| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2014-04-02 | Eliminate a few compiler warnings due to missing require or cl runtime use. | Mario Lang | |
| 2014-03-30 | Try to fix 045a93cb98dfd320e756ea9d9799ea92f0900bc6 a different way. | Mario Lang | |
| Restore the old behaviour (run game hooks before painting move), but move the post-move hook from chess-game-move to chess-display-move. This fixes the reentrancy bug while preserving error checks being done in the game hooks. Maybe rename post-move to post-display-move? | |||
| 2004-01-23 | docstring fixes + a redo of chess-game-seq | Mario Lang | |
| 2004-01-10 | Fix a bug in chess-game-seq (at least I think it is supposed to work like it ↵ | Mario Lang | |
| does ow) | |||
| 2004-01-06 | document chess-game-side-to-move | Mario Lang | |
| 2002-06-19 | *** no comment *** | John Wiegley | |
| 2002-05-16 | miscellaneous fixes | John Wiegley | |
| 2002-05-01 | *** no comment *** | John Wiegley | |
| 2002-05-01 | Tiny code rearrangement. | John Wiegley | |
| 2002-04-30 | bug fixes | John Wiegley | |
| 2002-04-28 | *** no comment *** | John Wiegley | |
| 2002-04-26 | bug fixes | John Wiegley | |
| 2002-04-26 | fixes | John Wiegley | |
| 2002-04-22 | Bug fixes and reducing the TODO list. | John Wiegley | |
| 2002-04-19 | Fixes and other work. | John Wiegley | |
| 2002-04-18 | *** no comment *** | John Wiegley | |
| 2002-04-18 | Many efficiency improvements and bug fixes. | John Wiegley | |
| 2002-04-17 | More general bug fixing, efficiency improvements, etc. | John Wiegley | |
| 2002-04-16 | More efficiency improvements. | John Wiegley | |
| 2002-04-16 | Report checkmate in the modeline correctly. | John Wiegley | |
| 2002-04-16 | Removed the $ Revision strings; they are no longer necessary since I | John Wiegley | |
| tag every revision that I upload. | |||
| 2002-04-16 | Major speed improvement and efficiency work. chess-legal-plies is | John Wiegley | |
| much more memory conservative now. Reduced recursion in chess-search-position by a slight bit. | |||
| 2002-04-15 | *** no comment *** | John Wiegley | |
| 2002-04-15 | *** no comment *** | John Wiegley | |
| 2002-04-15 | *** no comment *** | John Wiegley | |
| 2002-04-15 | *** no comment *** | John Wiegley | |
| 2002-04-15 | *** no comment *** | John Wiegley | |
| 2002-04-13 | added message catalog support | John Wiegley | |
| 2002-04-13 | *** no comment *** | John Wiegley | |
| 2002-04-13 | added support for highlighting legal plies | John Wiegley | |
| 2002-04-13 | *** no comment *** | John Wiegley | |
| 2002-04-12 | *** no comment *** | John Wiegley | |
| 2002-04-12 | optimizations and bug fixes | John Wiegley | |
| 2002-04-11 | *** no comment *** | John Wiegley | |
| 2002-04-11 | more fixes to draw support | John Wiegley | |
| 2002-04-11 | *** no comment *** | John Wiegley | |
| 2002-04-10 | Added support for aborting a game. Use A or N from a display. | John Wiegley | |
| 2002-04-10 | *** no comment *** | John Wiegley | |
| 2002-04-10 | lots of work, several new event types, better support in chess-engine | John Wiegley | |
| for establishing the starting game position | |||
| 2002-04-10 | handle display cloning | John Wiegley | |
| 2002-04-09 | *** no comment *** | John Wiegley | |
| 2002-04-09 | *** no comment *** | John Wiegley | |
| 2002-04-09 | *** no comment *** | John Wiegley | |
| 2002-04-09 | Bug fixes and the beginnings of ICS client support | John Wiegley | |
| 2002-04-08 | added `chess-game-set-start-position' | John Wiegley | |
| 2002-04-08 | *** no comment *** | John Wiegley | |
| 2002-04-08 | Added support for network play | John Wiegley | |
| 2002-04-08 | Simplified the code, removed the 'search-function' nonsense. Even the | John Wiegley | |
| wackiest chess variants use standard move notation. `chess-ply-create' now fully validates and annotates the plies that it creates, based on the initial piece move (such as the king, in the case of castling). | |||
| 2002-04-07 | Games are now playable to the end. | John Wiegley | |
| 2002-04-07 | Simplified the event model, and removed session objects. Now | John Wiegley | |
| everything just revolves around a game. Gnuchess is now playable to the end, except don't make moves that leave your king in check! The engine still doesn't check for this yet. | |||
