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AgeCommit message (Collapse)Author
2002-04-10added support in chess-link.el to link two engines together. if bothJohn Wiegley
are computers, then they will play head to head
2002-04-10handle a move sent to an engine that has no game/positionJohn Wiegley
intelligently. This can be used for receiving moves, but not recording them.
2002-04-10*** no comment ***John Wiegley
2002-04-10lots of work, several new event types, better support in chess-engineJohn Wiegley
for establishing the starting game position
2002-04-10*** no comment ***John Wiegley
2002-04-10handle display cloningJohn Wiegley
2002-04-09*** no comment ***John Wiegley
2002-04-09*** no comment ***John Wiegley
2002-04-09*** no comment ***John Wiegley
2002-04-09*** no comment ***John Wiegley
2002-04-09*** no comment ***John Wiegley
2002-04-09*** no comment ***John Wiegley
2002-04-09*** no comment ***John Wiegley
2002-04-09*** no comment ***John Wiegley
2002-04-09*** no comment ***John Wiegley
2002-04-09*** no comment ***John Wiegley
2002-04-09*** no comment ***John Wiegley
2002-04-09*** no comment ***John Wiegley
2002-04-09Bug fixes and the beginnings of ICS client supportJohn Wiegley
2002-04-09*** no comment ***John Wiegley
2002-04-09added an IRC bot engineJohn Wiegley
2002-04-09Add support for generating randomized starting position, ala FischerJohn Wiegley
Random.
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08*** no comment ***John Wiegley
2002-04-08Added support for network playJohn Wiegley
2002-04-08Simplified the code, removed the 'search-function' nonsense. Even theJohn Wiegley
wackiest chess variants use standard move notation. `chess-ply-create' now fully validates and annotates the plies that it creates, based on the initial piece move (such as the king, in the case of castling).
2002-04-07Simplified the event model, and removed session objects. NowJohn Wiegley
everything just revolves around a game. Gnuchess is now playable to the end, except don't make moves that leave your king in check! The engine still doesn't check for this yet.
2002-04-03Gnuchess can be played against (up until a pawn take occurs).John Wiegley
2002-04-03More work to get engines working.John Wiegley
2002-04-02Coded engines as a separate library. Still work to be done here.John Wiegley