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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; Code shared by all chess displays
;;
;; $Revision$
;;; Code:
(require 'chess-session)
(require 'chess-game)
(require 'chess-algebraic)
(require 'chess-fen)
(defgroup chess-display nil
"Common code used by chess displays."
:group 'chess)
(defcustom chess-display-use-faces t
"If non-nil, provide colored faces for ASCII displays."
:type 'boolean
:group 'chess-display)
(defface chess-display-black-face
'((((class color) (background light)) (:foreground "Green"))
(((class color) (background dark)) (:foreground "Green"))
(t (:bold t)))
"*The face used for black pieces on the ASCII display."
:group 'chess-display)
(defface chess-display-white-face
'((((class color) (background light)) (:foreground "Yellow"))
(((class color) (background dark)) (:foreground "Yellow"))
(t (:bold t)))
"*The face used for white pieces on the ASCII display."
:group 'chess-display)
(defface chess-display-highlight-face
'((((class color) (background light)) (:background "#add8e6"))
(((class color) (background dark)) (:background "#add8e6")))
"Face to use for highlighting pieces that have been selected."
:group 'chess-display)
(defvar chess-display-draw-function nil)
(defvar chess-display-highlight-function nil)
(make-variable-buffer-local 'chess-display-draw-function)
(make-variable-buffer-local 'chess-display-highlight-function)
(defvar chess-display-mode-map
(let ((map (make-keymap)))
(suppress-keymap map)
(set-keymap-parent map nil)
(define-key map [(control ?i)] 'chess-display-invert)
(define-key map [tab] 'chess-display-invert)
(define-key map [??] 'describe-mode)
(define-key map [?C] 'chess-display-clear-board)
(define-key map [?E] 'chess-display-edit-board)
(define-key map [?G] 'chess-display-restore-board)
(define-key map [?F] 'chess-display-set-from-fen)
(define-key map [?I] 'chess-display-invert)
(define-key map [?S] 'chess-display-send-board)
(define-key map [?X] 'chess-display-quit)
(define-key map [?M] 'chess-display-manual-move)
(define-key map [?<] 'chess-display-move-backward)
(define-key map [?,] 'chess-display-move-backward)
(define-key map [(meta ?<)] 'chess-display-move-first)
(define-key map [?>] 'chess-display-move-forward)
(define-key map [?.] 'chess-display-move-forward)
(define-key map [(meta ?>)] 'chess-display-move-last)
(define-key map [(meta ?w)] 'chess-display-copy-board)
(define-key map [(control ?y)] 'chess-display-paste-board)
(define-key map [(control ?l)] 'chess-display-redraw)
(dolist (key '(?a ?b ?c ?d ?e ?f ?g ?h
?1 ?2 ?3 ?4 ?5 ?6 ?7 ?8
?r ?n ?b ?q ?k ?o))
(define-key map (vector key) 'chess-keyboard-shortcut))
(define-key map [backspace] 'chess-keyboard-shortcut-delete)
;; (let ((keys '(? ?p ?r ?n ?b ?q ?k ?P ?R ?N ?B ?Q ?K)))
;; (while keys
;; (define-key map (vector (car keys)) 'chess-display-set-piece)
;; (setq keys (cdr keys))))
(define-key map [(control ?m)] 'chess-display-select-piece)
(define-key map [return] 'chess-display-select-piece)
(cond
((featurep 'xemacs)
(define-key map [(button1)] 'chess-display-mouse-select-piece)
(define-key map [(button2)] 'chess-display-mouse-select-piece))
(t
(define-key map [mouse-1] 'chess-display-mouse-select-piece)
(define-key map [mouse-2] 'chess-display-mouse-select-piece)))
map)
"The mode map used in a chessboard display buffer.")
(defvar chess-display-game)
(defvar chess-display-game-index)
(defvar chess-display-position)
(defvar chess-display-perspective)
(defvar chess-display-mode-line "")
(make-variable-buffer-local 'chess-display-game)
(make-variable-buffer-local 'chess-display-game-index)
(make-variable-buffer-local 'chess-display-position)
(make-variable-buffer-local 'chess-display-perspective)
(make-variable-buffer-local 'chess-display-mode-line)
;;; Code:
;;;###autoload
(defun chess-display (session buffer event &rest args)
"This display module presents a standard chessboard.
See `chess-display-type' for the different kinds of displays."
(cond
((eq event 'initialize)
(let ((buf (generate-new-buffer "*Chessboard*")))
(with-current-buffer buf
(setq cursor-type nil
chess-display-draw-function (car args)
chess-display-highlight-function (cadr args)
chess-display-perspective
(chess-session-data session 'my-color))
(chess-display-mode)
buf)))
((eq event 'shutdown)
(ignore
(if (buffer-live-p buffer)
(kill-buffer buffer))))
(t
(ignore
(with-current-buffer buffer
(cond
((eq event 'setup)
(setq cursor-type nil
chess-display-game (car args)
chess-display-game-index (chess-game-index (car args))
chess-display-position (chess-game-pos (car args)))
(funcall chess-display-draw-function))
((eq event 'highlight)
;; if they are unselecting the piece, just redraw
(if (eq (nth 2 args) 'unselected)
(funcall chess-display-draw-function)
(apply chess-display-highlight-function args)))
((eq event 'move)
(assert (eq chess-display-game
(chess-session-data session 'current-game)))
(setq chess-display-game-index (chess-game-index chess-display-game)
chess-display-position (chess-game-pos chess-display-game))
(funcall chess-display-draw-function))
(t
(funcall chess-display-draw-function)))
(chess-display-set-modeline))))))
(defun chess-display-mode ()
"A mode for displaying and interacting with a chessboard.
The key bindings available in this mode are:
\\{chess-display-mode-map}"
(interactive)
(setq major-mode 'chess-display-mode mode-name "Chessboard")
(use-local-map chess-display-mode-map)
(buffer-disable-undo)
(setq buffer-auto-save-file-name nil
mode-line-format 'chess-display-mode-line))
(defun chess-display-set-modeline ()
"Set the modeline to reflect the current game position."
(let ((color (chess-pos-side-to-move chess-display-position))
(index chess-display-game-index))
(if (= index 1)
(setq chess-display-mode-line
(format " %s START" (if color "White" "BLACK")))
(setq chess-display-mode-line
(concat
" " (if color "White" "BLACK")
" " (int-to-string (if (> index 1)
(/ index 2) (1+ (/ index 2))))
". " (if color "... ")
(chess-ply-to-algebraic
(chess-game-ply chess-display-game (1- index))))))))
(defsubst chess-display-current-p ()
"Return non-nil if the displayed chessboard reflects the current game.
This means that no editing is being done."
(eq chess-display-position
(chess-game-pos chess-display-game)))
(defun chess-display-invert ()
"Invert the perspective of the current chess board."
(interactive)
(setq chess-display-perspective (not chess-display-perspective))
(funcall chess-display-draw-function))
(defun chess-display-edit-board ()
"Setup the current board for editing."
(interactive)
(when (chess-display-current-p)
(setq cursor-type t
chess-display-position
(chess-pos-copy (chess-game-pos chess-display-game)))
(message "Now editing board, use S to send...")))
(defun chess-display-restore-board ()
"Setup the current board for editing."
(interactive)
(setq cursor-type nil
chess-display-position (chess-game-pos chess-display-game)
chess-display-game-index (chess-game-index chess-display-game))
(funcall chess-display-draw-function))
(defun chess-display-clear-board ()
"Setup the current board for editing."
(interactive)
(when (y-or-n-p "Really clear the chessboard? ")
(chess-display-edit-board)
(dotimes (rank 8)
(dotimes (file 8)
(chess-pos-set-piece chess-display-position (cons rank file) ? )))
(funcall chess-display-draw-function)))
(defun chess-display-set-from-fen (fen)
"Send the current board configuration to the user."
(interactive "sSet from FEN string: ")
(setq chess-display-position (chess-fen-to-pos fen))
(funcall chess-display-draw-function))
(defun chess-display-send-board ()
"Send the current board configuration to the user."
(interactive)
(chess-session-event chess-current-session 'setup
(chess-game-create nil chess-display-position)))
(defun chess-display-copy-board ()
"Send the current board configuration to the user."
(interactive)
(let* ((x-select-enable-clipboard t)
(fen (chess-fen-from-pos chess-display-position)))
(kill-new fen)
(message "Copied board: %s" fen)))
(defun chess-display-paste-board ()
"Send the current board configuration to the user."
(interactive)
(let* ((x-select-enable-clipboard t)
(fen (current-kill 0)))
;; jww (2001-06-26): not yet implemented
(message "Pasted board: %s" fen)))
(defun chess-display-redraw ()
"Just redraw the current display."
(interactive)
(funcall chess-display-draw-function))
(defun chess-display-set-piece ()
"Set the piece under point to command character, or space for clear."
(interactive)
(unless (chess-display-current-p)
(chess-pos-set-piece chess-display-position
(get-text-property (point) 'chess-coord)
last-command-char)
(funcall chess-display-draw-function)))
(defun chess-display-quit ()
"Quit the current game."
(interactive)
(chess-session-event chess-current-session 'shutdown))
(defun chess-display-manual-move (move)
"Move a piece manually, using chess notation."
(interactive
(list (read-string
(format "%s(%d): "
(if (chess-pos-side-to-move chess-display-position)
"White" "Black")
(1+ (/ chess-display-game-index 2))))))
(chess-session-event chess-current-session 'move
(chess-algebraic-to-ply chess-display-position move)))
(defun chess-display-set-current (dir)
"Change the currently displayed board.
Direction may be - or +, to move forward or back, or t or nil to jump
to the end or beginning."
(let ((index (cond ((eq dir ?-) (1- chess-display-game-index))
((eq dir ?+) (1+ chess-display-game-index))
((eq dir t) nil)
((eq dir nil) 1))))
(setq chess-display-position
(or (chess-game-pos chess-display-game index)
(error "You are already at the first or last position"))
chess-display-game-index
(or index (chess-game-index chess-display-game)))
(funcall chess-display-draw-function)
(chess-display-set-modeline)
(if (chess-display-current-p)
(message "This is the current position")
(message "Use G or M-> to return to the current position"))))
(defun chess-display-move-backward ()
(interactive)
(chess-display-set-current ?-))
(defun chess-display-move-forward ()
(interactive)
(chess-display-set-current ?+))
(defun chess-display-move-first ()
(interactive)
(chess-display-set-current nil))
(defun chess-display-move-last ()
(interactive)
(chess-display-set-current t))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; Allow for quick entry of algebraic moves via keyboard
;;
(defvar chess-move-string nil)
(defvar chess-legal-moves-pos nil)
(defvar chess-legal-moves nil)
(defun chess-keyboard-shortcut-delete ()
(interactive)
(setq chess-move-string
(substring chess-move-string 0
(1- (length chess-move-string)))))
(defun chess-keyboard-shortcut (&optional display-only)
(interactive)
(unless (memq last-command '(chess-keyboard-shortcut
chess-keyboard-shortcut-delete))
(setq chess-move-string nil))
(unless display-only
(setq chess-move-string
(concat chess-move-string
(char-to-string (downcase last-command-char)))))
(unless (and chess-legal-moves
(eq chess-display-position chess-legal-moves-pos))
(setq chess-legal-moves-pos chess-display-position
chess-legal-moves
(sort (mapcar 'chess-ply-to-algebraic
(chess-legal-plies chess-display-position
(chess-pos-side-to-move
chess-display-position)))
'string-lessp)))
(let ((moves
(mapcar (function
(lambda (move)
(let ((i 0) (x 0)
(l (length move))
(xl (length chess-move-string))
(match t))
(unless (or (and (equal chess-move-string "ok")
(equal move "O-O"))
(and (equal chess-move-string "oq")
(equal move "O-O-O")))
(while (and (< i l) (< x xl))
(if (= (aref move i) ?x)
(setq i (1+ i)))
(if (/= (downcase (aref move i))
(aref chess-move-string x))
(setq match nil i l)
(setq i (1+ i) x (1+ x)))))
(if match move))))
chess-legal-moves)))
(setq moves (delq nil moves))
(cond
((= (length moves) 1)
(chess-session-event chess-current-session 'move
(chess-algebraic-to-ply chess-display-position
(car moves)))
(setq chess-move-string nil
chess-legal-moves nil
chess-legal-moves-pos nil))
((null moves)
(setq chess-move-string
(substring chess-move-string 0
(1- (length chess-move-string)))))
(t
(message "[%s] %s" chess-move-string
(mapconcat 'identity moves " "))))))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; Manage a face cache for textual displays
;;
(defvar chess-display-face-cache '((t . t)))
(defsubst chess-display-get-face (color)
(or (cdr (assoc color chess-display-face-cache))
(let ((face (make-face 'chess-display-highlight)))
(set-face-attribute face nil :background color)
(add-to-list 'chess-display-face-cache (cons color face))
face)))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; Mousing around on the chess-display
;;
(defvar chess-display-last-selected nil)
(make-variable-buffer-local 'chess-display-last-selected)
(defun chess-display-select-piece ()
"Select the piece under the cursor.
Clicking once on a piece selects it; then click on the target location."
(interactive)
(let ((coord (get-text-property (point) 'chess-coord)))
(when coord
(if chess-display-last-selected
(let ((last-sel chess-display-last-selected)
move-error)
;; if they select the same square again, just deselect it
(if (/= (point) (car last-sel))
(if (chess-display-current-p)
(chess-session-event
chess-current-session 'move
(chess-ply-create chess-display-position
(cadr last-sel) coord))
(chess-pos-move chess-display-position
(cadr last-sel) coord)
(funcall chess-display-draw-function))
;; put the board back to rights
(funcall chess-display-draw-function))
(setq chess-display-last-selected nil)
(when move-error
(funcall chess-display-draw-function)
(error (error-message-string move-error))))
(setq chess-display-last-selected (list (point) coord))
;; just as in a normal chess game, if you touch the piece, your
;; opponent will see this
(if (chess-display-current-p)
(chess-session-event chess-current-session
'highlight (point) coord 'selected)
(funcall chess-display-highlight-function
(point) coord 'selected))))))
(defun chess-display-mouse-select-piece (event)
"Select the piece the user clicked on."
(interactive "e")
(cond ((fboundp 'event-window) ; XEmacs
(set-buffer (window-buffer (event-window event)))
(and (event-point event) (goto-char (event-point event))))
((fboundp 'posn-window) ; Emacs
(set-buffer (window-buffer (posn-window (event-start event))))
(goto-char (posn-point (event-start event)))))
(chess-display-select-piece))
(provide 'chess-display)
;;; chess-display.el ends here
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