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<title>org-drill, branch 2.3</title>
<subtitle>Spaced-repetition flashcards for Org Mode
</subtitle>
<id>https://git.cjennings.net/org-drill/atom?h=2.3</id>
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<updated>2011-05-10T04:52:23+00:00</updated>
<entry>
<title>- All drill items now receive unique IDs (using the org-id module). This allows</title>
<updated>2011-05-10T04:52:23+00:00</updated>
<author>
<name>eeeickythump</name>
<email>devnull@localhost</email>
</author>
<published>2011-05-10T04:52:23+00:00</published>
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<content type='text'>
  various clever tricks such as 'synching' the item collections of two
  people. At the beginning of a drill session, IDs are assigned automatically
  to all drill items that do not possess them. This is slow if you have a large
  collection, but it only happens once.
- New command 'org-drill-merge-buffers'. Called from buffer A, and given buffer
  B, imports all the user-specific scheduling data from B into A, overwriting
  any such information in A. Matching items are identified by their ID. Any
  items in B that do not exist in A are copied to A.  A scenario where this
  could be useful:
  * Tim decides to learn Swedish using an item collection (org file) made
     publically available by Jane.  (Before publishing it Jane used
     'org-drill-strip-all-data' to remove her personal scheduling data from the
     collection.)  A few weeks later, Jane updates her collection, adding new
     items and revising some old ones. Tim downloads the new collection and
     imports his progress from his copy of the old collection, using
     'org-drill-merge-buffers'. He can then discard his old copy. Any items HE
     added to HIS copy of the old collection will not be lost -- they will be
     appended to his copy of the new collection.
- Instead of overdue items being reviewed in a completely random order, they
  are now ordered by the number of days overdue, so that the most overdue items
  are seen first. When two items are the same number of days overdue, then the
  order is random.
- slightly adjusted how 'random noise' is applied to intervals, to give wider
  spread
- we now use the port of the Common Lisp random number generator, in cl.el,
  instead of emacs' builtin RNG
- Random number generator is now reseeded using system time at the beginning of
  each drill session.
- Hints inside clozed text areas are now invisible during drill sessions if the
  clozed text is not itself being hidden, ie if your card contains
  [Moscow|Russian city] you will only see [Moscow] in the answer.
- The '...' is now shown after the hint text rather than before it,
  i.e. '[Russian city...]'. You can override this by actually including '...'
  in the hint itself.
- The minibuffer prompt now displays the card 'type' for testing purposes, as a
  single letter: N=new, Y=young, o=old, !=overdue, F=failed
- New card type: hide2cloze (hides exactly 2 randomly chosen areas of clozed
  text)
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</entry>
<entry>
<title>Added tag 2.2 for changeset d9430f6647c9</title>
<updated>2011-04-30T04:48:06+00:00</updated>
<author>
<name>eeeickythump</name>
<email>devnull@localhost</email>
</author>
<published>2011-04-30T04:48:06+00:00</published>
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<id>urn:sha1:d9488f0f6545715e0a6a0c65e24089ba9dc5cb8e</id>
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<entry>
<title>- Added new example card types, more useful than 'spanish_verb':</title>
<updated>2011-04-30T04:47:42+00:00</updated>
<author>
<name>eeeickythump</name>
<email>devnull@localhost</email>
</author>
<published>2011-04-30T04:47:42+00:00</published>
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<id>urn:sha1:c27d9035ef5ba5120157649cbfc8e0587ab4a08c</id>
<content type='text'>
  - 'conjugate': retrieves properties VERB_INFINITIVE and VERB_TRANSLATION
    from parent item, and uses its own property VERB_TENSE to prompt the
    student 'Translate the verb INFINITIVE and conjugate for the TENSE tense'
    or 'Give the verb meaning TRANSLATION and conjugate for the TENSE tense'
  - 'translate_number': using third party library spell-number.el,
    prompt the student to translate a random number to or from a non-English
    language (the library can handle numerous languages)
  - examples of both in spanish.org
- org-drill-card-type-alist can now take a second function name, for
  controlling how the ANSWER is displayed
- items can have weights (DRILL_CARD_WEIGHT). The interval is divided by
  the weight when scheduling, so eg an item with a weight of 2.0 will be
  tested twice as often as a normal item.
- New command: org-drill-tree. Same as org-drill using 'tree' argument.
- New command: org-drill-strip-data: deletes all scheduling data from
  every item in scope. Intended for use if you wish to share your item
  library with someone else.
- Fixed bug in simple8 algorithm where items failed on their first review
  were not having intervals reset
- Ensure all markers are freed before starting a new drill session.
</content>
</entry>
<entry>
<title>- 'multicloze' card type renamed to 'hide1cloze' (though 'multicloze' is</title>
<updated>2011-04-22T03:41:08+00:00</updated>
<author>
<name>eeeickythump</name>
<email>devnull@localhost</email>
</author>
<published>2011-04-22T03:41:08+00:00</published>
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<id>urn:sha1:97aad887284ac4d9590e31f843d4f4f11393e9be</id>
<content type='text'>
  still recognised as a synonym, for backwards compatibility)
- new card type 'show1cloze' -- like hide1cloze, but only reveals one
  of the areas of clozed text in the item.
- when 'revealing' an item during a drill session, do not show contents
  of any subheadings which are themselves tagged as drill items. This means
  you can have drill items inside drill items, without giving their answers
  away when you review the parent item.
- better ensure visibility state of the org buffer is restored after the
  drill session.
- syntax highlighting of [clozed text] now works if other faces are applied
  inside the clozed text area, eg [the *largest* city]
</content>
</entry>
<entry>
<title>- At the end of a drill session, when re-presenting items that were failed</title>
<updated>2011-04-15T21:32:46+00:00</updated>
<author>
<name>eeeickythump</name>
<email>devnull@localhost</email>
</author>
<published>2011-04-15T21:32:46+00:00</published>
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<id>urn:sha1:17c34adec502b8d4368d7dd09a23041b9891cdaa</id>
<content type='text'>
  during the course of that session, we now avoid showing the same item
  straight after itself (unless it is the only item left).
</content>
</entry>
<entry>
<title>Added tag 2.1.1 for changeset 60b0a80ce97a</title>
<updated>2011-04-14T20:47:04+00:00</updated>
<author>
<name>eeeickythump</name>
<email>devnull@localhost</email>
</author>
<published>2011-04-14T20:47:04+00:00</published>
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<id>urn:sha1:2d039d04295ab65f43dc86e1dbb8d2268e926e0b</id>
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</entry>
<entry>
<title>- More robust handling of the situation where we resume a drill session but</title>
<updated>2011-04-14T20:46:35+00:00</updated>
<author>
<name>eeeickythump</name>
<email>devnull@localhost</email>
</author>
<published>2011-04-14T20:46:35+00:00</published>
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<id>urn:sha1:e698616493d45db983fc1d3054790b71536450a4</id>
<content type='text'>
  some items have been moved or deleted. We now check for this and discard
  offending markers, rather than failing outright.
- Final report now shows number of items that will become due tomorrow.
- Fixed a rounding bug which affected deciding whether items are 'overdue'.
</content>
</entry>
<entry>
<title>Added tag 2.1 for changeset da0c515d1d39</title>
<updated>2011-04-12T23:31:46+00:00</updated>
<author>
<name>eeeickythump</name>
<email>devnull@localhost</email>
</author>
<published>2011-04-12T23:31:46+00:00</published>
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<id>urn:sha1:4c7669692dd3f3fe1bcb5cf0868b7d4705cdb7e0</id>
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</entry>
<entry>
<title>- Can now resume drill sessions after exiting with (e)dit or (q)uit commands!</title>
<updated>2011-04-12T23:31:30+00:00</updated>
<author>
<name>eeeickythump</name>
<email>devnull@localhost</email>
</author>
<published>2011-04-12T23:31:30+00:00</published>
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<id>urn:sha1:8b72dfbded08af1444a795c379d4bd588b2a8a3a</id>
<content type='text'>
  Use 'M-x org-drill-resume'.
- Finessed the prioritisation of items during drill sessions.
  - We now present failed and OVERDUE items first. Overdue status is defined in days and
    has some leeway, defined by a new variable 'org-drill-overdue-interval-factor'.
  - Next we present YOUNG items (learned or relearned recently, so have short intervals).
    The definition of 'young' is via the variable 'org-drill-days-before-old'.
  - Finally we present a random mix of OLD items and NEW items.
- Final report gives info about counts of pending overdue, young, and old items.
- Timer shows '++:++' if &gt; 1 hour passes while reviewing an item.
</content>
</entry>
<entry>
<title>Added tag 2.0 for changeset 16cafa21aef0</title>
<updated>2011-04-08T04:22:41+00:00</updated>
<author>
<name>eeeickythump</name>
<email>devnull@localhost</email>
</author>
<published>2011-04-08T04:22:41+00:00</published>
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