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2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08Added a 'dist' targetJohn Wiegley
2002-04-08clean upJohn Wiegley
2002-04-08Added support for playing out puzzle collections.John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08Output tags in typical orderJohn Wiegley
2002-04-08added castling keywordsJohn Wiegley
2002-04-08added support for pawn promotion and en-passant capturesJohn Wiegley
2002-04-08Bug fixes to the ics1 displayJohn Wiegley
2002-04-08Added support for network playJohn Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08Beautify outputJohn Wiegley
2002-04-08Bug fixes.John Wiegley
2002-04-08Simplified the code, removed the 'search-function' nonsense. Even theJohn Wiegley
wackiest chess variants use standard move notation. `chess-ply-create' now fully validates and annotates the plies that it creates, based on the initial piece move (such as the king, in the case of castling).
2002-04-07*** no comment ***John Wiegley
2002-04-07*** no comment ***John Wiegley
2002-04-07*** no comment ***John Wiegley
2002-04-07Games are now playable to the end.John Wiegley
2002-04-07Prune from the returned candidates list moves which would leave theJohn Wiegley
king in check. NOTE: This function is getting slow these days.
2002-04-07Simplified the event model, and removed session objects. NowJohn Wiegley
everything just revolves around a game. Gnuchess is now playable to the end, except don't make moves that leave your king in check! The engine still doesn't check for this yet.
2002-04-06A workaround fix for a bug that prevents the RTL from building.John Wiegley
2002-04-04*** no comment ***John Wiegley
2002-04-04fixed conversion of pawn capturesJohn Wiegley
2002-04-04bug fixesJohn Wiegley
2002-04-03*** no comment ***John Wiegley
2002-04-03Gnuchess can be played against (up until a pawn take occurs).John Wiegley
2002-04-03More work to get engines working.John Wiegley
2002-04-02Coded engines as a separate library. Still work to be done here.John Wiegley
2002-04-01Permit access to display session variableJohn Wiegley
2002-03-30comment updateJohn Wiegley
2002-03-29changed interface to chess-game-createJohn Wiegley
2002-03-28more fixesJohn Wiegley