| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2002-04-08 | added castling keywords | John Wiegley | |
| 2002-04-08 | Simplified the code, removed the 'search-function' nonsense. Even the | John Wiegley | |
| wackiest chess variants use standard move notation. `chess-ply-create' now fully validates and annotates the plies that it creates, based on the initial piece move (such as the king, in the case of castling). | |||
| 2002-04-07 | Simplified the event model, and removed session objects. Now | John Wiegley | |
| everything just revolves around a game. Gnuchess is now playable to the end, except don't make moves that leave your king in check! The engine still doesn't check for this yet. | |||
| 2002-04-04 | fixed conversion of pawn captures | John Wiegley | |
| 2002-04-03 | Gnuchess can be played against (up until a pawn take occurs). | John Wiegley | |
| 2002-04-02 | Coded engines as a separate library. Still work to be done here. | John Wiegley | |
| 2002-03-28 | Made the display code into part of the core library. | John Wiegley | |
| 2002-03-11 | changes | John Wiegley | |
| 2002-03-01 | Playing against crafty now works. | John Wiegley | |
| 2002-03-01 | Initial revision | John Wiegley | |
