diff options
Diffstat (limited to 'chess-ply.el')
| -rw-r--r-- | chess-ply.el | 170 |
1 files changed, 85 insertions, 85 deletions
diff --git a/chess-ply.el b/chess-ply.el index c14f44a..845ff00 100644 --- a/chess-ply.el +++ b/chess-ply.el @@ -117,91 +117,91 @@ maneuver." (delq :valid changes))) (color (chess-pos-side-to-move position)) piece) - - ;; validate that `changes' can be legally applied to the given - ;; position - (when (and changes (not (symbolp (car changes))) - (or valid-p - (member (car changes) - (chess-search-position - position (cadr changes) - (chess-pos-piece position (car changes)))))) - (setq piece (chess-pos-piece position (car changes))) - - ;; is this a castling maneuver? - (if (and (= piece (if color ?K ?k)) - (not (or (memq :castle changes) - (memq :long-castle changes)))) - (let* ((target (cadr changes)) - (file (chess-index-file target)) - (long (= 2 file)) - new-changes) - (if (and (or (and (= file 6) - (chess-pos-can-castle position - (if color ?K ?k))) - (and long - (chess-pos-can-castle position - (if color ?Q ?q)))) - (setq new-changes - (chess-ply-create-castle position long))) - (setcdr ply new-changes)))) - - ;; is this a pawn move to the ultimate rank? if so, and we - ;; haven't already been told, ask for the piece to promote it to - (if (and (= piece (if color ?P ?p)) - (not (memq :promote changes)) - (= (if color 0 7) (chess-index-rank (cadr changes)))) - (let ((new-piece (completing-read - "Promote pawn to queen/rook/knight/bishop? " - chess-piece-name-table nil t "queen"))) - (setq new-piece - (cdr (assoc new-piece chess-piece-name-table))) - (if color - (setq new-piece (upcase new-piece))) - (nconc changes (list :promote new-piece)))) - - (unless (or (memq :check changes) - (memq :checkmate changes) - (memq :stalemate changes)) - (let* ((next-pos (chess-ply-next-pos ply)) - (next-color (not color))) - ;; is the opponent's king in check/mate or stalemate now, as - ;; a result of the changes? - (let ((can-move - (catch 'can-move - ;; find out if any of `color's pieces can move. We - ;; start the search on the home row for that color, - ;; as it's likier to find a legal move faster. - (let ((rank (if next-color 7 0)) - (file 0)) - (while (funcall (if next-color '>= '<) rank - (if next-color 0 8)) - (while (< file 8) - (let* ((to (chess-rf-to-index rank file)) - (piece (chess-pos-piece next-pos to))) - (when (or (eq piece ? ) - (if next-color - (> piece ?a) - (< piece ?a))) - (if (chess-search-position next-pos to next-color) - (throw 'can-move t)))) - (setq file (1+ file))) - (setq file 0 rank (funcall (if next-color '1- '1+) - rank))))))) - - ;; see if anyone from the other side is attacking the king - ;; in the new position - (if (chess-search-position next-pos - (car (chess-pos-search - next-pos (if next-color ?K ?k))) - (not next-color)) - (nconc changes (list (if can-move :check :checkmate))) - ;; no, but is he in stalemate? - (unless can-move - (nconc changes (list :stalemate)))))))) - - ;; return the annotated ply - ply)) + (if (or (null changes) (symbolp (car changes))) + ply + ;; validate that `changes' can be legally applied to the given + ;; position + (when (or valid-p + (member (car changes) + (chess-search-position position (cadr changes) + (chess-pos-piece position + (car changes))))) + (setq piece (chess-pos-piece position (car changes))) + + ;; is this a castling maneuver? + (if (and (= piece (if color ?K ?k)) + (not (or (memq :castle changes) + (memq :long-castle changes)))) + (let* ((target (cadr changes)) + (file (chess-index-file target)) + (long (= 2 file)) + new-changes) + (if (and (or (and (= file 6) + (chess-pos-can-castle position + (if color ?K ?k))) + (and long + (chess-pos-can-castle position + (if color ?Q ?q)))) + (setq new-changes + (chess-ply-create-castle position long))) + (setcdr ply new-changes)))) + + ;; is this a pawn move to the ultimate rank? if so, and we + ;; haven't already been told, ask for the piece to promote it to + (if (and (= piece (if color ?P ?p)) + (not (memq :promote changes)) + (= (if color 0 7) (chess-index-rank (cadr changes)))) + (let ((new-piece (completing-read + "Promote pawn to queen/rook/knight/bishop? " + chess-piece-name-table nil t "queen"))) + (setq new-piece + (cdr (assoc new-piece chess-piece-name-table))) + (if color + (setq new-piece (upcase new-piece))) + (nconc changes (list :promote new-piece)))) + + (unless (or (memq :check changes) + (memq :checkmate changes) + (memq :stalemate changes)) + (let* ((next-pos (chess-ply-next-pos ply)) + (next-color (not color))) + ;; is the opponent's king in check/mate or stalemate now, as + ;; a result of the changes? + (let ((can-move + (catch 'can-move + ;; find out if any of `color's pieces can move. We + ;; start the search on the home row for that color, + ;; as it's likier to find a legal move faster. + (let ((rank (if next-color 7 0)) + (file 0)) + (while (funcall (if next-color '>= '<) rank + (if next-color 0 8)) + (while (< file 8) + (let* ((to (chess-rf-to-index rank file)) + (piece (chess-pos-piece next-pos to))) + (when (or (eq piece ? ) + (if next-color + (> piece ?a) + (< piece ?a))) + (if (chess-search-position next-pos to next-color) + (throw 'can-move t)))) + (setq file (1+ file))) + (setq file 0 rank (funcall (if next-color '1- '1+) + rank))))))) + + ;; see if anyone from the other side is attacking the king + ;; in the new position + (if (chess-search-position next-pos + (car (chess-pos-search + next-pos (if next-color ?K ?k))) + (not next-color)) + (nconc changes (list (if can-move :check :checkmate))) + ;; no, but is he in stalemate? + (unless can-move + (nconc changes (list :stalemate))))))) + + ;; return the annotated ply + ply)))) (defsubst chess-ply-final-p (ply) "Return non-nil if this is the last ply of a game/variation." |
