;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; Code shared by all chess displays ;; ;; $Revision$ ;;; Code: (require 'chess-game) (require 'chess-var) (require 'chess-algebraic) (require 'chess-fen) (defgroup chess-display nil "Common code used by chess displays." :group 'chess) (defcustom chess-display-separate-frame (display-multi-frame-p) "If non-nil, chessboard display use their own frame." :type 'boolean :group 'chess-images) (defcustom chess-display-popup t "If non-nil, popup displays whenever a significant event occurs." :type 'boolean :group 'chess-ics1) ;;; Code: ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; User interface ;; (defvar chess-display-style) (defvar chess-display-game) (defvar chess-display-variation) (defvar chess-display-index) (defvar chess-display-ply) (defvar chess-display-position) (defvar chess-display-perspective) (defvar chess-display-main-p nil) (defvar chess-display-event-handler nil) (defvar chess-display-no-popup nil) (defvar chess-display-edit-mode nil) (defvar chess-display-mode-line "") (make-variable-buffer-local 'chess-display-style) (make-variable-buffer-local 'chess-display-game) (make-variable-buffer-local 'chess-display-variation) (make-variable-buffer-local 'chess-display-index) (make-variable-buffer-local 'chess-display-ply) (make-variable-buffer-local 'chess-display-position) (make-variable-buffer-local 'chess-display-perspective) (make-variable-buffer-local 'chess-display-main-p) (make-variable-buffer-local 'chess-display-event-handler) (make-variable-buffer-local 'chess-display-no-popup) (make-variable-buffer-local 'chess-display-edit-mode) (make-variable-buffer-local 'chess-display-mode-line) (defmacro chess-with-current-buffer (buffer &rest body) `(let ((buf ,buffer)) (if buf (with-current-buffer buf ,@body) ,@body))) (defun chess-display-create (style perspective &optional main read-only) "Create a chess display, for displaying chess objects. The display is drawn using the given STYLE, from the PERSPECTIVE color's point of view. If MAIN is non-nil, then this is a main display, which means it will popup on significant events, and will cause the underlying game object to be shutdown when it is destroyed. If READ-ONLY is non-nil, then the display will not allow the user to makes moves, or any other changes to the underlying game." (let* ((name (symbol-name style)) (handler (intern-soft (concat name "-handler")))) (unless handler (error "There is no such chessboard display style '%s'" name)) (with-current-buffer (generate-new-buffer "*Chessboard*") (chess-display-mode read-only) (funcall handler 'initialize) (setq chess-display-style style chess-display-perspective perspective chess-display-event-handler handler) (if main (chess-display-set-main nil)) (add-hook 'kill-buffer-hook 'chess-display-quit nil t) (current-buffer)))) (defun chess-display-clone (display style perspective) (let ((new-display (chess-display-create style perspective))) (with-current-buffer display (cond (chess-display-game (chess-display-set-game new-display chess-display-game)) (chess-display-variation (chess-display-set-variation new-display chess-display-variation)) (chess-display-ply (chess-display-set-ply new-display chess-display-ply)) (chess-display-position (chess-display-set-game new-display chess-display-position)))) ;; the display will have already been updated by the `set-' calls, ;; it's just not visible yet (chess-display-popup new-display) new-display)) (defsubst chess-display-style (display) (chess-with-current-buffer display chess-display-style)) (defsubst chess-display-perspective (display) (chess-with-current-buffer display chess-display-perspective)) (defun chess-display-set-perspective* (display perspective) (chess-with-current-buffer display (setq chess-display-perspective perspective) (erase-buffer))) ; force a complete redraw (defun chess-display-set-perspective (display perspective) (chess-with-current-buffer display (chess-display-set-perspective* nil perspective) (chess-display-update nil))) (defsubst chess-display-main-p (display) (chess-with-current-buffer display chess-display-main-p)) (defun chess-display-set-main (display) (chess-with-current-buffer display (setq chess-display-main-p t))) (defun chess-display-clear-main (display) (chess-with-current-buffer display (setq chess-display-main-p nil))) (defun chess-display-set-position (display position &optional search-func) "Set the display position. Note that when a single position is being displayed, out of context of a game, the user's move will cause a new variation to be created, without a game object. If the position is merely edited, it will change the POSITION object that was passed in." (chess-with-current-buffer display (if chess-display-game (chess-display-detach-game nil)) (setq chess-display-game nil chess-display-variation nil chess-display-index nil chess-display-ply nil chess-display-position position) (chess-display-update nil t))) (defun chess-display-position (display) "Return the position currently viewed." (chess-with-current-buffer display (or (and chess-display-game (chess-game-pos chess-display-game chess-display-index)) (and chess-display-variation (chess-var-pos chess-display-variation chess-display-index)) (and chess-display-ply (chess-ply-next-pos chess-display-ply)) chess-display-position))) (defun chess-display-set-ply (display ply) "Set the display ply. This differs from a position display, only in that the algebraic form of the move made to the reach the displayed position will be shown in the modeline." (chess-with-current-buffer display (if chess-display-game (chess-display-detach-game nil)) (setq chess-display-game nil chess-display-variation nil chess-display-index nil chess-display-ply ply chess-display-position nil) (chess-display-update display t))) (defun chess-display-ply (display) (chess-with-current-buffer display (or (and chess-display-game (chess-game-ply chess-display-game chess-display-index)) (and chess-display-variation (chess-var-ply chess-display-variation chess-display-index)) chess-display-ply))) (defun chess-display-set-variation (display variation &optional index) "Set the display variation. This will cause the first ply in the variation to be displayed, with the user able to scroll back and forth through the moves in the variation. Any moves made on the board will extend/change the variation that was passed in." (chess-with-current-buffer display (if chess-display-game (chess-display-detach-game nil)) (setq chess-display-game nil chess-display-variation variation chess-display-index (chess-var-index variation) chess-display-ply nil chess-display-position nil) (chess-display-update nil t))) (defun chess-display-variation (display) (chess-with-current-buffer display (or (and chess-display-game (chess-game-main-var chess-display-game)) chess-display-variation))) (defun chess-display-set-game (display game &optional index) "Set the display game. This will cause the first ply in the game's main variation to be displayed. Also, information about the game is shown in the modeline." (chess-with-current-buffer display (if chess-display-game (chess-display-detach-game nil)) (setq chess-display-game game chess-display-variation nil chess-display-index (chess-game-index game) chess-display-ply nil chess-display-position nil) (if game (chess-game-add-hook game 'chess-display-event-handler display)) (chess-display-update nil t))) (defun chess-display-copy-game (display game) (chess-with-current-buffer display (setq chess-display-index (chess-game-index game)) (if (null chess-display-game) (chess-display-set-game nil game) (chess-game-set-tags chess-display-game (chess-game-tags game)) ;; this call triggers `setup-game' for us (chess-game-set-plies chess-display-game (chess-game-plies game))))) (defun chess-display-set-start-position (display &optional position my-color) (chess-with-current-buffer display (let ((game (chess-display-game nil))) (if (null game) (chess-display-set-position nil (or position chess-starting-position)) (if position (progn (chess-game-set-start-position game position) (chess-game-set-data game 'my-color my-color)) (chess-game-set-start-position game chess-starting-position) (chess-game-set-data game 'my-color t)))))) (defun chess-display-detach-game (display) "Set the display game. This will cause the first ply in the game's main variation to be displayed. Also, information about the game is shown in the modeline." (chess-with-current-buffer display (if chess-display-game (chess-game-remove-hook chess-display-game 'chess-display-event-handler (or display (current-buffer)))))) (defsubst chess-display-game (display) (chess-with-current-buffer display chess-display-game)) (defun chess-display-set-index* (display index) (chess-with-current-buffer display (unless chess-display-index (error "There is no game or variation currently being displayed.")) (unless (or (not (integerp index)) (< index 0) (> index (if chess-display-game (chess-game-index chess-display-game) (chess-var-index chess-display-variation)))) (setq chess-display-index index)))) (defun chess-display-set-index (display index) (chess-with-current-buffer display (chess-display-set-index* nil index) (chess-display-update nil))) (defsubst chess-display-index (display) (chess-with-current-buffer display chess-display-index)) (defun chess-display-update (display &optional popup) "Update the chessboard DISPLAY. POPUP too, if that arg is non-nil." (chess-with-current-buffer display (funcall chess-display-event-handler 'draw (chess-display-position nil) (chess-display-perspective nil)) (chess-display-set-modeline) (if (and popup (not chess-display-no-popup) (chess-display-main-p nil)) (chess-display-popup nil)))) (defun chess-display-move (display ply) "Move a piece on DISPLAY, by applying the given PLY. The position of PLY must match the currently displayed position. If only START is given, it must be in algebraic move notation." (chess-with-current-buffer display (cond (chess-display-game ;; jww (2002-03-28): This should beget a variation within the ;; game, or alter the game, just as SCID allows (if (= (chess-display-index nil) (chess-game-index chess-display-game)) (chess-game-move chess-display-game ply) (error "What to do here?? NYI"))) (chess-display-variation (chess-var-move chess-display-variation ply) (chess-display-set-index* nil (chess-var-index chess-display-variation))) (chess-display-ply (setq chess-display-ply ply)) (chess-display-position ; an ordinary position (setq chess-display-position (chess-ply-next-pos ply)))) (chess-display-update nil))) (defun chess-display-highlight (display &rest args) "Highlight the square at INDEX on the current position. The given highlighting MODE is used, or the default if the style you are displaying with doesn't support that mode. `selected' is a mode that is supported by most displays, and is the default mode." (chess-with-current-buffer display (let ((mode :selected)) (dolist (arg args) (if (or (symbolp arg) (stringp arg)) (setq mode arg) (funcall chess-display-event-handler 'highlight arg mode)))))) (defun chess-display-popup (display) "Popup the given DISPLAY, so that it's visible to the user." (chess-with-current-buffer display (funcall chess-display-event-handler 'popup))) (defun chess-display-enable-popup (display) "Popup the given DISPLAY, so that it's visible to the user." (chess-with-current-buffer display (setq chess-display-no-popup nil))) (defun chess-display-disable-popup (display) "Popup the given DISPLAY, so that it's visible to the user." (chess-with-current-buffer display (setq chess-display-no-popup t))) (defun chess-display-destroy (display) "Destroy a chess display object, killing all of its buffers." (let ((buf (or display (current-buffer)))) (when (buffer-live-p buf) (chess-display-event-handler (chess-display-game nil) buf 'destroy) (with-current-buffer buf (remove-hook 'kill-buffer-hook 'chess-display-quit t)) (kill-buffer buf)))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; Event handler ;; (defcustom chess-display-interesting-events nil "Events which will cause a display refresh." :type '(repeat symbol) :group 'chess-display) (defcustom chess-display-momentous-events '(orient update setup-game pass move resign) "Events that will refresh, and cause 'main' displays to popup. These are displays for which `chess-display-set-main' has been called." :type '(repeat symbol) :group 'chess-display) (defun chess-display-event-handler (game display event &rest args) "This display module presents a standard chessboard. See `chess-display-type' for the different kinds of displays." (with-current-buffer display (cond ((eq event 'shutdown) (chess-display-destroy nil)) ((eq event 'destroy) (chess-display-detach-game nil)) ((eq event 'pass) (let ((my-color (chess-game-data game 'my-color))) (chess-game-set-data game 'my-color (not my-color)) (chess-display-set-perspective* nil (not my-color)))) ((eq event 'orient) ;; Set the display's perspective to whichever color I'm ;; playing (chess-display-set-perspective* nil (chess-game-data game 'my-color)))) (if (memq event '(orient update setup-game move resign)) (chess-display-set-index* nil (chess-game-index game))) (let ((momentous (memq event chess-display-momentous-events))) (if (or momentous (memq event chess-display-interesting-events)) (chess-display-update nil momentous))))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; chess-display-mode ;; (defvar chess-display-safe-map (let ((map (make-keymap))) (suppress-keymap map) (set-keymap-parent map nil) (define-key map [(control ?i)] 'chess-display-invert) (define-key map [tab] 'chess-display-invert) (define-key map [??] 'describe-mode) (define-key map [?L] 'chess-display-list-buffers) ;;(define-key map [?C] 'chess-display-duplicate) (define-key map [?I] 'chess-display-invert) (define-key map [?<] 'chess-display-move-first) (define-key map [?,] 'chess-display-move-backward) (define-key map [(meta ?<)] 'chess-display-move-first) (define-key map [?>] 'chess-display-move-last) (define-key map [?.] 'chess-display-move-forward) (define-key map [(meta ?>)] 'chess-display-move-last) (define-key map [(meta ?w)] 'chess-display-kill-board) (define-key map [(control ?l)] 'chess-display-redraw) map) "The mode map used in read-only display buffers.") (defvar chess-display-mode-map (let ((map (copy-keymap chess-display-safe-map))) (define-key map [? ] 'chess-display-pass) (define-key map [??] 'describe-mode) (define-key map [?@] 'chess-display-remote) (define-key map [(control ?c) (control ?a)] 'chess-display-abort) (define-key map [?C] 'chess-display-duplicate) (define-key map [?D] 'chess-display-duplicate) (define-key map [(control ?c) (control ?d)] 'chess-display-draw) (define-key map [?E] 'chess-display-edit-board) (define-key map [?F] 'chess-display-set-from-fen) ;;(define-key map [?M] 'chess-display-manual-move) (define-key map [?M] 'chess-display-match) (define-key map [(control ?c) (control ?r)] 'chess-display-resign) (define-key map [?S] 'chess-display-shuffle) (define-key map [?U] 'chess-display-undo) (define-key map [?X] 'chess-display-quit) (define-key map [(control ?y)] 'chess-display-yank-board) (dolist (key '(?a ?b ?c ?d ?e ?f ?g ?h ?1 ?2 ?3 ?4 ?5 ?6 ?7 ?8 ?r ?n ?b ?q ?k ?o ?R ?N ?B ?Q ?K ?O)) (define-key map (vector key) 'chess-keyboard-shortcut)) (define-key map [backspace] 'chess-keyboard-shortcut-delete) (define-key map [?x] 'ignore) (define-key map [(control ?m)] 'chess-display-select-piece) (define-key map [return] 'chess-display-select-piece) (cond ((featurep 'xemacs) (define-key map [(button1)] 'chess-display-mouse-select-piece) (define-key map [(button2)] 'chess-display-mouse-select-piece)) (t (define-key map [down-mouse-1] 'chess-display-mouse-select-piece) (define-key map [mouse-1] 'chess-display-mouse-select-piece) (define-key map [drag-mouse-1] 'chess-display-mouse-select-piece) (define-key map [down-mouse-2] 'chess-display-mouse-select-piece) (define-key map [mouse-2] 'chess-display-mouse-select-piece) (define-key map [drag-mouse-2] 'chess-display-mouse-select-piece))) (define-key map [menu-bar files] 'undefined) (define-key map [menu-bar edit] 'undefined) (define-key map [menu-bar options] 'undefined) (define-key map [menu-bar buffer] 'undefined) (define-key map [menu-bar tools] 'undefined) (define-key map [menu-bar help-menu] 'undefined) map) "The mode map used in a chessboard display buffer.") (defvar chess-display-move-menu nil) (unless chess-display-move-menu (easy-menu-define chess-display-move-menu chess-display-mode-map "" '("History" ["First" chess-display-move-first t] ["Previous" chess-display-move-backward t] ["Next" chess-display-move-forward t] ["Last" chess-display-move-last t]))) (defun chess-display-mode (&optional read-only) "A mode for displaying and interacting with a chessboard. If READ-ONLY is non-nil, then no modifications are allowed. The key bindings available in this mode are: \\{chess-display-mode-map}" (interactive) (setq major-mode 'chess-display-mode mode-name "Chessboard") (if read-only (use-local-map chess-display-safe-map) (use-local-map chess-display-mode-map)) (buffer-disable-undo) (setq buffer-auto-save-file-name nil mode-line-format 'chess-display-mode-line)) (defun chess-display-set-modeline () "Set the modeline to reflect the current game position." (let ((color (chess-pos-side-to-move (chess-display-position nil))) (index (chess-display-index nil)) ply) (if (null index) (setq chess-display-mode-line (if color " White to move" " Black to move")) (if (and index (= index 0)) (setq chess-display-mode-line (format " %s START" (if color "White" "Black"))) (cond (chess-display-ply (setq ply chess-display-ply)) (chess-display-game (setq ply (chess-game-ply chess-display-game (1- index)))) (chess-display-variation (setq ply (chess-var-ply chess-display-variation (1- index))))) (if ply (setq chess-display-mode-line (concat " " (let ((final (chess-ply-final-p ply))) (cond ((eq final :checkmate) "CHECKMATE") ((eq final :resign) "RESIGNED") ((eq final :stalemate) "STALEMATE") ((eq final :draw) "DRAWN") (t (if color "White" "Black")))) (if index (concat " " (int-to-string (if (> index 1) (/ index 2) (1+ (/ index 2)))))) (if ply (concat ". " (if color "... ") (or (chess-ply-to-algebraic ply) "???")))))))))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; Commands used by the keyboard bindings above ;; (defun chess-display-redraw () "Just redraw the current display." (interactive) (erase-buffer) (chess-display-update nil)) (defsubst chess-display-active-p () "Return non-nil if the displayed chessboard reflects an active game. Basically, it means we are playing, not editing or reviewing." (and chess-display-game (= (chess-display-index nil) (chess-game-index chess-display-game)) (not (chess-game-over-p chess-display-game)) (not chess-display-edit-mode))) (defun chess-display-invert () "Invert the perspective of the current chess board." (interactive) (chess-display-set-perspective nil (not (chess-display-perspective nil)))) (defun chess-display-set-from-fen (fen) "Send the current board configuration to the user." (interactive "sSet from FEN string: ") (chess-display-set-position nil (chess-fen-to-pos fen))) (defun chess-display-kill-board (&optional arg) "Send the current board configuration to the user." (interactive "P") (let ((x-select-enable-clipboard t)) (if (and arg chess-display-game) (kill-new (with-temp-buffer (chess-game-to-pgn (chess-display-game nil)) (buffer-string))) (kill-new (chess-pos-to-fen (chess-display-position nil)))))) (defun chess-display-yank-board () "Send the current board configuration to the user." (interactive) (let ((x-select-enable-clipboard t) (display (current-buffer)) (text (current-kill 0))) (with-temp-buffer (insert text) (goto-char (point-max)) (while (and (bolp) (not (bobp))) (delete-backward-char 1)) (goto-char (point-min)) (cond ((search-forward "[Event" nil t) (goto-char (match-beginning 0)) (chess-display-copy-game display (chess-pgn-to-game))) ((looking-at (concat chess-algebraic-regexp "$")) (let ((move (buffer-string))) (with-current-buffer display (chess-display-manual-move move)))) (t (with-current-buffer display (chess-display-set-from-fen (buffer-string)))))))) (defun chess-display-set-piece () "Set the piece under point to command character, or space for clear." (interactive) (unless (chess-display-active-p) (chess-pos-set-piece (chess-display-position nil) (get-text-property (point) 'chess-coord) last-command-char) (chess-display-update nil))) (defun chess-display-quit () "Quit the current game." (interactive) (if (and chess-display-main-p chess-display-game) (chess-game-run-hooks chess-display-game 'shutdown) (chess-display-destroy nil))) (defun chess-display-manual-move (move) "Move a piece manually, using chess notation." (interactive (list (read-string (format "%s(%d): " (if (chess-pos-side-to-move (chess-display-position nil)) "White" "Black") (1+ (/ (or (chess-display-index nil) 0) 2)))))) (let ((ply (chess-algebraic-to-ply (chess-display-position nil) move))) (unless ply (error "Illegal move notation: %s" move)) (chess-display-move nil ply))) (defun chess-display-remote (display) (interactive "sDisplay this game on X server: ") (require 'chess-images) (let ((chess-images-separate-frame display)) (chess-display-clone (current-buffer) 'chess-images (chess-display-perspective nil)))) (defun chess-display-duplicate (style) (interactive (list (concat "chess-" (read-from-minibuffer "Create new display using style: " (substring (symbol-name (chess-display-style nil)) 0 (length "chess-")))))) (chess-display-clone (current-buffer) (intern-soft style) (chess-display-perspective nil))) (defun chess-display-pass () "Pass the move to your opponent. Only valid on the first move." (interactive) (if (chess-display-active-p) (chess-game-run-hooks chess-display-game 'pass) (ding))) (defun chess-display-shuffle () "Generate a shuffled opening position." (interactive) (require 'chess-random) (if (and (chess-display-active-p) (= 0 (chess-display-index nil))) (chess-game-set-start-position chess-display-game (chess-fischer-random-position)) (ding))) (defun chess-display-match () "Resign the current game." (chess-game-run-hooks chess-display-game 'match)) (defun chess-display-resign () "Resign the current game." (interactive) (if (chess-display-active-p) (progn (chess-game-end (chess-display-game nil) :resign) (chess-game-run-hooks chess-display-game 'resign)) (ding))) (defun chess-display-abort () "Abort the current game." (interactive) (if (chess-display-active-p) (chess-game-run-hooks chess-display-game 'abort) (ding))) (defun chess-display-draw () "Offer to draw the current game." (interactive) (if (chess-display-active-p) (progn (message "You offer a draw") (chess-game-run-hooks chess-display-game 'draw)) (ding))) (defun chess-display-undo (count) "Abort the current game." (interactive "P") (if (chess-display-active-p) (progn ;; we can't call `chess-game-undo' directly, because not all ;; engines will accept it right away! So we just signal the ;; desire to undo (setq count (if count (prefix-numeric-value count) (if (eq (chess-pos-side-to-move (chess-display-position nil)) (chess-game-data chess-display-game 'my-color)) 2 1))) (chess-game-run-hooks chess-display-game 'undo count)) (ding))) (defun chess-display-list-buffers () "List all buffers related to this display's current game." (interactive) (when chess-display-game (let ((buffer-list-func (symbol-function 'buffer-list))) (unwind-protect (let ((chess-game chess-display-game) (lb-command (lookup-key ctl-x-map [(control ?b)])) (ibuffer-maybe-show-regexps nil)) (fset 'buffer-list (function (lambda () (delq nil (mapcar (function (lambda (cell) (and (bufferp (cdr cell)) (buffer-live-p (cdr cell)) (cdr cell)))) (chess-game-hooks chess-game)))))) (call-interactively lb-command)) (fset 'buffer-list buffer-list-func))))) (defun chess-display-set-current (dir) "Change the currently displayed board. Direction may be - or +, to move forward or back, or t or nil to jump to the end or beginning." (let ((index (cond ((eq dir ?-) (1- chess-display-index)) ((eq dir ?+) (1+ chess-display-index)) ((eq dir t) nil) ((eq dir nil) 0)))) (chess-display-set-index nil (or index (if chess-display-game (chess-game-index chess-display-game) (chess-var-index chess-display-variation)))) (unless (chess-display-active-p) (message "Use '>' to return to the current position")))) (defun chess-display-move-backward () (interactive) (if chess-display-index (chess-display-set-current ?-))) (defun chess-display-move-forward () (interactive) (if chess-display-index (chess-display-set-current ?+))) (defun chess-display-move-first () (interactive) (if chess-display-index (chess-display-set-current nil))) (defun chess-display-move-last () (interactive) (if chess-display-index (chess-display-set-current t))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; chess-display-edit-mode (for editing the position directly) ;; (defvar chess-display-edit-mode-map (let ((map (make-keymap))) (suppress-keymap map) (set-keymap-parent map chess-display-mode-map) (define-key map [?C] 'chess-display-clear-board) (define-key map [?G] 'chess-display-restore-board) (define-key map [?S] 'chess-display-send-board) (let ((keys '(? ?p ?r ?n ?b ?q ?k ?P ?R ?N ?B ?Q ?K))) (while keys (define-key map (vector (car keys)) 'chess-display-set-piece) (setq keys (cdr keys)))) map) "The mode map used for editing a chessboard position.") (defun chess-display-edit-board () "Setup the current board for editing." (interactive) (setq chess-display-edit-mode t) ;; Take us out of any game/ply/variation we might be looking at, ;; since we are not moving pieces now, but rather placing them -- ;; for which purpose the movement keys can still be used. (chess-display-set-position nil (chess-display-position nil)) ;; jww (2002-03-28): setup edit-mode keymap here (message "Now editing position directly, use S when complete...")) (defun chess-display-send-board () "Send the current board configuration to the user." (interactive) (if chess-display-game (chess-game-set-start-position chess-display-game (chess-display-position nil))) (setq chess-display-edit-mode nil)) (defun chess-display-restore-board () "Setup the current board for editing." (interactive) ;; jww (2002-03-28): NYI (setq chess-display-edit-mode nil) (chess-display-update nil)) (defun chess-display-clear-board () "Setup the current board for editing." (interactive) (when (y-or-n-p "Really clear the chessboard? ") (let ((position (chess-display-position nil))) (dotimes (rank 8) (dotimes (file 8) (chess-pos-set-piece position (cons rank file) ? )))) (chess-display-update nil))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; Default window and frame popup functions ;; (defun chess-display-popup-in-window () "Popup the given DISPLAY, so that it's visible to the user." (unless (get-buffer-window (current-buffer)) (fit-window-to-buffer (display-buffer (current-buffer))))) (defun chess-display-popup-in-frame (height width &optional display) "Popup the given DISPLAY, so that it's visible to the user." (let ((window (get-buffer-window (current-buffer) t))) (if window (let ((frame (window-frame window))) (unless (eq frame (selected-frame)) (raise-frame frame))) (let ((params (list (cons 'name "*Chessboard*") (cons 'height height) (cons 'width width)))) (if display (push (cons 'display display) params)) (select-frame (make-frame params)) (set-window-dedicated-p (selected-window) t))))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; Maintain a face cache for given color strings ;; (defvar chess-display-face-cache '((t . t))) (defun chess-display-get-face (color) (or (cdr (assoc color chess-display-face-cache)) (let ((face (make-face 'chess-display-highlight))) (set-face-attribute face nil :background color) (add-to-list 'chess-display-face-cache (cons color face)) face))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; Keyboard entry of algebraic notation, using shortcutting ;; ;; This scheme was adapted from the way SCID ;; (http://scid.sourceforge.net), by Shane Hudson, behaves. It's the ;; only way to move your pieces around! ;; (defvar chess-move-string "") (defvar chess-legal-moves-pos nil) (defvar chess-legal-moves nil) (make-variable-buffer-local 'chess-move-string) (make-variable-buffer-local 'chess-legal-moves-pos) (make-variable-buffer-local 'chess-legal-moves) (defun chess-keyboard-test-move (move-ply) "Return the given MOVE if it matches the user's current input." (let* ((move (cdr move-ply)) (i 0) (x 0) (l (length move)) (xl (length chess-move-string)) (match t)) (unless (or (and (equal (downcase chess-move-string) "ok") (equal move "O-O")) (and (equal (downcase chess-move-string) "oq") (equal move "O-O-O"))) (while (and (< i l) (< x xl)) (let ((move-char (aref move i)) (entry-char (aref chess-move-string x))) (if (= move-char ?x) (setq i (1+ i))) (if (/= entry-char (if (< entry-char ?a) move-char (downcase move-char))) (setq match nil i l) (setq i (1+ i) x (1+ x)))))) (if match move-ply))) (defsubst chess-keyboard-display-moves (&optional move-list) (if (> (length chess-move-string) 0) (message "[%s] %s" chess-move-string (mapconcat 'cdr (or move-list (delq nil (mapcar 'chess-keyboard-test-move (cdr chess-legal-moves)))) " ")))) (defun chess-keyboard-shortcut-delete () (interactive) (when (and chess-move-string (stringp chess-move-string) (> (length chess-move-string) 0)) (setq chess-move-string (substring chess-move-string 0 (1- (length chess-move-string)))) (chess-keyboard-display-moves))) (defun chess-keyboard-shortcut (&optional display-only) (interactive) (let* ((position (chess-display-position nil)) (color (chess-pos-side-to-move position))) (if (and (chess-display-active-p) ;; `active' means we're playing against an engine (chess-game-data chess-display-game 'active) (not (eq (chess-game-data chess-display-game 'my-color) (chess-pos-side-to-move position)))) (error "It is not your turn to move")) (unless (memq last-command '(chess-keyboard-shortcut chess-keyboard-shortcut-delete)) (setq chess-move-string nil)) (unless display-only (setq chess-move-string (concat chess-move-string (char-to-string last-command-char)))) (unless (and chess-legal-moves (eq position chess-legal-moves-pos) (or (> (length chess-move-string) 1) (eq (car chess-legal-moves) last-command-char))) (setq chess-legal-moves-pos position chess-legal-moves (cons last-command-char (sort (mapcar (function (lambda (ply) (cons ply (chess-ply-to-algebraic ply)))) (if (eq last-command-char ?b) (append (chess-legal-plies position (if color ?P ?p) 1) (chess-legal-plies position (if color ?B ?b))) (if (and (>= last-command-char ?a) (<= last-command-char ?h)) (chess-legal-plies position (if color ?P ?p) (- last-command-char ?a)) (chess-legal-plies position (if color (upcase last-command-char) (downcase last-command-char)))))) (function (lambda (left right) (string-lessp (cdr left) (cdr right))))))))) (let ((moves (delq nil (mapcar 'chess-keyboard-test-move (cdr chess-legal-moves))))) (cond ((or (= (length moves) 1) ;; if there is an exact match except for case, it must be an ;; abiguity between a bishop and a b-pawn move. In this ;; case, always take the b-pawn move; to select the bishop ;; move, use B to begin the keyboard shortcut (and (= (length moves) 2) (string= (downcase (cdr (car moves))) (downcase (cdr (cadr moves)))) (setq moves (cdr moves)))) (chess-display-move nil (caar moves)) (setq chess-move-string nil chess-legal-moves nil chess-legal-moves-pos nil)) ((null moves) (chess-keyboard-shortcut-delete)) (t (chess-keyboard-display-moves moves))))) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; Mousing around on the chess-display ;; (defvar chess-display-last-selected nil) (make-variable-buffer-local 'chess-display-last-selected) (defun chess-display-select-piece () "Select the piece under the cursor. Clicking once on a piece selects it; then click on the target location." (interactive) (let ((coord (get-text-property (point) 'chess-coord)) (position (chess-display-position nil))) (when coord (condition-case err (if chess-display-last-selected (let ((last-sel chess-display-last-selected)) ;; if they select the same square again, just deselect it (if (= (point) (car last-sel)) (error "") (let ((s-piece (chess-pos-piece position (cadr last-sel))) (t-piece (chess-pos-piece position coord)) ply) (if (and (/= t-piece ? ) (or (and (< t-piece ?a) (< s-piece ?a)) (and (> t-piece ?a) (> s-piece ?a)))) (error "You cannot move pieces on top of each other")) (unless (setq ply (chess-ply-create position (cadr last-sel) coord)) (error "That is not a legal move")) (chess-display-move nil ply))) (setq chess-display-last-selected nil)) (let ((piece (chess-pos-piece position coord))) (cond ((and (chess-display-active-p) ;; `active' means we're playing an engine (chess-game-data chess-display-game 'active) (not (eq (chess-game-data chess-display-game 'my-color) (chess-pos-side-to-move position)))) (error "It is not your turn to move")) ((eq piece ? ) (error "You cannot select an empty square")) ((if (chess-pos-side-to-move position) (> piece ?a) (< piece ?a)) (error "You cannot move your opponent's pieces"))) (setq chess-display-last-selected (list (point) coord)) (chess-display-highlight nil coord 'selected))) (error (setq chess-display-last-selected nil) (chess-display-update nil) (message (error-message-string err))))))) (defun chess-display-mouse-select-piece (event) "Select the piece the user clicked on." (interactive "e") (if (fboundp 'event-window) ; XEmacs (progn (set-buffer (window-buffer (event-window event))) (and (event-point event) (goto-char (event-point event)))) (if (equal (event-start event) (event-end event)) (progn (set-buffer (window-buffer (posn-window (event-start event)))) (goto-char (posn-point (event-start event))) (chess-display-select-piece)) (goto-char (posn-point (event-end event))) (chess-display-select-piece)))) (provide 'chess-display) ;;; chess-display.el ends here