el
index 1aff581..b68b836 100644
--- a/chess-transport.el
+++ b/chess-transport.el
@@ -5,10 +5,6 @@
;; receive. This could be used for transmitting chess.el protocol
;; over CTCP, for example.
;;
-;; NOTE: Make sure that any housekeeping data you use is kept in
-;; buffer-local variables. Otherwise, multiple games played using the
-;; same kind of transport might collide.
-;;
;; $Revision$
(require 'chess-network)
@@ -19,15 +15,18 @@
"This is an example of a generic transport engine."
(cond
((eq event 'initialize)
- ;; initialize your transport here
+ ;; Initialize your transport here. Make sure that any
+ ;; housekeeping data you use is kept in buffer-local variables.
+ ;; Otherwise, multiple games played using the same kind of
+ ;; transport might collide.
)
((eq event 'send)
- ;; transmit the string given in (car args) to your outbound
+ ;; Transmit the string given in (car args) to your outbound
;; transport from here
)))
-;; call (chess-engine-submit engine STRING) for text that arrives from
+;; Call (chess-engine-submit engine STRING) for text that arrives from
;; your inbound transport
(provide 'chess-transport)