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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; Obtain movements and other information from a subprocess
;;
;; $Revision$

;;; Commentary:

(require 'chess-game)
(require 'chess-algebraic)

(defgroup chess-process nil
  "Code for reading movements and other commands from a subprocess."
  :group 'chess)

(defvar chess-process-command-or-host nil
  "What type of process is it?
This could be a string, naming a command to run, in which case it is a
local connection.
It could be a cons cell, giving the (HOST . PORT) of a network connection.
It could be a Lisp function, which will be called to establish
whatever type of connection it wishes, so long as it returns a buffer
related to the resulting process.")

(defvar chess-process-arguments nil
  "If `chess-process-where' is a string or Lisp function, pass these args.")

(defvar chess-process-triggers
  (list (list
	 (concat "\\s-*\\(white\\|black\\)\\s-*([0-9]+):\\s-+\\("
		 chess-algebraic-regexp "\\)\\s-*$")
	 (function
	  (lambda (color move)
	    (if (if (chess-game-side-to-move chess-process-game)
		    (string= (downcase color) "white")
		  (string= (downcase color) "black"))
		(chess-game-move chess-process-game move nil)))) 1 2)
	'(".*Illegal move:\\s-*\\(.*\\)"
	  (signal 'chess-illegal (match-string 1)))
	'(".+?\015" (replace-match "")))
  "A list of regexps and the commands that they trigger.
The alist should be of the form:

   ((REGEXP COMMAND ARG1-GROUP ARG2-GROUP ...) ...)

Where the ARG*-GROUP entries specify which parenthesis groups in the
regexp demarcate those arguments.  Anything more complicated than this
must be handled by modules that derive from this module.")

(make-variable-buffer-local 'chess-process-command-or-host)
(make-variable-buffer-local 'chess-process-arguments)
(make-variable-buffer-local 'chess-process-triggers)

(defun chess-process (game handler triggers command-or-host &rest args)
  "This function should only be called by specific chess engine modules."
  (let ((buf (generate-new-buffer " *chess-process*")))
    (with-current-buffer buf
      (setq chess-process-command-or-host command-or-host)
      (if args (setq chess-process-arguments command-or-host))
      (if triggers (setq chess-process-triggers triggers)))
    `(lambda (game command &rest args)
       (apply ,(or (list 'quote handler)
		   'chess-process-handler) game ,buf command args))))

;;; Code:

(defvar chess-process-game)
(defvar chess-process-last-pos)
(defvar chess-process-working nil)

(make-variable-buffer-local 'chess-process-game)
(make-variable-buffer-local 'chess-process-last-pos)
(make-variable-buffer-local 'chess-process-working)

(defun chess-process-handler (game buffer command &rest args)
  "Handle any commands being sent to this instance of this module."
  (ignore
   (if (eq command 'shutdown)
       (when (buffer-live-p buffer)
	 (condition-case err
	     (process-send-string (get-buffer-process buffer) "quit\n")
	   (error nil))
	 (kill-buffer buffer))
     (with-current-buffer buffer
       (let (cmdstr)
	 (cond
	  ((eq command 'initialize)
	   (setq chess-process-game game
		 chess-process-last-pos (point-min))
	   (let ((proc
		  (if (stringp chess-process-command-or-host)
		      (prog2
			  (message "Starting chess program '%s'..."
				   chess-process-command-or-host)
			  (apply 'start-process "chess-process"
				 (current-buffer)
				 chess-process-command-or-host
				 chess-process-arguments)
			(message "Starting chess program '%s'...done"
				 chess-process-command-or-host))
		    (prog2
			(message "Connecting to host %s:%d..."
				 (car chess-process-command-or-host)
				 (cdr chess-process-command-or-host))
			(open-network-stream
			 "chess-process" (current-buffer)
			 (car chess-process-command-or-host)
			 (cdr chess-process-command-or-host))
		      (message "Connecting to host %s:%d...done"
			       (car chess-process-command-or-host)
			       (cdr chess-process-command-or-host))))))
	     (unless (and proc (memq (process-status proc) '(run open)))
	       (error "Failed to start chess process"))
	     (set-process-filter proc 'chess-process-filter)))
	  ((eq command 'pass)
	   (setq cmdstr "go\n"))
	  ((eq command 'move)
	   (setq cmdstr (concat (chess-board-last-move
				 (chess-game-board game)) "\n"))))
	 (if (and cmdstr (not chess-process-working))
	     (process-send-string (get-buffer-process (current-buffer))
				  cmdstr)))))))

(defun chess-process-filter (proc string)
  "Process filter for receiving text from a chess process."
  (let ((buf (process-buffer proc)))
    (when (buffer-live-p buf)
      (with-current-buffer buf
	(let ((moving (= (point) (process-mark proc))))
	  (save-excursion
	    ;; Insert the text, advancing the process marker.
	    (goto-char (process-mark proc))
	    (insert string)
	    (set-marker (process-mark proc) (point)))
	  (if moving (goto-char (process-mark proc))))
	(unless chess-process-working
	  (setq chess-process-working t)
	  (unwind-protect
	      (progn
		(goto-char chess-process-last-pos)
		(beginning-of-line)
		(while (not (eobp))
		  (condition-case err
		      (let ((triggers chess-process-triggers))
			(while triggers
			  ;; this could be accelerated by joining
			  ;; together the regexps
			  (when (looking-at (caar triggers))
			    (let ((command (nth 1 (car triggers)))
				  (args (mapcar 'match-string
						(nthcdr 2 (car triggers)))))
			      (cond
			       ((functionp command)
				(apply command args))
			       ((symbolp command)
				(chess-game-send-event chess-process-game
						       command args))
			       (t (eval command)))))
			  (setq triggers (cdr triggers))))
		    (chess-illegal (error-message-string err)))
		  (forward-line)))
	    (setq chess-process-last-pos (point)
		  chess-process-working nil)))))))

(provide 'chess-process)

;;; chess-process.el ends here