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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; Routines for manipulating chess positions
;;
;; $Revision$
;;; Commentary:
;; A chess `position' is a vector that starts with sixty-four
;; characters, representing the 8x8 grid of a chess position. Each
;; position may contain p, r, n, b, k, q or <space>, or any of the
;; previous letters in uppercase. Uppercase signifies white, and
;; lowercase means black.
;;
;; Creating a new position can be done with:
;;
;; (chess-pos-create)
;; (chess-pos-copy POSITION)
;;
;; To setup the chess board at an aritrary position, manipulate the
;; position that has been returned to you, or use a position input
;; module.
;; Once you have a chess position, there are several things you can do
;; with i. First of all, a coordinate system of octal indices is
;; used, where ?\044 signifies rank 4 file 4 (i.e., "e4"). Rank is
;; numbered 0 to 7, top to bottom, and file is 0 to 7, left to right.
;; For those who wish to use ASCII coordinates, such as "e4", there
;; are two conversion functions:
;;
;; (chess-coord-to-index STRING)
;; (chess-index-to-coord INDEX)
;; With an octal index value, you can look up what's on a particular
;; square, or set that square's value:
;;
;; (chess-pos-piece POSITION INDEX)
;; (chess-pos-set-piece POSITION INDEX PIECE)
;;
;; PIECE must be one of the letters mentioned above (in upper or
;; lowercase), or a space to represent a blank square.
;;
;; To test whether a piece is at a particular position, use:
;;
;; (chess-pos-piece-p POSITION INDEX PIECE)
;;
;; PIECE may also be t for any white piece, nil for any black piece,
;; or the symbol `any', which returns t if the square is not empty.
;; You can hunt for all occurances of a certain piece using:
;;
;; (chess-pos-search POSITION PIECE)
;;
;; You might also try the `search' event, which employs the
;; intelligence of listening rules modules to search out your piece
;; according to legal piece movements.
;; Once you have a pair of indices, you can move a piece around:
;;
;; (chess-pos-move POSITION FROM-INDEX TO-INDEX)
;;
;; NOTE This is not the safe way for users to move pieces around!
;; This function moves pieces DIRECTLY, without checking for legality,
;; or informing listening modules of the move. To make an "official"
;; move, use:
;;
;; (chess-move FROM-INDEX TO-INDEX)
;;
;; This will publish the move to all listening modules, which can then
;; handle the move event as they wish.
;;; Code:
(defgroup chess-pos nil
"Routines for manipulating chess positions."
:group 'chess)
(defconst chess-starting-position
[;; the eight ranks and files of the chess position
?r ?n ?b ?q ?k ?b ?n ?r
?p ?p ?p ?p ?p ?p ?p ?p
? ? ? ? ? ? ? ? ; spaces are blanks!
? ? ? ? ? ? ? ? ; here too
? ? ? ? ? ? ? ? ; protect from whitespace-cleanup
? ? ? ? ? ? ? ? ; so have a comment afterwards
?P ?P ?P ?P ?P ?P ?P ?P
?R ?N ?B ?Q ?K ?B ?N ?R
;; index of pawn that can be captured en passant
nil
;; can white and black castle on king or queen side?
t t t t
;; is the side to move in: `check', `checkmate', `stalemate'
nil
;; which color is it to move next?
t
;; list of annotations for this position. Textual annotations are
;; simply that, while lists represent interesting variations.
nil]
"Starting position of a chess position.")
(defsubst chess-pos-piece (position index)
"Return the piece on POSITION at INDEX."
(aref position index))
(defsubst chess-pos-set-piece (position index piece)
"Set the piece on POSITION at INDEX to PIECE."
(aset position index piece))
(defsubst chess-pos-can-castle (position side)
"Return whether the king can castle on SIDE.
SIDE must be either ?q or ?k (case determines color)."
(aref position (+ 65 (if (< side ?a)
(if (= side ?K) 0 1)
(if (= side ?k) 2 3)))))
(defsubst chess-pos-set-can-castle (position side value)
"Set whether the king can castle on SIDE.
SIDE must be either ?q or ?k (case determines color)."
(aset position (+ 65 (if (< side ?a)
(if (= side ?K) 0 1)
(if (= side ?k) 2 3))) value))
(defsubst chess-pos-en-passant (position)
"Return index of pawn that can be captured en passant, or nil."
(aref position 64))
(defsubst chess-pos-set-en-passant (position index)
"Set index of pawn that can be captured en passant."
(aset position 64 index))
(defsubst chess-pos-status (position)
"Return whether the side to move is in a special state.
The symbols allowed are: `check', `checkmate', `stalemate'."
(aref position 69))
(defsubst chess-pos-set-status (position value)
"Set whether the side to move is in a special state."
(aset position 69 value))
(defsubst chess-pos-side-to-move (position)
"Return the color whose move it is in POSITION."
(aref position 70))
(defsubst chess-pos-set-side-to-move (position color)
"Set the color whose move it is in POSITION."
(aset position 70 color))
(defsubst chess-pos-annotations (position)
"Return the list of annotations for this position."
(aref position 71))
(defun chess-pos-add-annotation (position annotation)
"Add an annotation for this position."
(let ((ann (chess-pos-annotations position)))
(if ann
(nconc ann (list annotation))
(aset position 71 (list annotation)))))
(defun chess-pos-copy (position)
"Create a new chess position, set at the starting position.
If BLANK is non-nil, all of the squares will be empty.
The current side-to-move is always white."
(let ((copy (make-vector 72 nil)) elem)
(dotimes (i 71)
(setq elem (aref position i))
(aset copy i
(cond
((listp elem) (copy-alist elem))
((vectorp elem) (vconcat elem))
(t elem))))
copy))
(defun chess-pos-create (&optional blank)
"Create a new chess position, set at the starting position.
If BLANK is non-nil, all of the squares will be empty.
The current side-to-move is always white."
(if blank
(vconcat (make-vector 64 ? )
[nil t t t t nil t nil])
(chess-pos-copy chess-starting-position)))
(defsubst chess-rf-to-index (rank file)
"Convert RANK and FILE coordinates into an octal index."
(+ (* 8 rank) file))
(defsubst chess-coord-to-index (coord)
"Convert a COORD (ex. e2, f3) into a chess.el index."
(+ (* 8 (- 7 (- (aref coord 1) ?1)))
(- (aref coord 0) ?a)))
(defsubst chess-index-to-coord (index)
"Convert a COORD (ex. e2, f3) into a chess position index."
(concat (char-to-string (+ (mod index 8) ?a))
(char-to-string (+ (- 7 (/ index 8)) ?1))))
(defsubst chess-index-rank (index) (/ index 8))
(defsubst chess-index-file (index) (mod index 8))
(defun chess-add-index (index rank-move file-move)
"Create a new INDEX from an old one, by adding rank-move and file-move."
(let* ((rank (chess-index-rank index))
(file (chess-index-file index))
(newrank (+ rank rank-move))
(newfile (+ file file-move)))
(if (and (>= newrank 0) (< newrank 8)
(>= newfile 0) (< newfile 8))
(chess-rf-to-index newrank newfile))))
(defun chess-pos-piece-p (position index piece-or-color)
"Return non-nil if at POSITION/INDEX there is the given PIECE-OR-COLOR.
If PIECE-OR-COLOR is t for white or nil for black, any piece of that
color will do."
(let ((p (chess-pos-piece position index)))
(cond
((= p ? ) (= p piece-or-color))
((eq piece-or-color t) (< p ?a))
((eq piece-or-color nil) (> p ?a))
(t (= p piece-or-color)))))
(defun chess-pos-search (position piece-or-color)
"Look on POSITION anywhere for PIECE-OR-COLOR, returning all coordinates.
If PIECE-OR-COLOR is t for white or nil for black, any piece of that
color will do."
(let (found)
(dotimes (i 64)
(if (chess-pos-piece-p position i piece-or-color)
(push i found)))
found))
(defun chess-pos-move (position &rest changes)
"Move a piece on the POSITION directly, using the indices FROM and TO.
This function does not check any rules, it only makes sure you are not
trying to move a blank square."
(while changes
(unless (symbolp (car changes))
(let* ((from (car changes))
(to (cadr changes))
(piece (chess-pos-piece position from)))
(if (= piece ? )
(error "Attempted piece move from blank square %s" from))
(chess-pos-set-piece position from ? )
(chess-pos-set-piece position to piece)
;; once a piece is moved, en passant is no longer available
(chess-pos-set-en-passant position nil)
;; toggle the side whose move it is
(chess-pos-set-side-to-move
position (not (chess-pos-side-to-move position)))))
(setq changes (cddr changes)))
position)
(provide 'chess-pos)
;;; chess-pos.el ends here
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