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;;; chess-link.el --- Connect two engines -*- lexical-binding: t; -*-
;; Copyright (C) 2014 Free Software Foundation, Inc.
;; This is free software; you can redistribute it and/or modify it under
;; the terms of the GNU General Public License as published by the Free
;; Software Foundation; either version 3, or (at your option) any later
;; version.
;;
;; This is distributed in the hope that it will be useful, but WITHOUT
;; ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
;; FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
;; for more details.
;;
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
;;; Commentary:
;; A module for connecting two engines. If one is a protocol
;; transport (like chess-network), and the other is a computing engine
;; (like chess-gnuchess), this will allow you to expose a bot over the
;; channel.
;;; Code:
(require 'chess)
(require 'chess-engine)
(defun chess-link-response-handler (event &rest args)
"This function handles responses from the bot's computing engine."
(let ((first-engine
(chess-game-data (chess-engine-game nil) 'first-engine))
(second-engine
(chess-game-data (chess-engine-game nil) 'second-engine))
return-value)
(cond
((eq event 'match)
(chess-engine-command nil 'accept)
t)
(t
(let ((chess-engine-inhibit-auto-pass t))
(setq return-value
(apply 'chess-engine-default-handler event args)))
;; but now transfer the event to the other engine
(apply 'chess-engine-command
(if (eq (current-buffer) first-engine)
second-engine
first-engine) event args)
return-value))))
(defun chess-link-connect (first-engine second-engine)
"Connect two engines, so that they rely events back and forth."
(chess-engine-set-response-handler first-engine
'chess-link-response-handler)
(chess-engine-set-response-handler second-engine
'chess-link-response-handler))
;;;###autoload
(defun chess-link (first-engine-type second-engine-type)
"Play out a game between two engines, and watch the progress.
If you want to run an engine as a bot, make the transport the first
engine, and the computer the second engine."
(interactive "sFirst engine: \nsSecond engine: ")
(setq first-engine-type (intern (concat "chess-" first-engine-type))
second-engine-type (intern (concat "chess-" second-engine-type)))
(let* ((my-color t) ; we start out as white always
(display (chess-create-display my-color))
(game (chess-display-game display)))
(chess-game-set-data game 'my-color my-color)
(chess-module-set-leader display)
(chess-display-disable-popup display)
(condition-case err
(when (and (require first-engine-type)
(require second-engine-type))
(let ((first-engine
(chess-engine-create first-engine-type game))
(second-engine
(chess-engine-create second-engine-type game)))
(chess-game-set-data game 'first-engine first-engine)
(chess-engine-command first-engine 'ready)
(chess-game-set-data game 'second-engine second-engine)
(chess-link-connect first-engine second-engine)
(chess-engine-command second-engine 'ready)
;; tell the first engine to start moving
(chess-engine-command first-engine 'pass))
(chess-display-update display)
(chess-display-popup display))
(error
(chess-module-destroy display)
(error (error-message-string err))))))
(provide 'chess-link)
;;; chess-link.el ends here
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