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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Desktop Settings — Prototype 27 (console keys, six slots, one bench)</title>
<link rel="stylesheet" href="desktop-settings-shared.css">
<style>
  :root{
    --ground:#151311; --panel:#100f0f; --well:#0a0c0d; --raise:#1a1917;
    --silver:#bfc4d0; --cream:#f3e7c5; --steel:#969385; --dim:#7c838a;
    --slate:#424f5e; --slate-hi:#54677d; --wash:#2c2f32;
    --pass:#74932f; --fail:#cb6b4d;
    --phos:#7fe0a0; --phos-dim:#1c3626; --vfd:#63e6c8;
    --sevgrn:#57d357; --sevred:#e2543f; --sevoff:#1a1613;
    --jewel-r:#ff5b45; --jewel-a:#ffb43a; --jewel-g:#6fce33;
    --gold:#e2a038; --gold-hi:#ffbe54;
    --amber-grad-top:#f2c76a; --amber-grad-mid:#d29638; --amber-grad-bot:#8f671f;
    --amber-edge:#7d5c16; --amber-warn:#f0b552;
    --glow-hi:255,190,84; --glow-lo:226,160,56;
    --mono:"BerkeleyMono Nerd Font","Berkeley Mono",monospace;
    --pulse-rate:1s;
  }
  .ds-panel { width: 560px; }
  .ds-caption { max-width: 540px; }
  .bench { display: flex; align-items: center; justify-content: center; gap: 14px; }
  .groove { width: 2px; align-self: stretch; margin: 4px 0;
    background: linear-gradient(180deg, transparent, #060505 15%, #060505 85%, transparent);
    box-shadow: 1px 0 0 #2a2724; }
  .rockstack { display: flex; flex-direction: column; gap: 10px; align-items: center; }
  .rockstack .dupre-rocker { width: 56px; height: 34px; }
  .rockstack .dupre-rocker .dupre-half { font-size: 8px; }
  .plate {
    background:
      repeating-linear-gradient(90deg, #ffffff05 0 1px, transparent 1px 3px),
      linear-gradient(180deg, #1d1a16, #141210);
    border: 1px solid #262320;
    border-radius: 10px;
    padding: 10px;
  }
  .plate .ds-engrave { margin: 0 2px 8px; }
  .vcell { display: flex; flex-direction: column; align-items: center; }
  .khost { display: flex; justify-content: center; }
  .midgrid { display: flex; gap: 8px; align-items: center; justify-content: center; }
  .tcell { position: relative; }
  .pointing { display: flex; justify-content: center; gap: 24px; }
  .pointing .dupre-rocker { width: 50px; height: 32px; }
  .pointing .dupre-rocker .dupre-half { font-size: 8px; }
  .wprow {
    display: flex; align-items: center; gap: 8px;
    background-image: linear-gradient(180deg, var(--raise), #131110);
    border: 1px solid #33302b; border-radius: 8px;
    padding: 8px 10px; cursor: pointer; color: var(--silver); font-size: 12px;
  }
  .wprow:hover { border-color: var(--gold); color: var(--gold); }
  .wprow .k-state { margin-left: auto; color: var(--dim); font-size: 10px; }
</style>
</head>
<body class="ds-stage">
  <div class="ds-caption">
    <b>Prototype 27 — console keys, six slots, one bench.</b> Heads are
    kit console keys lighting green; two blank program slots grow the
    matrix rightward. The lower level is one bench: drums · groove · TPAD
    over MOUSE · groove · sleep dial. Next conversation: what the dial
    fires when it runs out.
  </div>

  <div class="ds-bar"><span>19:24</span><span class="gear">⚙</span></div>

  <div class="ds-panel" id="panel">
    <div class="ds-face">
      <span class="glyph">⚙</span>
      <span class="title">Settings</span>
      <span class="sub" id="scene-sub"></span>
      <span class="x">✕</span>
    </div>
    <div id="body"></div>
    <div class="ds-toast" id="toast"></div>
    <div class="ds-subview" id="subview"></div>
  </div>

<script src="widgets.js"></script>
<script src="dupre-kit-additions.js"></script>
<script src="desktop-settings-shared.js"></script>
<script>
const h = DS.h;
const body = document.getElementById("body");
const subview = document.getElementById("subview");
DS.bindToast(document.getElementById("toast"));

const SCENES = Object.keys(DS.SCENES);
const SWITCH_ROWS = [["AUTO-DIM", "autodim"], ["NIGHT LIGHT", "nightlight"], ["DO NOT DISTURB", "dnd"], ["CAFFEINE", "caffeine"]];
const PWR_ROW = "CPU POWER";
const PWR_VALUES = ["\u2191", "\u2013", "\u2193"];   // up / dash / down, ordered with DS.PROFILES
const LETTER_OF = { performance: "\u2191", balanced: "\u2013", saver: "\u2193" };
const PWR_OF = { "\u2191": "performance", "\u2013": "balanced", "\u2193": "saver" };
let booting = true;
let sleepMinutes = 0;
let timerHost = null;     // persistent: the timer owns a live countdown

// two unassigned program slots (blank keys, all-off programs)
if (!DS.SCENES.Slot5) DS.SCENES.Slot5 = { glyph: "", sets: {} };
if (!DS.SCENES.Slot6) DS.SCENES.Slot6 = { glyph: "", sets: {} };

// normalize scene programs to COMPLETE definitions: recall = the column's
// pin pattern becomes the truth (pin on, no pin off; one power pin each).
// Iterate the live key set so the just-registered blank slots normalize too.
Object.keys(DS.SCENES).forEach((n) => {
  const sets = DS.SCENES[n].sets;
  SWITCH_ROWS.forEach(([, key]) => { sets[key] = !!sets[key]; });
  if (!sets.powerprofile) sets.powerprofile = "balanced";
});

const debounce = (fn, ms) => { let t; return (...a) => { clearTimeout(t); t = setTimeout(() => fn(...a), ms); }; };

function openWallpaper() {
  subview.innerHTML = "";
  subview.appendChild(DS.wallpaperSubview(() => subview.classList.remove("open")));
  subview.classList.add("open");
}

function scaleSvg(host, w) {
  const svg = host.querySelector("svg");
  const [, , vw, vh] = svg.getAttribute("viewBox").split(" ").map(Number);
  svg.setAttribute("width", w);
  svg.setAttribute("height", Math.round(w * vh / vw));
}

// the dial is a SLEEP TIMER now: wind minutes; zero = suspend (mocked)
function tameTimer(host) {
  const svg = host.querySelector("svg");
  const NS = "http://www.w3.org/2000/svg";
  const defs = document.createElementNS(NS, "defs");
  defs.innerHTML = `<radialGradient id="p21Steel" cx="38%" cy="32%" r="80%">
    <stop offset="0" stop-color="#c9c4b8"/><stop offset="1" stop-color="#6e685c"/>
  </radialGradient>`;
  svg.insertBefore(defs, svg.firstChild);
  svg.querySelectorAll('[fill="url(#mtRed)"]').forEach((n) => n.setAttribute("fill", "url(#p21Steel)"));
  [...svg.querySelectorAll("text")].forEach((t) => {
    if (t.textContent === "TURN TO START") t.remove();
    if (t.textContent === "PUSH TO STOP") t.textContent = "SLEEP TIMER · PUSH STOPS";
    if (t.textContent === "MINUTES") t.textContent = "SLEEP IN";
    if (t.textContent === "OFF") t.setAttribute("fill", "var(--gold-hi)");
  });
  [...svg.querySelectorAll("line")].forEach((l) => {
    if (l.getAttribute("stroke") === "#e0523a") l.setAttribute("stroke", "var(--gold)");
  });
  svg.querySelectorAll('[stroke="#5c150c"]').forEach((n) => n.setAttribute("stroke", "#3c382f"));
  [...svg.querySelectorAll("path")].find((p) => p.getAttribute("d").startsWith("M 122 14"))?.remove();
  [...svg.querySelectorAll("polygon")].find((p) => p.getAttribute("points").startsWith("136,26"))?.remove();
}

// current pin set for the whole matrix
function currentPins() {
  const pins = [];
  SWITCH_ROWS.forEach(([lbl, key]) => {
    if (DS.state[key]) pins.push(lbl + ">NOW");
    SCENES.forEach((n) => { if (DS.SCENES[n].sets[key]) pins.push(lbl + ">" + n); });
  });
  PWR_ROWS.forEach(([lbl, id]) => {
    if (DS.state.powerprofile === id) pins.push(lbl + ">NOW");
    SCENES.forEach((n) => { if (DS.SCENES[n].sets.powerprofile === id) pins.push(lbl + ">" + n); });
  });
  return pins;
}

function render() {
  booting = true;
  body.innerHTML = "";
  const col = h("div", "ds-col");

  // ---- plate 1: the routing matrix ---------------------------------------
  const plate = h("div", "plate");
  plate.appendChild(DS.engrave("Program routing"));
  const mxHost = h("div", "khost");
  const PROG_DEFS = [
    { id: "FOCUS", label: "FOCUS", scene: "Focus" },
    { id: "PRESENT", label: "PRESENT", scene: "Presentation" },
    { id: "BATTERY", label: "BATTERY", scene: "Battery" },
    { id: "NIGHT", label: "NIGHT", scene: "Night" },
    { id: "S5", label: "", scene: "Slot5" },
    { id: "S6", label: "", scene: "Slot6" },
  ];
  const SCENE_OF = Object.fromEntries(PROG_DEFS.map((p) => [p.id, p.scene]));
  const PROGS = PROG_DEFS.map(({ id, label }) => ({ id, label }));
  const pins = [];
  SWITCH_ROWS.forEach(([lbl, key]) => {
    PROG_DEFS.forEach((p) => { if (DS.SCENES[p.scene].sets[key]) pins.push(lbl + ">" + p.id); });
  });
  const letters = {};
  PROG_DEFS.forEach((p) => { letters[PWR_ROW + ">" + p.id] = LETTER_OF[DS.SCENES[p.scene].sets.powerprofile]; });
  const stayActive = (scene) => { DS.state.scene = scene; render(); };
  const mx = DUPRE.programMatrix(mxHost, {
    rows: [...SWITCH_ROWS.map(([l]) => l), { label: PWR_ROW, values: PWR_VALUES }],
    programs: PROGS,
    pins,
    letters,
    groups: [SWITCH_ROWS.length, 1],
    active: DS.state.scene ? PROG_DEFS.findIndex((p) => p.scene === DS.state.scene) : -1,
    width: 508,
    x0: 128,
    dy: 23,
    engraved: true,
    onActivate: (j) => {
      if (booting) return;
      DS.applyScene(PROG_DEFS[j].scene, mxHost);
    },
    onPin: (rowLbl, progId, seated, isActive) => {
      if (booting) return;
      const scene = SCENE_OF[progId];
      const sets = DS.SCENES[scene].sets;
      const sw = SWITCH_ROWS.find(([l]) => l === rowLbl);
      if (!sw) return;
      sets[sw[1]] = seated;
      if (isActive && seated !== DS.state[sw[1]]) {
        DS.setToggle(sw[1], mxHost);
        stayActive(scene);
      } else DS.toast((PROG_DEFS.find((p) => p.id === progId).label || "slot") + " program updated", true);
    },
    onLetter: (rowLbl, progId, v, isActive) => {
      if (booting) return;
      const scene = SCENE_OF[progId];
      DS.SCENES[scene].sets.powerprofile = PWR_OF[v];
      if (isActive && DS.state.powerprofile !== PWR_OF[v]) {
        DS.setProfile(PWR_OF[v], mxHost);
        stayActive(scene);
      } else DS.toast((PROG_DEFS.find((p) => p.id === progId).label || "slot") + " program updated", true);
    },
  });
  plate.appendChild(mxHost);
  col.appendChild(plate);

  // ---- plate 2: the bench — drums · groove · pointing · groove · dial ----
  const lv = h("div", "plate");
  lv.appendChild(DS.engrave("Levels · Pointing · Sleep"));
  const bench = h("div", "bench");

  const dcell = h("div", "vcell");
  const dhost = h("div", "khost");
  const commitDrums = debounce((vals) => {
    const b = Math.max(DS.SLIDERS.brightness.floor, Math.round(vals[0]) * 10);
    const k = Math.round(vals[1]) * 10;
    if (b !== DS.state.brightness) DS.setSlider("brightness", b, dcell);
    if (k !== DS.state.kbd) DS.setSlider("kbd", k, dcell);
  }, 350);
  DUPRE.drumRoller(dhost, {
    title: "LEVELS ×10",
    channels: [
      { name: "SCREEN", v: Math.max(1, Math.round(DS.state.brightness / 10)) },
      { name: "KBD", v: Math.round(DS.state.kbd / 10) },
    ],
    min: 0, max: 10,
    height: 132,
    onChange: (vals) => { if (!booting) commitDrums(vals.slice()); },
  });
  dcell.appendChild(dhost);
  bench.appendChild(dcell);

  bench.appendChild(h("div", "groove"));

  const rocks = h("div", "rockstack");
  [["touchpad", "TPAD"], ["mouse", "MOUSE"]].forEach(([k, name]) => {
    const host = h("div", "khost");
    DUPRE.rocker(host, {
      on: DS.state[k],
      onLabel: name,
      offLabel: "",
      quiet: true,
      accent: "green",
      onChange: (on) => { if (!booting && on !== DS.state[k]) DS.setToggle(k, host); },
    });
    rocks.appendChild(host);
  });
  bench.appendChild(rocks);

  bench.appendChild(h("div", "groove"));

  const tcell = h("div", "vcell tcell");
  if (!timerHost) {
    timerHost = h("div", "khost");
    DUPRE.timerDial(timerHost, {
      minutes: 0,
      onChange: (min) => {
        const was = sleepMinutes;
        sleepMinutes = min;
        if (booting) return;
        if (was > 0.5 && min === 0) DS.toast("Sleep timer expired — SUSPEND (mock)", true);
      },
    });
    scaleSvg(timerHost, 132);
    tameTimer(timerHost);
  }
  tcell.appendChild(timerHost);
  bench.appendChild(tcell);
  lv.appendChild(bench);
  col.appendChild(lv);

  // ---- wallpaper ----------------------------------------------------------
  const wp = h("div", "wprow");
  wp.innerHTML = `<span>\u{f021c}</span><span>Wallpaper</span><span class="k-state">manage ›</span>`;
  wp.onclick = openWallpaper;
  col.appendChild(wp);

  body.appendChild(col);
  document.getElementById("scene-sub").textContent = DS.state.scene ? "▶ " + DS.state.scene : "";
  booting = false;
}

DS.onChange(render);
render();
</script>
</body>
</html>