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+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+;;
+;; Implements a chess clock
+;;
+;; $Revision$
+
+(defvar chess-clock-last-time nil)
+(defvar chess-clock-timer nil)
+
+(make-variable-buffer-local 'chess-clock-last-time)
+(make-variable-buffer-local 'chess-clock-timer)
+
+(defsubst chess-clock-add-seconds (time seconds)
+ "To TIME, add SECONDS. Return result as a time value."
+ (let* ((secint (truncate seconds))
+ (hi (/ secint 65536))
+ (lo (% secint 65536))
+ (calc (+ (cadr time) lo)))
+ (if (< calc 65536)
+ (list (+ (car time) hi) calc)
+ (list (+ (car time) (1+ hi)) (% calc 65536)))))
+
+(defsubst chess-clock-time-to-seconds (time)
+ "Convert TIME to a floating point number."
+ (+ (* (car time) 65536.0)
+ (cadr time)
+ (/ (or (car (cdr (cdr time))) 0) 1000000.0)))
+
+(defsubst chess-clock-time-diff (t1 t2)
+ "Return the difference in seconds between T1 and T2."
+ (- (chess-clock-time-to-seconds t1)
+ (chess-clock-time-to-seconds t2)))
+
+(defun chess-clock-handler (game event &rest args)
+ (cond
+ ((eq event 'initialize)
+ (unless (chess-game-data game 'white-remaining)
+ (chess-game-set-data game 'white-remaining (float (car args))))
+ (unless (chess-game-data game 'black-remaining)
+ (chess-game-set-data game 'black-remaining (float (car args))))
+ (setq chess-clock-timer
+ (run-with-timer 0 1 'chess-clock-tick-tock (current-buffer)))
+ t)
+
+ ((eq event 'post-undo)
+ (let ((last-ply (car (last (chess-game-plies game) 2))))
+ (chess-game-set-data game 'white-remaining
+ (chess-ply-keyword last-ply :white))
+ (chess-game-set-data game 'black-remaining
+ (chess-ply-keyword last-ply :black))))
+
+ ((eq event 'move)
+ (when (> (chess-game-index game) 0)
+ (let ((last-ply (car (last (chess-game-plies game) 2))))
+ (nconc last-ply
+ (list :white (chess-game-data game 'white-remaining)
+ :black (chess-game-data game 'black-remaining))))))
+
+ ((eq event 'destroy)
+ (cancel-timer chess-clock-timer))))
+
+(defvar chess-clock-tick-tocking nil)
+
+(defun chess-clock-tick-tock (module)
+ (unless chess-clock-tick-tocking
+ (let ((chess-clock-tick-tocking t))
+ (with-current-buffer module
+ (let ((last-time chess-clock-last-time) counter)
+ (setq chess-clock-last-time (current-time))
+ (when (> (chess-game-index chess-module-game) 0)
+ (if (chess-pos-side-to-move (chess-game-pos chess-module-game))
+ (setq counter 'white-remaining)
+ (setq counter 'black-remaining))
+ (chess-game-set-data
+ chess-module-game counter
+ (- (chess-game-data chess-module-game counter)
+ (chess-clock-time-diff chess-clock-last-time last-time))))))
+ (force-mode-line-update))))
+
+(provide 'chess-clock)
+
+;;; chess-clock.el ends here