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Hotlist
- After I resign (against crafty, for example), the mode-line does not
look as it should
- Follow what `edit-env' does, in order to make chess-query.el
- Make ( create variations in a display, and C-f and C-b move into and
out of them
- Find a way that regexp-alist entries that only need to fire once are
only scanned once.
- Add support for ICS observing
- Use server-side sockets in chess-network, if Emacs supports it
- Allow ASCII displays to use a separate frame
- Still need to test many areas: position editing
- In chess-ics.el, setup a completion function based on handles
- Break chess-legal-plies into two parts, one of which would be the
inverse of chess-search-position, and would live in chess-pos.el
- Have elp.el not instrument defsubst functions; it obscures the
results too much
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To-do List
- Copy some of ics.el's nicer functionality into chess-ics.el
- Need to implement the "50 moves after irreversible" draw rule
- The game should go inactive once I lose by stalemate/checkmate
- When a clock runs down, indicate this in the modeline, and all the
user to call-flag in order to win on time
- Detect draw/resign/abort/retract, etc., from ICS and common engines
- in chess-engine-filter and chess-ics-filter, if an error is
encountered, skip that line so the same error isn't triggered again
- SPACE to pass, then try to move (against an engine) fails saying:
it's not our turn to move
- Add support for adjournments; also, implement this is such a way
that an e-mail or postal game is basically a game that's adjourned
after every move; use BBDB if available
- Allow databases to return a game moniker, which can be used to
reference that game again
- There needs to be much more robustness; it's too easy to get the
game into an unplayable state right now
- Break my dependency on cl
- Use more asserts throughout the code
- Read-only mode needs to be more vigorous. There's nothing
preventing the user from using M-x commands.
- Complete chess-pgn-mode's automatic entry, using chess-input, and
making space/return perform the move
- Use MIME attachments (application/x-chess-pgn) for sending e-mail
chess games back and forth.
- In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
pieces the square can be set to. Cursor movement is really not the
best for chess-images. I still need to figure out how best to
handle cursor-type with that display.
- Implement engine options; then, in chess-puzzle set the option that
tells the engine not to resign.
- Remote displays are horribly insecure.
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Training
- Write a scripted chess-tutorial.
- Allow the opponent to give hints.
- Add a warning mode that will use the results of an analysis to warn
the user (and ask for confirmation) before doing something that
might lead to an inferior position.
- Add a chess tutor program, to teach people how to play chess
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Analysis features
- Add an engine function for obtaining an evaluation of the current
position. Then, allow M-x chess to startup a non-game oriented
engine, solely for the purpose of submitting position evaluations,
and displaying the result in the modeline. (Also, look at crafty's
kibitzing feature).
- Add a Map command, that will colorize the squares depending on
whether they are reachable by either side. Green if reachable by
you, Red if by your opponent, and blue if by both. With a prefix
argument, colorize only the squares that have pieces on them. This
is a stable modes that remains in effect until turned off. It also
requires the ability to pass a color to the chessboard highlighting
routine.
- Using gnuplot-mode, allow evaluation trends to be plotted
- Add an analyze command that will indicate which pieces are defended,
how well, which are attacked, which moves would increase
defense/attack/both, etc. Basically, everything that can be known
about the current board, and one move ahead (on both sides).
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Other variations
Need a way to play bughouse/crazyhouse games.
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BEFORE FINAL RELEASE
port the code to XEmacs
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