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- Feature work remaining:
annotations
chatting
clocks
bughouse/crazyhouse
analysis/highlight tools
database interaction (chess-file.el, chess-scid.el)
----------------------------------------------------------------------
- undo is not working with gnuchess
- test making an en passant capture
- if I parse disambiguating information from chess-algebraic, store it
in the ply. Then, in ply-to-algebraic it won't need to be
calculated. Also, I can then easily announce it in chess-announce
- when announcing abiguous pieces, name the rank/file ("e pawn")
- restrict keyboard shorcutting so that it only looks if the move is
related to the given letter
- modify displays and engines so they ONLY keep game objects; thus
set-start-position would become just set-position
- Why doesn't S-b produce [B] in the keyboard shortcutting?
- distinguish between chess-display-set-game and
chess-display-set-game*. The latter detaches and sets a new game
object. The former just overwrites the current game object.
- the game should go inactive once I lose by stalemate/checkmate
- detect draw/resign/abort/retract, etc., from ICS and common engines
- in chess-ply-create signal an error on invalid plies describing why
- for network transports, if an illegal move is encountered, report
this with "illegal move: REASON"
- incorporate the .wav files from xchat's sounds that chess-sound
currently doesn't have
- devise a better scheme for printing messages (use a catalog?) and
for when engines need to ask questions
- there needs to be much more robustness; it's too easy to get the
game into an unplayable state right now
- in chess-engine-filter and chess-ics-filter, if an error is
encountered, skip that line so the same error isn't triggered again
- in chess-ics use a server-alist, and make the default handle be
"guest". Allow a password to be specified, or a filename containing
the password
(HOST [PORT HANDLE PASSWORD HELPER HELPER-ARGS...])
----------------------------------------------------------------------
- Break my dependency on cl
- Use more asserts throughout the code
- Read-only mode needs to be a bit more vigorous. There's nothing
preventing the user from using M-x commands.
- Add an engine function for obtaining an evaluation of the current
position. Then, allow M-x chess to startup a non-game oriented
engine, solely for the purpose of submitting position evaluations,
and displaying the result in the modeline. (Also, look at crafty's
kibitzing feature).
- Complete chess-pgn-mode
- Write a chess-database.el interface, and then add chess-lisp.el,
chess-file.el (PGN games in a flat file) and chess-scid.el
- Use MIME attachments (application/x-chess-pgn) for sending e-mail
chess games back and forth. Add code for special MIME handling of
this type in Gnus.
- Copy some of ics.el's nicer functionality into chess-ics.el
- Add support for ICS observing
- Make the mode-line much more informative, with information on who is
playing, etc.
- Turn on memory gc collection messages, and see how much of a pig
chess.el is
- make sure, if Bxc6 and bxc6 are possible, and the user types "bc6",
that bxc6 is chosen
- Make as much of chess-game/ply/pos, etc., defsubst as possible.
- Create a series of generic functions and predicates, so that users
can say (chess-position OBJECT) or (chess-move OBJECT), without
needing to know the type of OBJECT.
- Change chess-display-set-... to chess-display-set, and make it use
the new generic functions.
- Use server-side sockets in chess-network, if Emacs supports it
- Support auto-saving of games to PGN, and saving them at appropriate
points; this will require database interaction support
- Allow ASCII displays to use a separate frame
- In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
pieces the square can be set to. Cursor movement is really not the
best for chess-images. I still need to figure out how best to
handle cursor-type with that display.
- Still need to test many areas: position editing
- Implement engine options; then, in chess-puzzle set the option that
tells the engine not to resign.
- Add a display command for writing out the currently displayed game
to a file. It will use PGN for games, and FEN for positions.
- Remote displays are horribly insecure.
- When editing the board in display mode (or doing speculative moves),
doing them on a copy of the board with no hook except the display
hook. Then, if you like the result, it call be a `set' on the
original board from the copied board.
- Resize the chess board on a window resize event, if possible.
- Have a display option that shows legal target squares whenever a
piece is selected.
- Add chess-game-strip-annotations, for removing all annotations from
a game object
- Add a module for chatting between opponents
- Let the user specify a default size for the chess-images display
- Allow dragging of pieces
- Need to check for chess engine resignations
- Need a chess-clock.el module, especially for playing on ICS
- Port image display code to XEmacs
- Support chess by mail, with direct tie-ins to Gnus/RMAIL.
- Allow the opponent to give hints.
- Add a command that will load a saved game, continue it, and then
enter a move for whichever color is next to play. This would make
it trivial to add chess drivers to AIM, IRC, etc. The mere command
"!chess johnw37 Nf3" would mean: load the chess game johnw37, and
make my move as Nf3. It would also make chess by e-mail a snap to
implement.
- Add an analyze command that will indicate which pieces are defended,
how well, which are attacked, which moves would increase
defense/attack/both, etc. Basically, everything that can be known
about the current board, and one move ahead (on both sides).
- Add a warning mode that will use the results of an analysis to warn
the user (and ask for confirmation) before doing something that
might lead to an inferior position.
- Create chess-player.el, which creates persistent objects that
encapsulate information about any player: where he is, his name, his
opponent type, etc. This would maintain a log of games against that
player, their current chess rating, etc. Then, M-x chess would ask
you for a player, not an opponent.
- Add a Map command, that will colorize the squares depending on
whether they are reachable by either side. Green if reachable by
you, Red if by your opponent, and blue if by both. With a prefix
argument, colorize only the squares that have pieces on them. This
is a stable modes that remains in effect until turned off. It also
requires the ability to pass a color to the chessboard highlighting
routine.
- If a person selects a piece with the mouse, then uses right-click to
designate a target square, display the resulting board without
making a move. This requires copying chessboard-current-board to
chessboard-draft-board. If the user right-clicks without selecting
a piece, it will reset to chessboard-current-board and redraw.
- Using gnuplot-mode, allow evaluation trends to be plotted
BEFORE FINAL RELEASE
profile, mem profile, doc, lint, checkdoc
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