diff options
Diffstat (limited to 'frontend-design/references/accessibility.md')
| -rw-r--r-- | frontend-design/references/accessibility.md | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/frontend-design/references/accessibility.md b/frontend-design/references/accessibility.md new file mode 100644 index 0000000..2b0ca66 --- /dev/null +++ b/frontend-design/references/accessibility.md @@ -0,0 +1,109 @@ +# Accessibility + +Default target: WCAG 2.1 AA. For government, healthcare, finance, or other regulated contexts: AAA on specific criteria (verify with the user). Don't wait for a retrofit — apply during build. + +## Color Contrast + +**WCAG AA thresholds:** +- Normal text (< 18pt / < 14pt bold): **4.5:1** minimum +- Large text (≥ 18pt or ≥ 14pt bold): **3:1** minimum +- UI components and graphics (borders, icons, focus indicators): **3:1** minimum against adjacent colors +- Decorative or disabled elements are exempt — but a "disabled" button the user might still try to click is NOT decorative + +**Practical:** +- Use a checker during palette lock-in (WebAIM Contrast Checker, or `npx check-color-contrast`) +- Light text on saturated backgrounds (e.g., white on red-500) often fails — check, don't assume +- Gradient backgrounds mean text contrast varies across the gradient — check against the *worst-case* point under the text +- Ambient/atmospheric effects (dust, grain overlays, gradient meshes) can push borderline contrast below the line — verify after the effect is applied + +## Keyboard + +**Every interactive element reachable via keyboard alone.** Test by putting away the mouse and Tab / Shift-Tab / Enter / Space / arrow keys through the interface. + +- Focus order follows visual order (not DOM order if CSS reorders) +- `Tab` moves between controls; `Enter` / `Space` activates buttons and links; `Esc` dismisses modals/menus; arrow keys navigate within composite widgets (menus, radio groups, sliders) +- Custom controls (non-native buttons, non-native select): implement full keyboard behavior, not just `onClick` +- Skip-to-content link at the top of every page — invisible until focused + +**Focus visibility:** +- The default browser focus ring is ugly but functional. Don't delete it without a replacement. +- Custom focus styles need ≥ 3:1 contrast against the adjacent background +- `:focus-visible` (not `:focus`) for keyboard-only focus rings — lets mouse clicks stay clean without losing keyboard clarity + +## Semantic HTML + +Prefer native elements over `<div role="button" tabIndex="0" onClick={...}>`. Native buttons, links, form controls, and landmarks come with keyboard behavior, focus management, and screen reader semantics for free. + +**Landmarks:** +- `<header>`, `<nav>`, `<main>`, `<aside>`, `<footer>` — at most one `<main>` per page +- Heading hierarchy: one `<h1>`, then `<h2>`s, then `<h3>`s — don't skip levels +- `<section>` needs an `aria-labelledby` or it's just a `<div>` to a screen reader + +**Forms:** +- Every input has a visible `<label>`. Placeholder text is not a label. +- Error messages associated via `aria-describedby`; form-level errors announced via `aria-live="polite"` (non-urgent) or `assertive` (urgent; use sparingly) +- Required fields marked both visually (color or `*`) and programmatically (`required` attribute) + +## ARIA (when native isn't enough) + +- `aria-label` / `aria-labelledby` for elements without visible text (icon-only buttons, close ✕ buttons) +- `aria-expanded` on disclosure controls (accordions, menus) +- `aria-controls` to connect a control to the region it toggles +- `aria-hidden="true"` for decorative icons +- `role="alert"` or `aria-live` regions for dynamic announcements + +**Rules of ARIA (from the WAI):** +1. If a native HTML element or attribute exists for what you need, use that first. +2. Don't change native semantics with ARIA unless absolutely necessary. +3. All interactive ARIA controls must be keyboard-accessible. +4. Don't use `role="presentation"` / `aria-hidden="true"` on focusable elements. +5. Interactive elements must have an accessible name. + +## Reduced Motion + +Respect `prefers-reduced-motion` for animations, transitions, parallax, auto-playing video, scroll-triggered reveals. The aesthetic doesn't have to disappear — just slow down or still the motion. + +```css +@media (prefers-reduced-motion: reduce) { + *, *::before, *::after { + animation-duration: 0.01ms !important; + animation-iteration-count: 1 !important; + transition-duration: 0.01ms !important; + scroll-behavior: auto !important; + } +} +``` + +Override per-element for critical motion (a loading spinner should still spin, just perhaps slower). The blanket rule above is a baseline; tune for context. + +## Images, Icons, and Media + +- `alt=""` for decorative images; descriptive `alt` for meaningful ones +- SVG icons that carry meaning: `role="img"` + `aria-label`; purely decorative SVGs: `aria-hidden="true"` +- Video: captions for any spoken content; autoplay muted; controls not hidden +- Audio-only: transcript + +## Smoke Checklist (for quick audits) + +- [ ] All text meets contrast (spot-check worst-case regions) +- [ ] Tab order matches visual order; all interactive elements reachable +- [ ] Visible focus ring on every focusable element +- [ ] Semantic HTML used where a native element exists +- [ ] Icon-only buttons have `aria-label` or visible text +- [ ] Form fields have labels; errors are associated +- [ ] `prefers-reduced-motion` respected +- [ ] No keyboard trap (you can Tab *out* of every modal/menu) +- [ ] Page heading hierarchy is sensible (one `<h1>`, no skipped levels) + +## Testing + +- **Manual keyboard:** Tab through the whole page +- **axe-core / Lighthouse** for automated audits (both run in Chrome DevTools) +- **Screen reader spot-check:** VoiceOver (macOS), NVDA (Windows), Orca (Linux). Hit the main flows once. +- **zoom test:** 200% browser zoom — does layout hold? + +Automated tools catch ~30-40% of accessibility issues. Manual + screen reader catches most of the rest. + +## Operational Context Note + +For defense / ISR / operational dashboards — accessibility is especially not optional. Users operating complex systems under time pressure depend on clear focus, unambiguous contrast, and keyboard control. Industrial / brutalist / utilitarian aesthetics *can* be highly accessible if designed with care; they can also be less accessible if monochrome palettes push contrast near the floor. |
