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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; A special kind of display that merely autosaves the game
;;

(require 'chess-game)
(require 'chess-database)

(defgroup chess-autosave nil
  "A special display that autosaves after each move."
  :group 'chess-display)

(defcustom chess-autosave-file "~/.chess-save"
  "Filename in which to autosave chess games."
  :type '(choice file (const :tag "Do not auto-save" nil))
  :group 'chess-autosave)

(defcustom chess-autosave-database nil
  "If non-nil, a chess database file in which completed games are appended."
  :type '(choice file (const :tag "Do not save completed games" nil))
  :group 'chess-autosave)

(defcustom chess-autosave-filter-function nil
  "A function called to determine which games are saved in databases.
The function will receive a game object, and usually will make its
determination based on the headers.  If it returns a non-nil value,
the game will be stored in the `chess-autosave-database'.
If this variable is set to nil, all games will be saved."
  :type '(choice (const :tag "Always save" nil) function)
  :group 'chess-autosave)

(chess-message-catalog 'english
  '((chess-read-autosave    . "There is a chess autosave file, read it? ")
    (chess-delete-autosave  . "Delete the autosave file? ")
    (chess-disable-autosave . "Disable autosaving for this game? ")
    (autosave-available     . "There is an autosave file; type ~ after connecting to read it")))

(defun chess-autosave-handler (game event &rest args)
  (cond
   ((eq event 'initialize)
    (kill-buffer (current-buffer))
    (set-buffer (find-file-noselect chess-autosave-file t))
    (buffer-disable-undo)
    (setq buffer-auto-save-file-name nil)
    t)

   ((eq event 'check-autosave)
    (if (file-readable-p chess-autosave-file)
	(if (y-or-n-p (chess-string 'chess-read-autosave))
	    (progn
	      (chess-autosave-read game chess-autosave-file)
	      (erase-buffer))
	  (if (y-or-n-p (chess-string 'chess-delete-autosave))
	      (erase-buffer)
	    (if (y-or-n-p (chess-string 'chess-disable-autosave))
		(chess-autosave-handler game 'disable-autosave))))))

   ((eq event 'announce-autosave)
    (if (file-readable-p chess-autosave-file)
	(chess-message 'autosave-available)))

   ((eq event 'disable-autosave)
    (chess-autosave-handler game 'destroy)
    (chess-module-destroy (current-buffer)))

   ((eq event 'post-move)
    (if (not (chess-game-over-p game))
	(chess-autosave-write game chess-autosave-file)
      (erase-buffer)
      (if (and chess-autosave-database
	       (or (null chess-autosave-filter-function)
		   (funcall chess-autosave-filter-function game)))
	  (let ((database (chess-database-open chess-autosave-database)))
	    (chess-database-write database game)
	    (chess-database-close database)))))

   ((eq event 'destroy)
    (set-buffer-modified-p nil)
    (if (file-exists-p chess-autosave-file)
	(delete-file chess-autosave-file)))))

(defun chess-prin1-ply (ply)
  (insert "([")
  (let ((pos (chess-ply-pos ply)))
    (dotimes (i 74)
      (prin1 (aref pos i) (current-buffer))
      (insert ? )))
  (insert "nil]")
  (let ((changes (chess-ply-changes ply)))
    (if changes
	(insert ? ))
    (while changes
      (if (eq (car changes) :next-pos)
	  (setq changes (cddr changes))
	(prin1 (car changes) (current-buffer))
	(if (cdr changes)
	    (insert ? ))
	(setq changes (cdr changes)))))
  (insert ")"))

(defun chess-autosave-write (game file)
  "Write a chess GAME to FILE as raw Lisp."
  (let ((index (chess-game-index game)))
    (if (or (= 1 index) (and (bobp) (eobp)))
	(progn
	  (erase-buffer)
	  (prin1 (chess-game-tags game)
		 (current-buffer))
	  (insert "\n(\n;;## ply 0\n"))
      (goto-char (point-max))
      (re-search-backward "^;;## ply")
      (forward-line)
      (delete-region (point) (point-max)))
    (chess-prin1-ply (chess-game-ply game (1- index)))
    (insert (format "\n;;## ply %d\n" index))
    (chess-prin1-ply (chess-game-ply game))
    (insert ")\n")
    (basic-save-buffer)
    (message nil)))

(defun chess-autosave-read (game file)
  "Read a chess game as raw Lisp from FILE."
  (goto-char (point-min))
  (chess-game-set-tags game (read (current-buffer)))
  (let* ((plies (read (current-buffer)))
	 (game-plies plies)
	 prev-ply)
    (while plies
      (if prev-ply
	  (chess-pos-set-preceding-ply (chess-ply-pos (car plies))
				       prev-ply))
      (if (cdr plies)
	  (chess-ply-set-keyword (car plies) :next-pos
				 (chess-ply-pos (cadr plies))))
      (setq prev-ply (car plies)
	    plies (cdr plies)))

    (chess-game-set-plies game game-plies)))

(provide 'chess-autosave)

;;; chess-autosave.el ends here