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|
;;; chess.el --- Play chess in Emacs
;; Copyright (C) 2001 John Wiegley <johnw@gnu.org>
;; Emacs Lisp Archive Entry
;; Filename: chess.el
;; Version: 2.0
;; Keywords: games
;; Author: John Wiegley <johnw@gnu.org>
;; Maintainer: Mario Lang <mlang@delysid.org>
;; Description: Play chess in Emacs
;; URL: https://github.com/jwiegley/emacs-chess/
;; Compatibility: Emacs24
;; This file is not part of GNU Emacs.
;; This is free software; you can redistribute it and/or modify it under
;; the terms of the GNU General Public License as published by the Free
;; Software Foundation; either version 2, or (at your option) any later
;; version.
;;
;; This is distributed in the hope that it will be useful, but WITHOUT
;; ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
;; FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
;; for more details.
;;
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs; see the file COPYING. If not, write to the
;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
;; MA 02111-1307, USA.
;;; Commentary:
;; Welcome to Emacs Chess, a chess playing module for GNU Emacs.
;;
;; Type `M-x chess', and play chess against the default engine module.
;; Type `C-u M-x chess' to select a specific engine.
;;
;; You can play against various external chess computer programs.
;; There is also an Emacs based chess computer module which does not require
;; any external programs. However, the internal AI is not very strong.
;;
;; To play on one of the internet chess servers, type `M-x chess-ics'.
;;
;; Once this is working, the next thing to do is to customize
;; `chess-default-modules'. This is a list of functionality modules used
;; by chess.el to provide its functionality. You can enable or
;; disable modules so that Emacs Chess better suites your tastes.
;; Those modules in turn often have configuration variables, and
;; appropriate documentation at the top of the related file.
;;
;; Emacs Chess is designed in a highly modular fashion, using loosely
;; coupled modules that respond to events on the chess board. This
;; makes it very easy for programmers to add their own types of
;; displays, opponents, analysis programs, etc. See the documentation
;; in chess-module.el to learn more.
;;
;; Most people will probably also be interested in reading the top
;; of chess-display.el and chess-pgn.el, which describe the user
;; interface commands available in each of those buffer types.
;;; Code:
(require 'chess-game)
(require 'chess-display)
(require 'chess-engine)
(defgroup chess nil
"An Emacs chess playing program."
:group 'games)
(defconst chess-version "2.0b6"
"The version of the Emacs chess program.")
(defcustom chess-default-display
'(chess-images chess-ics1 chess-plain)
"Default display to be used when starting a chess session.
A list indicates a series of alternatives if the first display is
not available."
:type '(choice symbol (repeat symbol))
:group 'chess)
(defcustom chess-default-modules
'((chess-sound chess-announce)
chess-autosave
chess-clock
;;chess-kibitz jww (2002-04-30): not fully supported yet
;;chess-chat
)
"Modules to be used when starting a chess session.
A sublist indicates a series of alternatives, if the first is not
available.
These can do just about anything."
:type '(repeat (choice symbol (repeat symbol)))
:group 'chess)
(defcustom chess-default-engine
'(chess-crafty
chess-stockfish chess-glaurung chess-fruit
chess-gnuchess chess-phalanx
chess-ai)
"Default engine to be used when starting a chess session.
A list indicates a series of alternatives if the first engine is not
available."
:type '(choice symbol (repeat symbol))
:group 'chess)
(defcustom chess-full-name (user-full-name)
"The full name to use when playing chess."
:type 'string
:group 'chess)
(and (fboundp 'font-lock-add-keywords)
(font-lock-add-keywords
'emacs-lisp-mode
'(("(\\(chess-error\\)\\>" 1 font-lock-warning-face)
("(\\(chess-with-current-buffer\\)\\>" 1 font-lock-keyword-face))))
(defun chess--create-display (module game my-color disable-popup)
(let ((display (chess-display-create game module my-color)))
(when display
(chess-game-set-data game 'my-color my-color)
(if disable-popup
(chess-display-disable-popup display))
display)))
(defun chess--create-engine (module game response-handler ctor-args)
(let ((engine (apply 'chess-engine-create module game
response-handler ctor-args)))
(when engine
;; for the sake of engines which are ready to play now, and
;; which don't need connect/accept negotiation (most
;; computerized engines fall into this category), we need to
;; let them know we're ready to begin
(chess-engine-command engine 'ready)
engine)))
(defun chess-create-modules (module-list create-func &rest args)
"Create modules from MODULE-LIST with CREATE-FUNC and ARGS.
If an element of MODULE-LIST is a sublist, treat it as alternatives."
(let (objects)
(dolist (module module-list)
(let (object)
(if (symbolp module)
(if (setq object (apply create-func module args))
(push object objects))
;; this module is actually a list, which means keep trying
;; until we find one that works
(while module
(if (setq object (condition-case nil
(apply create-func (car module) args)
(error nil)))
(progn
(push object objects)
(setq module nil))
(setq module (cdr module)))))))
(nreverse objects)))
(chess-message-catalog 'english
'((no-engines-found
. "Could not find any chess engines to play against; install gnuchess!")))
;;;###autoload
(defun chess (&optional engine disable-popup engine-response-handler
&rest engine-ctor-args)
"Start a game of chess, playing against ENGINE (a module name).
With prefix argument, prompt for the engine to play against.
Otherwise use `chess-default-engine' to determine the engine."
(interactive
(list
(if current-prefix-arg
(intern
(concat "chess-"
(let ((str (read-string "Engine to play against: ")))
(if (> (length str) 0)
str
"none"))))
chess-default-engine)))
(let ((game (chess-game-create))
(my-color t) ; we start out as white always
objects)
;; all these odd calls are so that `objects' ends up looking like:
;; (ENGINE FIRST-DISPLAY...)
(setq objects (chess-create-modules (list chess-default-display)
'chess--create-display
game my-color disable-popup))
(when (car objects)
(mapc 'chess-display-update objects)
(chess-module-set-leader (car objects))
(unless disable-popup
(chess-display-popup (car objects))))
(nconc objects (chess-create-modules chess-default-modules
'chess-module-create game))
(push (unless (eq engine 'none)
(car ;(condition-case nil
(chess-create-modules (list (or engine chess-default-engine))
'chess--create-engine game
engine-response-handler
engine-ctor-args)
; (error nil))
))
objects)
(unless (car objects)
(chess-message 'no-engines-found))
objects))
;;;###autoload
(defalias 'chess-session 'chess)
;;;###autoload
(defun chess-create-display (perspective &optional modules-too)
"Create a display, letting the user's customization decide the style.
If MODULES-TOO is non-nil, also create and associate the modules
listed in `chess-default-modules'."
(if modules-too
(let ((display (cadr (chess-session 'none))))
(chess-display-set-perspective* display perspective))
(car (chess-create-modules (list chess-default-display)
'chess--create-display
(chess-game-create) perspective nil))))
(provide 'chess)
;;; chess.el ends here
|