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|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; An engine for interacting with Internet Chess Servers
;;
;; jww (2002-04-23): This module has only been tested on FICS.
;;
(eval-when-compile (require 'cl))
(require 'comint)
(require 'chess-network)
(require 'chess-pos)
(defgroup chess-ics nil
"Engine for interacting with Internet Chess Servers."
:group 'chess-engine)
(defcustom chess-ics-server-list
'(("freechess.org" 5000)
("chess.unix-ag.uni-kl.de" 5000)
("chess.mds.mdh.se" 5000)
("chessclub.com" 5000))
"A list of servers to connect to.
The format of each entry is:
(SERVER PORT [HANDLE] [PASSWORD-OR-FILENAME] [HELPER] [HELPER ARGS...])"
:type '(repeat (list (string :tag "Server")
(integer :tag "Port")
(choice (const :tag "Login as guest" nil)
(string :tag "Handle"))
(choice (const :tag "No password or ask" nil)
(string :tag "Password")
(file :tag "Filename"))
(choice (const :tag "Direct connection" nil)
(file :tag "Command"))
(choice (const :tag "No arguments" nil)
(repeat string))))
:group 'chess-ics)
(defvar chess-ics-server nil
"The `chess-ics-server-list' entry used for this connection.")
(make-variable-buffer-local 'chess-ics-server)
(defvar chess-ics-handle nil
"The ICS handle of this connection.")
(make-variable-buffer-local 'chess-ics-handle)
(defvar chess-ics-password nil
"Password to use to identify to the server.")
(make-variable-buffer-local 'chess-ics-password)
(defvar chess-ics-regexp-alist
(list
(cons "\\(ogin\\|name\\):"
(function
(lambda ()
(chess-engine-send nil (concat chess-ics-handle "\n"))
'once)))
(cons "[Pp]assword:"
(function
(lambda ()
(chess-engine-send nil (concat chess-ics-password "\n"))
'once)))
(cons "%"
(function
(lambda ()
(chess-engine-send nil "set style 12\nset bell 0\n")
'once)))
(cons "\\(Logging you in as\\|Your name for this session will be\\) \"\\([^\"]+\\)\""
(function
(lambda ()
(setq chess-ics-handle (match-string 2))
'once)))
(cons "Press return to enter the server as"
(function
(lambda ()
(chess-engine-send nil "\n")
'once)))
(cons "The game has been aborted on move [^.]+\\."
(function
(lambda ()
(let ((chess-engine-pending-offer 'abort))
(funcall chess-engine-response-handler 'accept)))))
(cons "{Game \\([0-9]+\\) (\\(\\S-+\\) vs\\. \\(\\S-+\\)) Creating [^ ]+ \\([^ ]+\\).*}"
(function
(lambda ()
(let ((game-number (string-to-int (match-string 1)))
(white (match-string-no-properties 2))
(black (match-string-no-properties 3)))
;(chess-game-set-tag game "White" white)
;(chess-game-set-tag game "Black" black)
;(chess-game-set-tag game "Site" (car chess-ics-server))
))))
(cons "<12>\\s-+\\(\\([BKNPQRbknpqr-]\\{8\\}\\s-\\)\\{8\\}[BW].+\\)"
#'chess-ics-handle-ics12)
(cons "\\S-+ would like to take back \\([0-9]+\\) half move(s)."
(function
(lambda ()
(funcall chess-engine-response-handler 'undo
(string-to-int (match-string 1))))))
(cons "\\S-+ accepts the takeback request\\."
(function
(lambda ()
(funcall chess-engine-response-handler 'accept))))
(cons "\\(\\S-+\\) resigns}"
(function
(lambda ()
(if (string= (match-string 1) chess-engine-opponent-name)
(funcall chess-engine-response-handler 'resign)))))
(cons "\\(\\S-+\\) forfeits on time}"
(function
(lambda ()
(if (string= (match-string 1) chess-engine-opponent-name)
(funcall chess-engine-response-handler 'flag-fell)
(funcall chess-engine-response-handler 'call-flag t)))))
(cons "Illegal move (\\([^)]+\\))\\."
(function
(lambda ()
(funcall chess-engine-response-handler 'illegal
(match-string 1)))))
(cons "Challenge: \\(\\S-+\\) \\S-+ \\S-+ \\S-+ .+"
(function
(lambda ()
(funcall chess-engine-response-handler 'match
(match-string 1))))))
"An alist of regular expressions to use to scan ICS server output.
The car of each element is the regexp to try, and the cdr is a function
to run whenever the regexp matches.")
(chess-message-catalog 'english
'((ics-server-prompt . "Connect to chess server: ")
(ics-connecting . "Connecting to Internet Chess Server '%s'...")
(ics-connected . "Connecting to Internet Chess Server '%s'...done")
(challenge-whom . "Whom would you like challenge? ")
(failed-ics-parse . "Failed to parse ICS move string (%s): %s")))
;; ICS12 format (with artificial line breaks):
;;
;; <12> rnbqkbnr pppppppp -------- -------- \
;; -------- -------- PPPPPPPP RNBQKBNR W \
;; -1 1 1 1 1 0 65 jwiegley GuestZYNJ \
;; 1 5 0 39 39 300 300 1 P/e2-e4 (0:00) e4 0 0 0
(defun chess-ics-handle-ics12 ()
"Handle an ICS12 format string."
(let ((chess-engine-handling-event t)
(begin (match-beginning 0))
(end (match-end 0))
(parts (split-string (match-string 1) " "))
(position (chess-pos-create t))
(game (chess-engine-game nil))
white black move status time-control error)
(assert (= (length parts) 32))
;; first, handle the layout of the position
(dotimes (r 8)
(let ((rank (pop parts)))
(dotimes (f 8)
(let ((piece (aref rank f)))
(unless (= piece ?-)
(chess-pos-set-piece position (chess-rf-to-index r f) piece))))))
;; next, the "side to move"
(chess-pos-set-side-to-move position (string= (pop parts) "W"))
;; -1 if the previous move was NOT a double pawn push, otherwise
;; the chess board file (numbered 0--7 for a--h) in which the
;; double push was made
(let ((file (string-to-number (pop parts))))
(when (>= file 0)
(chess-pos-set-en-passant
position (chess-rf-to-index
(if (chess-pos-side-to-move position) 3 4) file))))
;; can White/Black still castle short/long? (0=no, 1=yes)
(mapc (lambda (castle)
(if (string= (pop parts) "1")
(chess-pos-set-can-castle position castle t)))
'(?K ?Q ?k ?q))
;; the number of moves made since the last irreversible move. (0
;; if last move was irreversible. If the value is >= 100, the
;; game can be declared a draw due to the 50 move rule.)
(setq parts (cdr parts))
;; The game number
(setq parts (cdr parts))
;; white player, black player
(setq white (pop parts)
black (pop parts))
;; my relation to this game:
;; -3 isolated position, such as for "ref 3" or the "sposition"
;; command
;; -2 I am observing game being examined
;; 2 I am the examiner of this game
;; -1 I am playing, it is my opponent's move
;; 1 I am playing and it is my move
;; 0 I am observing a game being played
(setq status (string-to-int (pop parts)))
(cond ((= status 2)
(chess-game-set-data game 'my-color (chess-pos-side-to-move position))))
;; initial time and increment (in seconds) of the match
(setq time-control (format "%s/%s" (pop parts) (pop parts)))
;; material values for each side
(let ((centipawn (* 100 (- (string-to-int (pop parts))
(string-to-int (pop parts))))))
(chess-pos-set-epd position 'ce (if (chess-pos-side-to-move position)
centipawn
(- centipawn))))
;; White's and Black's remaining time
(chess-game-set-data game 'white-remaining (string-to-number (pop parts)))
(chess-game-set-data game 'black-remaining (string-to-number (pop parts)))
;; the number of the move about to be made (standard chess
;; numbering -- White's and Black's first moves are both 1, etc.)
(setq parts (cdr parts))
;; move in long alegebraic notation
(setq parts (cdr parts))
;; time taken to make previous move "(min:sec)".
(setq parts (cdr parts))
;; move in short algebraic notation (SAN)
(setq move (unless (string= (car parts) "none")
(car parts)))
(setq parts (cdr parts))
;; checkmate, etc., is stated in the SAN text
(when move
(cond
((= ?+ (aref move (1- (length move))))
(chess-pos-set-status position :check))
((= ?# (aref move (1- (length move))))
(chess-pos-set-status position :checkmate)
(chess-pos-set-epd position 'ce 32767))
(nil
;; jww (2002-04-30): what about stalemate? do I need to
;; calculate this each time?
(chess-pos-set-status position :stalemate))))
;; flip field for board orientation: 1 = Black at bottom, 0 =
;; White at bottom.
(setq parts (cdr parts))
;; jww (2002-04-18): what do these two mean?
(setq parts (cdr parts))
(setq parts (cdr parts))
(unwind-protect
(if move
;; each move gives the _position occurring after the ply_,
;; which means that if the move says W, it is telling us
;; what our opponents move was
(if (progn (setq error 'comparing-colors)
(eq (chess-pos-side-to-move position)
(chess-game-data game 'my-color)))
(let ((ign (setq error 'converting-ply))
(ply (chess-engine-convert-algebraic move t)))
(setq error 'applying-move)
;; save us from generating a position we already have
(chess-ply-set-keyword ply :next-pos position)
(chess-pos-set-preceding-ply position ply)
(chess-game-move game ply)
(setq error nil))
(setq error nil))
(let ((chess-game-inhibit-events t)
(color (chess-pos-side-to-move position))
plies)
(when (or (= 1 status) (= -1 status))
(chess-game-set-data game 'my-color (if (= 1 status)
color
(not color)))
(setq chess-engine-opponent-name (if (= 1 status) black white))
(chess-game-set-data game 'active t))
(chess-game-set-tag game "White" white)
(chess-game-set-tag game "Black" black)
(chess-game-set-tag game "Site" (car chess-ics-server))
(chess-game-set-tag game "TimeControl" time-control)
(setq error 'setting-start-position)
(chess-game-set-start-position game position))
(setq error 'orienting-board)
(chess-game-run-hooks game 'orient)
(setq error nil))
(if error
(chess-message 'failed-ics-parse error
(buffer-substring-no-properties begin end)))
(when nil
(goto-char begin)
(delete-region begin end)
(save-excursion
(while (and (forward-line -1)
(or (looking-at "^[ \t]*$")
(looking-at "^[^% \t\n\r]+%\\s-*$")))
(delete-region (match-beginning 0) (1+ (match-end 0)))))
;; we need to counter the forward-line in chess-engine-filter
(unless error
(forward-line -1))))
t))
(defun chess-ics-handler (game event &rest args)
(unless chess-engine-handling-event
(cond
((eq event 'initialize)
(kill-buffer (current-buffer))
(chess-game-run-hooks game 'disable-autosave)
(let* ((server
(if (= (length chess-ics-server-list) 1)
(car chess-ics-server-list)
(assoc (completing-read (chess-string 'ics-server-prompt)
chess-ics-server-list
nil t (caar chess-ics-server-list))
chess-ics-server-list)))
(handle (or (nth 2 server) "guest"))
(password (when (nth 2 server)
(let ((pass (or (nth 3 server)
(read-passwd "Password: "))))
(if (file-readable-p pass)
(with-temp-buffer
(insert-file-contents pass)
(buffer-string))
pass)))))
(chess-message 'ics-connecting (nth 0 server))
(let ((buf (if (nth 4 server)
(apply 'make-comint "chess-ics"
(nth 4 server) nil (nth 5 server))
(make-comint "chess-ics" (cons (nth 0 server)
(nth 1 server))))))
(chess-message 'ics-connected (nth 0 server))
(display-buffer buf)
(set-buffer buf)
(setq chess-ics-server server
chess-ics-handle handle
chess-ics-password password
comint-prompt-regexp "^[^%\n]*% *"
comint-scroll-show-maximum-output t)
(add-hook 'comint-output-filter-functions 'chess-engine-filter t t)))
t)
((eq event 'ready)
(chess-game-run-hooks game 'announce-autosave))
((eq event 'busy)) ; ICS will inform them
((eq event 'match)
(setq chess-engine-pending-offer 'match)
(chess-engine-send
nil (format "match %s\n"
(read-string (chess-string 'challenge-whom)))))
;; this handler is taken from chess-common; we need to send long
;; algebraic notation to the ICS server, not short
((eq event 'move)
(when (= 1 (chess-game-index game))
(chess-game-set-tag game "White" chess-full-name)
(chess-game-set-tag game "Black" chess-engine-opponent-name))
(chess-engine-send
nil
(concat (if (chess-ply-any-keyword (car args) :castle :long-castle)
(chess-ply-to-algebraic (car args))
(concat (chess-index-to-coord
(car (chess-ply-changes (car args)))) "-"
(chess-index-to-coord
(cadr (chess-ply-changes (car args))))))
"\n"))
(if (chess-game-over-p game)
(chess-game-set-data game 'active nil)))
((eq event 'flag-fell)
(chess-common-handler game 'flag-fell))
((eq event 'send)
(comint-send-string (get-buffer-process (current-buffer))
(car args)))
((eq event 'set-index))
((eq event 'forward)
(chess-engine-send nil "forward\n"))
(t
(apply 'chess-network-handler game event args)))))
(provide 'chess-ics)
;;; chess-ics.el ends here
|