;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; Routines for manipulating chess plies ;; ;; $Revision$ ;;; Commentary: ;; A ply is the differential between two positions. Or, it is the ;; coordinate transformations applied to one position in order to ;; arrive at the following position. It is also informally called "a ;; move". ;; ;; A ply is represented in Lisp using a cons cell of the form: ;; ;; (BASE-POSITION . ;; (FROM-COORD1 TO-COORD1 [FROM-COORD2 TO-COORD2] [KEYWORDS])) ;; ;; The KEYWORDS indicate special actions that are not really chess ;; moves: ;; ;; :promote PIECE ; promote pawn to PIECE on arrival ;; :resign ; a resignation causes the game to end ;; :stalemate ;; :repetition ;; :perpetual ;; :check ; check is announced ;; :checkmate ;; :draw ; a draw was offered and accepted ;; :draw-offered ; a draw was offered but not accepted ;; ;; A ply may be represented in ASCII by printing the FEN string of the ;; base position, and then printing the positional transformation in ;; algebraic notation. Since the starting position is usually known, ;; the FEN string is optional. A ply may be represented graphically ;; by moving the chess piece(s) involved. It may be rendered verbally ;; by voicing which piece is to move, where it will move to, and what ;; will happen a result of the move (piece capture, check, etc). ;; ;; Plies may be sent over network connections, postal mail, e-mail, ;; etc., so long as the current position is maintained at both sides. ;; Transmitting the base position's FEN string along with the ply ;; offers a form of confirmation during the course of a game. ;;; Code: (require 'chess-pos) (defgroup chess-ply nil "Routines for manipulating chess plies." :group 'chess) (defsubst chess-ply-pos (ply) (car ply)) (defsubst chess-ply-set-pos (ply position) (setcar ply position)) (defsubst chess-ply-changes (ply) (cdr ply)) (defsubst chess-ply-set-changes (ply changes) (setcdr ply changes)) (defsubst chess-ply-next-pos (ply) (apply 'chess-pos-move (chess-pos-copy (chess-ply-pos ply)) (chess-ply-changes ply))) (defun chess-ply-create (position &rest changes) "Create a ply from the given POSITION by applying the suppiled CHANGES. This function will guarantee the resulting ply is legal, and will also annotate the ply with :check or other modifiers as necessary. It will also extend castling, and will prompt for a promotion piece. Note: Do not pass in the rook move if CHANGES represents a castling maneuver." (let ((ply (cons (chess-pos-copy position) changes))) (if (null changes) ply ;; validate that `changes' can be legally applied to the given ;; position (when (member (car changes) (chess-search-position position (cadr changes) (chess-pos-piece position (car changes)))) ;; is this a castling maneuver? (let ((color (chess-pos-side-to-move position))) (when (and (eq (if color ?K ?k) (chess-pos-piece position (car changes))) (> (abs (- (chess-index-file (cadr changes)) (chess-index-file (car changes)))) 1)) (let ((kingside (> (chess-index-file (cadr changes)) (chess-index-file (car changes))))) ;; if so, add the rook moves (nconc changes (if kingside (list (chess-rf-to-index (if color 7 0) 7) (chess-rf-to-index (if color 7 0) 5)) (list (chess-rf-to-index (if color 7 0) 0) (chess-rf-to-index (if color 7 0) 3))))))) ;; is the opponent's king in check/mate or stalemate now, as a ;; result of the changes? NOTE: engines, whom we should ;; trust, may already have determine if check/checkmate ;; applies. (unless (or (memq :check changes) (memq :checkmate changes)) (let* ((next-pos (chess-ply-next-pos ply)) (color (chess-pos-side-to-move next-pos)) (can-move (catch 'can-move (dotimes (rank 8) (dotimes (file 8) (let* ((to (chess-rf-to-index rank file)) (piece (chess-pos-piece next-pos to))) (when (or (eq piece ? ) (if color (> piece ?a) (< piece ?a))) (if (chess-search-position next-pos to color) (throw 'can-move t))))))))) (if (chess-search-position next-pos (car (chess-pos-search next-pos (if color ?K ?k))) (not color)) ;; yes, well is in he in checkmate? (if can-move (nconc changes (list :check)) (nconc changes (list :checkmate))) ;; no, but is he in stalemate? (unless can-move (nconc changes (list :stalemate)))))) ;; return the annotated ply ply)))) (defun chess-ply-final-p (ply) "Return non-nil if this is the last ply of a game/variation." (let ((changes (chess-ply-changes ply))) (or (memq :draw changes) (memq :perpetual changes) (memq :repetition changes) (memq :stalemate changes) (memq :resign changes) (memq :checkmate changes)))) (defun chess-legal-plies (position) "Return a list of all legal plies in POSITION." (let ((color (chess-pos-side-to-move position)) plies) (dotimes (rank 8) (dotimes (file 8) (let* ((to (chess-rf-to-index rank file)) (piece (chess-pos-piece position to))) (when (or (eq piece ? ) (if color (> piece ?a) (< piece ?a))) (dolist (candidate (chess-search-position position to color)) (push (chess-ply-create position candidate to) plies)))))) plies)) (provide 'chess-ply) ;;; chess-ply.el ends here