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authorCraig Jennings <c@cjennings.net>2026-05-22 19:00:36 -0500
committerCraig Jennings <c@cjennings.net>2026-05-22 19:00:36 -0500
commit4b296b294f6ddcaefa4b7914a4e36547dfddc3a7 (patch)
treeb7dcf72cc00c35a1212155fb29784140286de564 /tests/test-ui-navigation-split-follow-undo-kill.el
parent5341705a77a826d956c47874a052dd941d25e9ff (diff)
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refactor(dashboard): derive the navigator and keybindings from one launcher table
The 12 dashboard launchers were inlined twice (once as navigator icon buttons, once as dashboard-mode-map keybindings), so adding or reordering one meant editing both lists, and the icon-row order could drift from the key order. I pulled them into a single cj/dashboard--launchers table of (KEY ICON-FN ICON-NAME LABEL TOOLTIP ACTION) tuples. cj/dashboard--navigator-rows chunks it four per row into the navigator buttons, and cj/dashboard--bind-launchers binds each key to its action. The icons and the keys now come from one place, with no behavior change: same icons, labels, order, and keys, locked by tests.
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