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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; Implements chess chat, which is very much like kibitzing, but not
;; saved. RET is used to send each chat line.
;;
(require 'chess-module)
(defvar chess-chat-input-last nil)
(make-variable-buffer-local 'chess-chat-input-last)
(define-derived-mode chess-chat-mode text-mode "Chat"
"A mode for editing chess annotations."
(set-buffer-modified-p nil)
(setq chess-chat-input-last (copy-marker (point-max) t))
(let ((map (current-local-map)))
(define-key map [return] 'chess-chat-send)
(define-key map [(control ?m)] 'chess-chat-send)))
(defun chess-chat-send ()
(interactive)
(chess-game-run-hooks chess-module-game 'chat
(buffer-substring-no-properties
chess-chat-input-last (point-max)))
(set-marker chess-chat-input-last (point-max))
(set-buffer-modified-p nil))
(defun chess-chat-handler (game event &rest args)
(cond
((eq event 'initialize)
(kill-buffer (current-buffer))
(set-buffer (generate-new-buffer "*Chat*"))
(chess-chat-mode)
t)
((eq event 'switch-to-chat)
(switch-to-buffer-other-window (current-buffer)))
((eq event 'chat)
(chess-chat-handler 'switch-to-chat)
(save-excursion
(goto-char chess-chat-input-last)
(insert (car args))))))
(provide 'chess-chat)
;;; chess-chat.el ends here
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