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-rw-r--r--PLAN10
-rw-r--r--chess-pos.el40
-rw-r--r--chess-ucb.el85
3 files changed, 76 insertions, 59 deletions
diff --git a/PLAN b/PLAN
index 7613d75..5d3e5dd 100644
--- a/PLAN
+++ b/PLAN
@@ -1,6 +1,15 @@
polish: chess-chat, chess-kibitz
translate: chess-german
+chess
+- clean up this code; let people override the chess-default-* lists
+
+chess-pos
+- in chess-pos-can-castle, the return value should be nil, or the
+ position of the rook to be used when castling on that side
+- create chess-pos-legal-move, which returns non-nil if a specific
+ move can be made; this makes the castling code much easier to write
+
chess-ply
- When creating the next position, set the annotations to point to the
keywords of the ply that led to that position; in fact, just point
@@ -9,6 +18,7 @@ chess-ply
- Thus there will be a mirror set of chess-pos-has-keyword, etc.,
functions
- Need to detect games drawn by three-fold repetition
+- Rename chess-ply-create-castle to chess-ply-castling-changes
chess-display
- there is no way to call flag right now
diff --git a/chess-pos.el b/chess-pos.el
index d0b6dd5..46a4c1b 100644
--- a/chess-pos.el
+++ b/chess-pos.el
@@ -683,25 +683,27 @@ assures that the resulting position is valid."
(piece (chess-pos-piece position (car candidates)))
other-piece last-cand king-pos)
(while cand
- ;; determine the resulting position
- (chess-pos-set-piece position (car cand) ? )
- (setq other-piece (chess-pos-piece position target))
- (chess-pos-set-piece position target piece)
- ;; find the king (only once if the king isn't moving)
- (if (or (null king-pos)
- (memq piece '(?K ?k)))
- (setq king-pos (chess-pos-king-index position color)))
- ;; can anybody from the opposite side reach him? if so, drop
- ;; the candidate
- (if (catch 'in-check
- (chess-search-position position king-pos (not color) t))
- (if last-cand
- (setcdr last-cand (cdr cand))
- (setq candidates (cdr candidates)))
- (setq last-cand cand))
- ;; return the position to its original state
- (chess-pos-set-piece position target other-piece)
- (chess-pos-set-piece position (car cand) piece)
+ (unwind-protect
+ (progn
+ ;; determine the resulting position
+ (chess-pos-set-piece position (car cand) ? )
+ (setq other-piece (chess-pos-piece position target))
+ (chess-pos-set-piece position target piece)
+ ;; find the king (only once if the king isn't moving)
+ (if (or (null king-pos)
+ (memq piece '(?K ?k)))
+ (setq king-pos (chess-pos-king-index position color)))
+ ;; can anybody from the opposite side reach him? if so,
+ ;; drop the candidate
+ (if (catch 'in-check
+ (chess-search-position position king-pos (not color) t))
+ (if last-cand
+ (setcdr last-cand (cdr cand))
+ (setq candidates (cdr candidates)))
+ (setq last-cand cand)))
+ ;; return the position to its original state
+ (chess-pos-set-piece position target other-piece)
+ (chess-pos-set-piece position (car cand) piece))
;; try the next candidate
(setq cand (cdr cand)))
candidates))
diff --git a/chess-ucb.el b/chess-ucb.el
index 7d35152..5819f20 100644
--- a/chess-ucb.el
+++ b/chess-ucb.el
@@ -18,6 +18,8 @@
:type 'file
:group 'chess-ucb)
+(defvar chess-ucb-handling-event nil)
+
(defvar chess-ucb-regexp-alist
(list
(cons "^M\\(..\\)\\(..\\)\\(/\\([QRNB]\\)\\)?\r\n"
@@ -29,55 +31,58 @@
(promote (match-string 4)))
(if promote
(setq move (concat move "=" promote)))
+ (setq move (chess-engine-convert-algebraic move))
;; I don't use the usual engine logic for this, since
;; technically the UCB is just an input interface, not a
;; true engine.
- (chess-game-move game
- (chess-engine-convert-algebraic move))))))))
+ (let ((chess-ucb-handling-event t))
+ (chess-game-move game move))))))))
(defun chess-ucb-handler (game event &rest args)
- (cond
- ((eq event 'initialize)
- (when (file-exists-p chess-ucb-device)
- ;; jww (2002-04-25): cat is not bidirectional, so I need
- ;; something like "nc" that can talk with characters devices
- ;; at 9600 8N1.
- (start-process "*chess-ucb*" (current-buffer)
- (executable-find "cat") chess-ucb-device)
- t))
+ (unless chess-ucb-handling-event
+ (cond
+ ((eq event 'initialize)
+ (when (file-exists-p chess-ucb-device)
+ ;; jww (2002-04-25): cat is not bidirectional, so I need
+ ;; something like "nc" that can talk with characters devices
+ ;; at 9600 8N1.
+ (start-process "*chess-ucb*" (current-buffer)
+ (executable-find "cat") chess-ucb-device)
+ t))
- ((memq event 'orient)
- (chess-engine-send nil "N\r\n")
- (chess-engine-set-position nil)
+ ((memq event 'orient)
+ (chess-engine-send nil "N\r\n")
+ (chess-engine-set-position nil)
- ;; jww (2002-04-25): What happens if we're orienting to a
- ;; non-standard starting position? How do we inform the UCB of
- ;; the new position? If it doesn't test move legality, I suppose
- ;; we could just move all the pieces around one by one...
- (unless (eq chess-starting-position (chess-engine-position nil))
- nil))
+ ;; jww (2002-04-25): What happens if we're orienting to a
+ ;; non-standard starting position? How do we inform the UCB of
+ ;; the new position? If it doesn't test move legality, I
+ ;; suppose we could just move all the pieces around one by
+ ;; one...
+ (unless (eq chess-starting-position (chess-engine-position nil))
+ nil))
- ((eq event 'undo)
- (dotimes (i (car args))
- (chess-engine-send nil "T\r\n"))
- ;; prevent us from handling the `undo' event which this triggers
- (let ((chess-engine-handling-event t))
- (chess-game-undo game (car args))))
+ ((eq event 'undo)
+ (dotimes (i (car args))
+ (chess-engine-send nil "T\r\n"))
+ ;; prevent us from handling the `undo' event which this triggers
+ (let ((chess-engine-handling-event t))
+ (chess-game-undo game (car args))))
- ((eq event 'move)
- (let ((move (chess-ply-to-algebraic (car args) t)))
- (cond
- ((chess-ply-keyword (car args) :en-passant)
- (setq move (concat move "ep")))
- ((chess-ply-keyword (car args) :castle)
- (if (chess-pos-side-to-move (chess-ply-pos (car args)))
- (setq move "e1-g1")
- (setq move "e8-g8")))
- ((chess-ply-keyword (car args) :long-castle)
- (if (chess-pos-side-to-move (chess-ply-pos (car args)))
- (setq move "e1-c1")
- (setq move "e8-c8"))))
- (chess-engine-send nil (format "M%s\r\n" move))))))
+ ((eq event 'move)
+ (let ((move (chess-ply-to-algebraic (car args) t)))
+ (cond
+ ((chess-ply-keyword (car args) :en-passant)
+ (setq move (concat move "ep")))
+ ((chess-ply-keyword (car args) :castle)
+ (if (chess-pos-side-to-move (chess-ply-pos (car args)))
+ (setq move "e1-g1")
+ (setq move "e8-g8")))
+ ((chess-ply-keyword (car args) :long-castle)
+ (if (chess-pos-side-to-move (chess-ply-pos (car args)))
+ (setq move "e1-c1")
+ (setq move "e8-c8"))))
+ (chess-engine-send nil (format "M%s\r\n" move)))))))
(provide 'chess-ucb)