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- Feature work remaining:
annotations
chatting
clocks
bughouse/crazyhouse
analysis/highlight tools
database interaction (chess-file.el, chess-scid.el)
full ICS interaction
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- Have chess-algebraic-to-ply use chess-ply-create, since I can't
trust :check and :checkmate anyway. Or, break chess-ply-create into
multiple functions that get reused by chess-algebraic.
- Make sure that when chess-algebraic-to-ply is used, and then
chess-pos-move is used, that I don't redo all the checks. There
should be a way of "blessing" a ply.
- Make sure chess-pos-move does full validation.
- Make sure that chess-search-position can find a rook move due to
castling. For example, O-O includes Rhf1. So,
(chess-search-position ... "f1" ?R) should return the h1 rook, if it
could reach that square legally by castling.
- In M-x chess, if chess-images is being used, ensure that
chess-images-directory is valid, otherwise fall back on chess-ics1.
- Only use "chess-engine-game" in chess-engine.el. All other modules
should call "(chess-engine-game nil)".
- In chess-fen-to-pos, syntax check incoming FEN strings
- Add the capacity to abort/resign when there is no engine
- Detect draw/resign/abort/retract, etc., from ICS and common engines
- Make use of the my-color data in chess-game.el to ensure that I only
do what I should be doing
- Add `chess-display-read-only', to indicate that no changes can be
made to the displayed chess board. This would be good for cloned
displays, and when observing a bot (or two engines head-to-head).
- Remove `chess-illegal', and just use plain error.
- In the ics12 parser, create the position as part of the ply. This
will validate the move, and read in the correct starting position.
- Allow S in the display to send arbitrary text to the end
- Make chess-display-popup-in-... first class citizens
- Have chess-display-popup-in-frame autosize based on the content (if
possible)
- There is an ambiguity in keyboard shortcutting between Bxc6 and bxc6
- Remove chess-display-boring-events, and instead use (not
chess-display-interesting-events). Otherwise, chess-display.el has
to care about an ever growing set of non-display events.
----------------------------------------------------------------------
- Clean/rewrite ics.el
- Add support for ICS observing
- Make the mode-line much more informative, with information on who is
playing, etc.
- Add CTCP (optional) support to chess-irc.el
- Turn on memory gc collection messages, and see how much of a pig
chess.el is
- Make as much of chess-game/ply/pos, etc., defsubst as possible.
- Create a series of generic functions and predicates, so that users
can say (chess-position OBJECT) or (chess-move OBJECT), without
needing to know the type of OBJECT.
- Change chess-display-set-... to chess-display-set, and make it use
the new generic functions.
- Use server-side sockets in chess-network, if Emacs supports it
- Support auto-saving of games to PGN, and saving them at appropriate
points; this will require database interaction support
- Allow ASCII displays to use a separate frame
- In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
pieces the square can be set to. Cursor movement is really not the
best for chess-images. I still need to figure out how best to
handle cursor-type with that display.
- Still need to test many areas: position editing
- Implement engine options; then, in chess-puzzle set the option that
tells the engine not to resign.
- Add a display command for writing out the currently displayed game
to a file. It will use PGN for games, and FEN for positions.
- Remote displays are horribly insecure.
- When editing the board in display mode (or doing speculative moves),
doing them on a copy of the board with no hook except the display
hook. Then, if you like the result, it call be a `set' on the
original board from the copied board.
- Resize the chess board on a window resize event, if possible.
- Have a display option that shows legal target squares whenever a
piece is selected.
- Add chess-game-strip-annotations, for removing all annotations from
a game object
- Add a module for chatting between opponents
- Let the user specify a default size for the chess-images display
- Allow dragging of pieces
- Need to check for chess engine resignations
- Need a chess-clock.el module, especially for playing on ICS
- Port image display code to XEmacs
- Support chess by mail, with direct tie-ins to Gnus/RMAIL.
- Allow the opponent to give hints.
- Add a command that will load a saved game, continue it, and then
enter a move for whichever color is next to play. This would make
it trivial to add chess drivers to AIM, IRC, etc. The mere command
"!chess johnw37 Nf3" would mean: load the chess game johnw37, and
make my move as Nf3. It would also make chess by e-mail a snap to
implement.
- Add an analyze command that will indicate which pieces are defended,
how well, which are attacked, which moves would increase
defense/attack/both, etc. Basically, everything that can be known
about the current board, and one move ahead (on both sides).
- Add a warning mode that will use the results of an analysis to warn
the user (and ask for confirmation) before doing something that
might lead to an inferior position.
- Create chess-player.el, which creates persistent objects that
encapsulate information about any player: where he is, his name, his
opponent type, etc. This would maintain a log of games against that
player, their current chess rating, etc. Then, M-x chess would ask
you for a player, not an opponent.
- Add a Map command, that will colorize the squares depending on
whether they are reachable by either side. Green if reachable by
you, Red if by your opponent, and blue if by both. With a prefix
argument, colorize only the squares that have pieces on them. This
is a stable modes that remains in effect until turned off. It also
requires the ability to pass a color to the chessboard highlighting
routine.
- If a person selects a piece with the mouse, then uses right-click to
designate a target square, display the resulting board without
making a move. This requires copying chessboard-current-board to
chessboard-draft-board. If the user right-clicks without selecting
a piece, it will reset to chessboard-current-board and redraw.
BEFORE FINAL RELEASE
profile, mem profile, doc, lint, checkdoc
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