;;; chess-ai.el --- A Chess playing module ;; Copyright (C) 2004 Free Software Foundation, Inc. ;; Author: Mario Lang ;; This file is free software; you can redistribute it and/or modify ;; it under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; This file is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with GNU Emacs; see the file COPYING. If not, write to ;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330, ;; Boston, MA 02111-1307, USA. ;;; Commentary: ;; BUGS: Opponent moves are not displayed on the board! But they are announced ;; and shown in the mode-line, strange! ;;; Code: (require 'chess-common) (require 'chess-pos) (require 'chess-ply) (defvar chess-pawn-value 100) (defvar chess-knight-value 300) (defvar chess-bishop-value 300) (defvar chess-rook-value 500) (defvar chess-queen-value 900) (defvar chess-king-value 10000) (defun chess-eval-static (position) (assert (vectorp position)) (let ((v 0) (status (chess-pos-status position))) (if (eq status :checkmate) -64000 (if (eq status :stalemate) v (dotimes (i 64 (if (chess-pos-side-to-move position) v (- v))) (let ((piece (aref position i))) (cond ((= piece ?P) (incf v chess-pawn-value)) ((= piece ?p) (decf v chess-pawn-value)) ((= piece ?K) (incf v chess-king-value)) ((= piece ?k) (decf v chess-king-value)) ((= piece ?Q) (incf v chess-queen-value)) ((= piece ?q) (decf v chess-queen-value)) ((= piece ?R) (incf v chess-rook-value)) ((= piece ?r) (decf v chess-rook-value)) ((= piece ?B) (incf v chess-bishop-value)) ((= piece ?b) (decf v chess-bishop-value)) ((= piece ?N) (incf v chess-knight-value)) ((= piece ?n) (decf v chess-knight-value))))))))) (defun chess-ai-eval (position depth alpha beta &optional line) (if (= depth 0) (cons (chess-eval-static position) line) (let ((plies (chess-legal-plies position :color (chess-pos-side-to-move position))) (ret (cons alpha line))) (if (= (length plies) 0) (cons (chess-eval-static position) line) (while plies (let* ((tmp1 (chess-ai-eval (chess-ply-next-pos (car plies)) (1- depth) (- beta) (- alpha) (cons (car plies) line))) (tmp (- (car tmp1)))) (if (> tmp alpha) (setq alpha tmp ret (cons tmp (cdr tmp1)))) (if (>= alpha beta) (setq plies nil) (setq plies (cdr plies))))) ret)))) (defun chess-ai-best-move (position depth &optional func) (let ((res (chess-ai-eval position depth -100000 100000))) (cons (car res) (if (functionp func) (mapcar func (nreverse (cdr res))) (nreverse (cdr res)))))) (defvar chess-ai-regexp-alist nil) (defun chess-ai-handler (game event &rest args) (unless chess-engine-handling-event (cond ((eq event 'initialize) (setq chess-engine-process t) (setq chess-engine-opponent-name "Emacs AI") t) ((eq event 'setup-pos) t) ((eq event 'move) (when (= 1 (chess-game-index game)) (chess-game-set-tag game "White" chess-full-name) (chess-game-set-tag game "Black" chess-engine-opponent-name)) (if (chess-game-over-p game) (chess-game-set-data game 'active nil)) (let ((bm (chess-ai-best-move (chess-engine-position nil) 3))) (funcall chess-engine-response-handler 'move (cadr bm)))) (t (apply 'chess-common-handler game event args))))) (provide 'chess-ai) ;;; chess-ai.el ends here