diff options
| author | Craig Jennings <c@cjennings.net> | 2026-07-22 15:15:02 -0500 |
|---|---|---|
| committer | Craig Jennings <c@cjennings.net> | 2026-07-22 15:15:02 -0500 |
| commit | f1c661f50d6af2a115fc1430ae0478f2acef2dec (patch) | |
| tree | b894ea2e14327794bb75671b962f37185cff22ea /docs/prototypes/2026-07-02-desktop-settings-panel-prototype-11.html | |
| parent | f594068bed75302aba50793ccf5e6ce9cf53c7f8 (diff) | |
| download | archsetup-f1c661f50d6af2a115fc1430ae0478f2acef2dec.tar.gz archsetup-f1c661f50d6af2a115fc1430ae0478f2acef2dec.zip | |
docs(settings-panel): seal the prototype arc and open the build
Prototypes P12-P37 land, along with the night-watch and levels-compare pages plus the shared-engine updates and the kit-candidate file. The spec flips from DRAFT through READY to DOING with rewritten implementation phases and seven recorded build findings. The build tasks are filed in todo.org, and phase 1 is closed against the dotfiles commits.
Diffstat (limited to 'docs/prototypes/2026-07-02-desktop-settings-panel-prototype-11.html')
| -rw-r--r-- | docs/prototypes/2026-07-02-desktop-settings-panel-prototype-11.html | 205 |
1 files changed, 205 insertions, 0 deletions
diff --git a/docs/prototypes/2026-07-02-desktop-settings-panel-prototype-11.html b/docs/prototypes/2026-07-02-desktop-settings-panel-prototype-11.html new file mode 100644 index 0000000..d58fbfc --- /dev/null +++ b/docs/prototypes/2026-07-02-desktop-settings-panel-prototype-11.html @@ -0,0 +1,205 @@ +<!doctype html> +<html lang="en"> +<head> +<meta charset="utf-8"> +<meta name="viewport" content="width=device-width, initial-scale=1"> +<title>Desktop Settings — Prototype 11 (mixing desk, Dupre Kit)</title> +<link rel="stylesheet" href="desktop-settings-shared.css"> +<style> + :root{ + --ground:#151311; --panel:#100f0f; --well:#0a0c0d; --raise:#1a1917; + --silver:#bfc4d0; --cream:#f3e7c5; --steel:#969385; --dim:#7c838a; + --slate:#424f5e; --slate-hi:#54677d; --wash:#2c2f32; + --pass:#74932f; --fail:#cb6b4d; + --phos:#7fe0a0; --phos-dim:#1c3626; --vfd:#63e6c8; + --sevgrn:#57d357; --sevred:#e2543f; --sevoff:#1a1613; + --jewel-r:#ff5b45; --jewel-a:#ffb43a; --jewel-g:#6fce33; + --gold:#e2a038; --gold-hi:#ffbe54; + --amber-grad-top:#f2c76a; --amber-grad-mid:#d29638; --amber-grad-bot:#8f671f; + --amber-edge:#7d5c16; --amber-warn:#f0b552; + --glow-hi:255,190,84; --glow-lo:226,160,56; + --mono:"BerkeleyMono Nerd Font","Berkeley Mono",monospace; + --pulse-rate:1s; + } + .row { display: flex; justify-content: center; align-items: flex-start; gap: 10px; flex-wrap: wrap; } + .dupre-rotsel, .dupre-keylock { display: inline-block; } + .cellcap { color: var(--steel); font-size: 8.5px; letter-spacing: 0.12em; text-align: center; margin-top: 2px; text-transform: uppercase; } + .fader-cell { display: flex; flex-direction: column; align-items: center; } + .chips { display: flex; flex-wrap: wrap; gap: 6px; justify-content: center; } + .vu-well { display: flex; justify-content: center; padding: 2px 0 6px; } + .stomp-cell { display: flex; flex-direction: column; align-items: center; } +</style> +</head> +<body class="ds-stage"> + <div class="ds-caption"> + <b>Direction 11 — Mixing desk (Dupre Kit).</b> Channel strips: slot faders + ride the two levels in dB (the VU bridge follows), scenes punch in on the + radio preset bank, toggles are lit chips with DND on a stomp pedal, power + is a rotary selector. Lock/suspend/wallpaper are arm-to-fire. + </div> + + <div class="ds-bar"><span>19:24</span><span class="gear">⚙</span></div> + + <div class="ds-panel" id="panel"> + <div class="ds-face"> + <span class="glyph">⚙</span> + <span class="title">Settings</span> + <span class="sub" id="scene-sub"></span> + <span class="x">✕</span> + </div> + <div id="body"></div> + <div class="ds-toast" id="toast"></div> + <div class="ds-subview" id="subview"></div> + </div> + +<script src="widgets.js"></script> +<script src="desktop-settings-shared.js"></script> +<script> +const h = DS.h; +const body = document.getElementById("body"); +const subview = document.getElementById("subview"); +DS.bindToast(document.getElementById("toast")); + +const SCENES = Object.keys(DS.SCENES); +const BANK = ["OFF", "FOCUS", "PRESNT", "BATT", "NIGHT"]; +const CHIPS = [ + ["autodim", "DIM"], ["caffeine", "CAFF"], ["touchpad", "TPAD"], ["mouse", "MOUSE"], + ["nightlight", "NIGHT"], ["weathergeo", "WXGEO"], ["airplane", "AIR"], +]; +const dbOf = (pct) => -24 + (pct / 100) * 36; +const pctOf = (db) => Math.round(((db + 24) / 36) * 100); +let booting = true; + +function openWallpaper() { + subview.innerHTML = ""; + subview.appendChild(DS.wallpaperSubview(() => subview.classList.remove("open"))); + subview.classList.add("open"); +} + +function sceneOff() { + DS.state.scene = null; + DS.toast("Scene: off", true); + render(); +} + +const debounce = (fn, ms) => { let t; return (...a) => { clearTimeout(t); t = setTimeout(() => fn(...a), ms); }; }; + +function render() { + booting = true; + body.innerHTML = ""; + const col = h("div", "ds-col"); + + // VU bridge + channel faders. + col.appendChild(DS.engrave("Channel strips — levels")); + const vuWell = h("div", "vu-well"); + const vu = DUPRE.vuPair(vuWell, {}); + vu.set(DS.state.brightness / 100, DS.state.kbd / 100); + col.appendChild(vuWell); + + const fRow = h("div", "row"); + [["brightness", "BRIGHT", 0], ["kbd", "KBD", 1]].forEach(([key, label, ch]) => { + const cell = h("div", "fader-cell"); + const host = h("div"); + const commit = debounce((db) => { + const pct = Math.max(DS.SLIDERS[key].floor, pctOf(db)); + if (pct !== DS.state[key]) DS.setSlider(key, pct, cell); + }, 350); + DUPRE.slotFader(host, { + value: dbOf(DS.state[key]), + onChange: (db) => { + if (booting) return; + const l = ch === 0 ? Math.max(0, Math.min(1, pctOf(db) / 100)) : DS.state.brightness / 100; + const r = ch === 1 ? Math.max(0, Math.min(1, pctOf(db) / 100)) : DS.state.kbd / 100; + vu.set(l, r); + commit(db); + }, + }); + cell.appendChild(host); + cell.appendChild(h("div", "cellcap", label)); + fRow.appendChild(cell); + }); + col.appendChild(fRow); + + // Scenes: punch a preset. + col.appendChild(DS.engrave("Presets — scenes")); + const pbHost = h("div"); + DUPRE.presetBank(pbHost, { + items: BANK, + active: DS.state.scene ? SCENES.indexOf(DS.state.scene) + 1 : 0, + onChange: (i) => { + if (booting) return; + if (i === 0) sceneOff(); + else DS.applyScene(SCENES[i - 1], pbHost); + }, + }); + col.appendChild(pbHost); + + // Toggles: lit chips; DND gets the stomp pedal. + col.appendChild(DS.engrave("Mutes — toggles")); + const chips = h("div", "chips"); + CHIPS.filter(([k]) => k !== "airplane" || DS.state.laptop).forEach(([k, label]) => { + const host = h("span"); + DUPRE.chipToggle(host, { + label, + on: DS.state[k], + accent: k === "airplane" ? "red" : "amber", + onChange: (on) => { if (!booting && on !== DS.state[k]) DS.setToggle(k, host); }, + }); + chips.appendChild(host); + }); + col.appendChild(chips); + + const sRow = h("div", "row"); + const sCell = h("div", "stomp-cell"); + const sHost = h("div"); + DUPRE.stompSwitch(sHost, { + on: DS.state.dnd, + onChange: (on) => { if (!booting && on !== DS.state.dnd) DS.setToggle("dnd", sCell); }, + }); + sCell.appendChild(sHost); + sCell.appendChild(h("div", "cellcap", "DND — stomp to silence")); + sRow.appendChild(sCell); + + // Power beside the pedal: rotary selector. + const pCell = h("div", "stomp-cell"); + const rHost = h("div"); + DUPRE.rotarySelector(rHost, { + values: ["PERF", "BAL", "SAVER"], + index: DS.PROFILES.findIndex((p) => p.id === DS.state.powerprofile), + onChange: (v) => { + if (booting) return; + const i = ["PERF", "BAL", "SAVER"].indexOf(v); + if (i >= 0) DS.setProfile(DS.PROFILES[i].id, pCell); + }, + }); + pCell.appendChild(rHost); + pCell.appendChild(h("div", "cellcap", "POWER")); + sRow.appendChild(pCell); + col.appendChild(sRow); + + // Actions: arm-to-fire. + col.appendChild(DS.engrave("Actions")); + const aRow = h("div", "row"); + [["LOCK", () => DS.momentary("Lock")], + ["SUSPEND", () => DS.momentary("Suspend")], + ["WALLPAPER", openWallpaper]].forEach(([label, fn]) => { + const host = h("div"); + DUPRE.armButton(host, { + label, + armLabel: label + "?", + onChange: (st) => { if (!booting && st === "fired") fn(); }, + }); + aRow.appendChild(host); + }); + col.appendChild(aRow); + + body.appendChild(col); + document.getElementById("scene-sub").textContent = DS.state.scene ? "▶ " + DS.state.scene : ""; + booting = false; +} + +DS.onChange(render); +render(); +</script> +</body> +</html> |
