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authorCraig Jennings <c@cjennings.net>2026-07-09 19:58:27 -0500
committerCraig Jennings <c@cjennings.net>2026-07-09 19:58:27 -0500
commite15b780739bb260940ed7d6023056c391b6f7400 (patch)
tree0f9ef657f5e1609e23051948a444f9d8849c4ce3 /docs/TROUBLESHOOTING.org
parent00c2911b8564559c4efc046e732de26bfa3d9a67 (diff)
downloadchime-e15b780739bb260940ed7d6023056c391b6f7400.tar.gz
chime-e15b780739bb260940ed7d6023056c391b6f7400.zip
fix(tests): wait for the sound sentinel, not just the child's exit
process-live-p goes nil the moment the child exits, but its sentinel is queued and runs on a later turn of the event loop. Two sound tests stopped waiting at process death, so the sentinel's message landed inside the next test's message mock. make coverage caught it. Instrumentation slowed things just enough that "false exited with status 1" showed up in the silent-player test. The plain suite had been passing by luck. Both tests now wait for the sentinel to have run.
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