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authorCraig Jennings <c@cjennings.net>2026-07-11 23:07:32 -0500
committerCraig Jennings <c@cjennings.net>2026-07-11 23:07:32 -0500
commit671e0fcbe1ea79baa9fc3d88f322c919195c3225 (patch)
tree9f3c6f59f5b993acb8cfcba0728876183b0c2b18 /scripts/package-inventory
parent5a36b6a72d9260514cf8c77cb715e4d5b4626b0f (diff)
downloadarchsetup-671e0fcbe1ea79baa9fc3d88f322c919195c3225.tar.gz
archsetup-671e0fcbe1ea79baa9fc3d88f322c919195c3225.zip
fix(gallery): repair broken widgets, standardize pulses, retune to amber
I wrapped the status-lamp and jewel-pilot indicators in an inline-flex row so they render. Their sub-elements were bare inline spans, so the fixed width/height were ignored and the widgets collapsed to empty stages. The other multi-element widgets already use this pattern. The transport cluster looked dead because the reel spokes were near-black on a near-black reel, so the rotation was invisible. Steel spokes plus one amber index spoke make the spin legible. The button logic was already correct. All pulses now run at 1s ease-in-out. The busy lamp was 0.7s, fast enough to read as a flash rather than a pulse. I marked 1s as the standard cadence so new widgets inherit it. I shifted the gold accent to a warm amber across the tokens, glow colors, and lit gradients together, so nothing stays yellow next to amber. I removed the magic-eye tube, dropped from the instrument-panel design that draws from this gallery. I renamed the file to panel-widget-gallery.html (the living catalogue now, not a dated prototype) and updated the two inbound links.
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