diff options
Diffstat (limited to 'chess-pos.el')
| -rw-r--r-- | chess-pos.el | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/chess-pos.el b/chess-pos.el index b67070a..df3e511 100644 --- a/chess-pos.el +++ b/chess-pos.el @@ -248,6 +248,176 @@ trying to move a blank square." (not (chess-pos-side-to-move position))) position) +(defun chess-search-position (position target piece) + "Look on POSITION from TARGET for a PIECE that can move there. +This routine looks along legal paths of movement for PIECE. It +differs from `chess-pos-search', which is a more basic function that +doesn't take piece movement into account. + +If PIECE is t or nil, legal piece movements for any piece of that +color will be considered (t for white, nil for black). Otherwise, the +case of the PIECE determines color. + +The return value is a list of candidates, which means a list of +indices which indicate where a piece may have moved from." + (let* ((color (if (char-valid-p piece) + (< piece ?a) + piece)) + (bias (if color -1 1)) + p pos candidates) + (cond + ;; if the piece is `t', it means to find the candidates resulting + ;; from any piece movement. This is useful for testing whether a + ;; king is in check, for example. + ((memq piece '(t nil)) + (setq candidates (list t)) + (dolist (p '(?P ?R ?N ?B ?K ?Q)) + (nconc candidates + (chess-search-position position target + (if piece p (downcase p))))) + (setq candidates (cdr candidates))) + + ;; pawn movement, which is diagonal 1 when taking, but forward + ;; 1 or 2 when moving (the most complex piece, actually) + ((= (upcase piece) ?P) + (let ((p (chess-pos-piece position target))) + (if (if (= p ? ) + ;; check for en passant + (and (= (chess-index-rank target) (if color 2 5)) + (setq pos (chess-add-index target bias 0)) + (chess-pos-piece-p position pos (if color ?p ?P)) + (and (chess-pos-en-passant position) + (= (chess-pos-en-passant position) target)) + (setq candidates (list pos))) + (if color (> p ?a) (< p ?a))) + (let ((cands (list t))) + (setq pos (chess-add-index target (- bias) -1)) + (if (and pos (chess-pos-piece-p position pos piece)) + (nconc cands (list pos))) + (setq pos (chess-add-index target (- bias) 1)) + (if (and pos (chess-pos-piece-p position pos piece)) + (nconc cands (list pos))) + (if candidates + (nconc candidates (cdr cands)) + (setq candidates (cdr cands)))) + (if (setq pos (chess-add-index target (- bias) 0)) + (if (chess-pos-piece-p position pos piece) + (setq candidates (list pos)) + (when (and (= ? (chess-pos-piece position pos)) + (= (if color 4 3) (chess-index-rank target))) + (setq pos (chess-add-index pos (- bias) 0)) + (if (and pos (chess-pos-piece-p position pos piece)) + (setq candidates (list pos))))))))) + + ;; the rook, bishop and queen are the easiest; just look along + ;; rank and file and/or diagonal for the nearest pieces! + ((memq (upcase piece) '(?R ?B ?Q)) + (setq candidates (list t)) + (dolist (dir (cond + ((= (upcase piece) ?R) + '( (-1 0) + (0 -1) (0 1) + (1 0))) + ((= (upcase piece) ?B) + '((-1 -1) (-1 1) + + (1 -1) (1 1))) + ((= (upcase piece) ?Q) + '((-1 -1) (-1 0) (-1 1) + (0 -1) (0 1) + (1 -1) (1 0) (1 1))))) + ;; up the current file + (setq pos (apply 'chess-add-index target dir)) + (while pos + (if (chess-pos-piece-p position pos piece) + (progn + (nconc candidates (list pos)) + (setq pos nil)) + (if (/= (chess-pos-piece position pos) ? ) + (setq pos nil) + (setq pos (apply 'chess-add-index pos dir)))))) + (setq candidates (cdr candidates))) + + ;; the king is a trivial case of the queen, except when castling + ((= (upcase piece) ?K) + (let ((dirs '((-1 -1) (-1 0) (-1 1) + (0 -1) (0 1) + (1 -1) (1 0) (1 1)))) + (while dirs + ;; up the current file + (setq pos (apply 'chess-add-index target (car dirs))) + (if (and pos (chess-pos-piece-p position pos piece)) + (setq candidates (list pos) dirs nil) + (setq dirs (cdr dirs))))) + (let ((rank (if color 7 0))) + ;; if we can still castle, then the king and rook are in their + ;; squares; also, make sure that the user is not attempting to + ;; castle through check + (if (and + (null candidates) + (or (and (equal target (chess-rf-to-index rank 6)) + (chess-pos-can-castle position (if color ?K ?k)) + (setq pos (chess-rf-to-index rank 5)) + (chess-pos-piece-p position pos ? ) + (not (chess-search-position position pos (not color))) + (setq pos (chess-rf-to-index rank 6)) + (chess-pos-piece-p position pos ? ) + (not (chess-search-position position pos (not color)))) + (and (equal target (chess-rf-to-index rank 2)) + (chess-pos-can-castle position (if color ?Q ?q)) + (setq pos (chess-rf-to-index rank 1)) + (chess-pos-piece-p position pos ? ) + (not (chess-search-position position pos (not color))) + (setq pos (chess-rf-to-index rank 2)) + (chess-pos-piece-p position pos ? ) + (not (chess-search-position position pos (not color))) + (setq pos (chess-rf-to-index rank 3)) + (chess-pos-piece-p position pos ? ) + (not (chess-search-position position pos (not color)))))) + (setq candidates (list (chess-rf-to-index rank 4)))))) + + ;; the knight is a zesty little piece; there may be more than + ;; one, but at only one possible square in each direction + ((= (upcase piece) ?N) + (setq candidates (list t)) + (dolist (dir '((-2 -1) (-2 1) + (-1 -2) (-1 2) + (1 -2) (1 2) + (2 -1) (2 1))) + ;; up the current file + (if (and (setq pos (apply 'chess-add-index target dir)) + (chess-pos-piece-p position pos piece)) + (nconc candidates (list pos)))) + (setq candidates (cdr candidates))) + + (t (error "Unrecognized piece identifier"))) + + ;; prune from the discovered candidates list any moves which would + ;; leave the king in check; castling through check has already + ;; been eliminated. + (if (char-valid-p piece) + (let ((cand candidates) last-cand pos king-pos) + (while cand + ;; determine the resulting position + (setq pos (chess-pos-move (chess-pos-copy position) + (car cand) target)) + ;; find the king (only once if the king isn't moving) + (if (or (null king-pos) + (eq (downcase piece) ?k)) + (setq king-pos (chess-pos-search pos (if color ?K ?k)))) + ;; can anybody from the opposite side reach him? if so, + ;; drop the candidate + (if (or (null king-pos) + (chess-search-position pos (car king-pos) (not color))) + (if last-cand + (setcdr last-cand (cdr cand)) + (setq candidates (cdr candidates))) + (setq last-cand cand)) + (setq cand (cdr cand))))) + + ;; return the final list of candidate moves + candidates)) + (provide 'chess-pos) ;;; chess-pos.el ends here |
