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| author | Mario Lang <mlang@delysid.org> | 2004-02-22 19:45:03 +0000 |
|---|---|---|
| committer | Mario Lang <mlang@delysid.org> | 2004-02-22 19:45:03 +0000 |
| commit | 193a952a7a06742edea1d9e7d5e84f26772cb365 (patch) | |
| tree | 92e2b8988ee0034dea7911dfcb3107e4789bdefa /chess.texi | |
| parent | da3b03981db2dfefd2bac5dc190637d0d3dab159 (diff) | |
*** no comment ***
Diffstat (limited to 'chess.texi')
| -rw-r--r-- | chess.texi | 19 |
1 files changed, 18 insertions, 1 deletions
@@ -176,6 +176,8 @@ square, or set that square's value: @c lispfun chess-pos-set-side-to-move +@c lispfun chess-pos-passed-pawns + @defvar chess-pos-always-white When set, it is assumed that white is always on move. This is really only useful when setting up training positions. @@ -791,11 +793,18 @@ If non-nil, display the chessboard in its own frame. @chapter Engines +Engines are the representation of an opponent in Chess. THe main type +of engine interfaces with an external chess program. However, there +can be other uses for engine objects, such as providing networked engined +for playing with opponent over different types of transports. + +@section Common functions + @c lispfun chess-engine-create @c lispfun chess-engine-set-option -@c lispfun/c chess-engine-destroy +@c lispfun chess-engine-destroy @c lispfun chess-engine-set-position @@ -813,6 +822,14 @@ If non-nil, display the chessboard in its own frame. @c lispfun chess-engine-send +@section Crafty + +@section Gnu Chess + +@section Phalanx + +@section Sjeng + @chapter Internet Chess Servers Based on the services provided above, there is also a speical mode |
