# Testing Standards Applies to: `**/*` Core TDD discipline and test quality rules. Language-specific patterns (frameworks, fixture idioms, mocking tools) live in per-language testing files under `languages//claude/rules/`. ## Test-Driven Development (Default) TDD is the default workflow for all code, including demos and prototypes. **Write tests first, before any implementation code.** Tests are how you prove you understand the problem — if you can't write a failing test, you don't yet understand what needs to change. 1. **Red**: Write a failing test that defines the desired behavior 2. **Green**: Write the minimal code to make the test pass 3. **Refactor**: Clean up while keeping tests green Do not skip TDD for demo code. Demos build muscle memory — the habit carries into production. ### Understand Before You Test Before writing tests, invest time in understanding the code: 1. **Explore the codebase** — Read the module under test, its callers, and its dependencies. Understand the data flow end to end. 2. **Identify the root cause** — If fixing a bug, trace the problem to its origin. Don't test (or fix) surface symptoms when the real issue is deeper in the call chain. 3. **Reason through edge cases** — Consider boundary conditions, error states, concurrent access, and interactions with adjacent modules. Your tests should cover what could actually go wrong, not just the obvious happy path. ### Adding Tests to Existing Untested Code When working in a codebase without tests: 1. Write a **characterization test** that captures current behavior before making changes 2. Use the characterization test as a safety net while refactoring 3. Then follow normal TDD for the new change ## Test Categories (Required for All Code) Every unit under test requires coverage across three categories: ### 1. Normal Cases (Happy Path) - Standard inputs and expected use cases - Common workflows and default configurations - Typical data volumes ### 2. Boundary Cases - Minimum/maximum values (0, 1, -1, MAX_INT) - Empty vs null vs undefined (language-appropriate) - Single-element collections - Unicode and internationalization (emoji, RTL text, combining characters) - Very long strings, deeply nested structures - Timezone boundaries (midnight, DST transitions) - Date edge cases (leap years, month boundaries) ### 3. Error Cases - Invalid inputs and type mismatches - Network failures and timeouts - Missing required parameters - Permission denied scenarios - Resource exhaustion - Malformed data ## Test Organization Typical layout: ``` tests/ unit/ # One test file per source file integration/ # Multi-component workflows e2e/ # Full system tests ``` Per-language files may adjust this (e.g. Elisp collates ERT tests into `tests/test-*.el` without subdirectories). ## Naming Convention - Unit: `test____` - Integration: `test_integration___` Examples: - `test_cart_apply_discount_expired_coupon_raises_error` - `test_integration_order_sync_network_timeout_retries_three_times` Languages that prefer camelCase, kebab-case, or other conventions keep the structure but use their idiom. Consistency within a project matters more than the specific case choice. ## Test Quality ### Independence - No shared mutable state between tests - Each test runs successfully in isolation - Explicit setup and teardown ### Determinism - Never hardcode dates or times — generate them relative to `now()` - No reliance on test execution order - No flaky network calls in unit tests ### Performance - Unit tests: <100ms each - Integration tests: <1s each - E2E tests: <10s each - Mark slow tests with appropriate decorators/tags ### Mocking Boundaries Mock external dependencies at the system boundary: - Network calls (HTTP, gRPC, WebSocket) - File I/O and cloud storage - Time and dates - Third-party service clients Never mock: - The code under test - Internal domain logic - Framework behavior (ORM queries, middleware, hooks, buffer primitives) ## Coverage Targets - Business logic and domain services: **90%+** - API endpoints and views: **80%+** - UI components: **70%+** - Utilities and helpers: **90%+** - Overall project minimum: **80%+** New code must not decrease coverage. PRs that lower coverage require justification. ## TDD Discipline TDD is non-negotiable. These are the rationalizations agents use to skip it — don't fall for them: | Excuse | Why It's Wrong | |--------|----------------| | "This is too simple to need a test" | Simple code breaks too. The test takes 30 seconds. Write it. | | "I'll add tests after the implementation" | You won't, and even if you do, they'll test what you wrote rather than what was needed. Test-after validates implementation, not behavior. | | "Let me just get it working first" | That's not TDD. If you can't write a failing test, you don't understand the requirement yet. | | "This is just a refactor" | Refactors without tests are guesses. Write a characterization test first, then refactor while it stays green. | | "I'm only changing one line" | One-line changes cause production outages. Write a test that covers the line you're changing. | | "The existing code has no tests" | Start with a characterization test. Don't make the problem worse. | | "This is demo/prototype code" | Demos build habits. Untested demo code becomes untested production code. | | "I need to spike first" | Spikes are fine — then throw away the spike, write the test, and implement properly. | If you catch yourself thinking any of these, stop and write the test. ## Anti-Patterns (Do Not Do) - Hardcoded dates or timestamps (they rot) - Testing implementation details instead of behavior - Mocking the thing you're testing - Shared mutable state between tests - Non-deterministic tests (random without seed, network in unit tests) - Testing framework behavior instead of your code - Ignoring or skipping failing tests without a tracking issue