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-rw-r--r--scripts/theme-studio/app-core.js133
1 files changed, 132 insertions, 1 deletions
diff --git a/scripts/theme-studio/app-core.js b/scripts/theme-studio/app-core.js
index 83f8402d..60ee1410 100644
--- a/scripts/theme-studio/app-core.js
+++ b/scripts/theme-studio/app-core.js
@@ -121,4 +121,135 @@ function lMax(hue,chroma,fgSet,target){
return {L:loL,status:at(loL).clamped?'clamp':'ok'};
}
-export { nameToHex, buildPkgmap, packagesForExport, mergePackagesInto, effResolve, optList, slugify, ramp, fgSetFor, floor, lMax, COVERED_FACES };
+// --- color families (color-families spec, Phase 1) ---------------------------
+// Families are a display grouping derived from the hex every render — never from
+// names — so renaming a color can't move it. The flat palette stays the editable
+// truth; these pure functions group it, regenerate a family's ramp, and plan the
+// assignment re-point across a regenerate.
+
+function oklchOf(hex){return oklab2oklch(srgb2oklab(hex));}
+function nameOfHex(palette,hex){const p=palette.find(p=>p[0].toLowerCase()===hex.toLowerCase());return p?p[1]:null;}
+function hueDist(a,b){const d=Math.abs(a-b);return Math.min(d,360-d);}
+
+// A color reads as neutral below this chroma. Lightness-scaled (the Munsell
+// insight): the mid-tones need more chroma to read as a hue. Floored at both ends
+// rather than tapering to zero, so pale warm grays stay neutral (and pure white,
+// C=0 at L=1, doesn't evade a zero threshold) while pale chromatic tints stay
+// colored. Tuned on real palettes (Codex + Fable color-sorting reviews).
+function neutralThreshold(L){
+ if(L<=0.2)return 0.020;
+ if(L<0.6)return 0.020+0.015*(L-0.2)/0.4;
+ if(L<0.85)return 0.035-0.017*(L-0.6)/0.25;
+ return 0.018;
+}
+// Lightness-conditioned compatibility of two chromatic colors (Fable's LCCL):
+// hue must match tightly at equal lightness and may drift across a lightness gap,
+// because a tonal ramp drifts in hue with lightness by design. The low-chroma noise
+// term widens the hue tolerance where hue is ill-defined (pale tints). A chroma
+// clause keeps a vivid accent out of a soft family at the same lightness. <=1 is
+// compatible. Source: ~/color-sorting-fable.org.
+function pairRatio(a,b){
+ const dL=Math.abs(a.L-b.L),dH=hueDist(a.H,b.H);
+ const noise=Math.min(45,Math.atan(0.015/Math.max(Math.min(a.C,b.C),1e-6))*180/Math.PI);
+ return Math.max(dH/(12+60*dL+noise),Math.abs(a.C-b.C)/(0.08+0.3*dL));
+}
+// Complete-linkage agglomerative clustering on pairRatio: greedily merge the two
+// clusters whose worst cross-pair is most compatible, stopping when no merge has
+// every cross-pair compatible. Complete linkage makes single-linkage chaining
+// structurally impossible — two ramps can't fuse through their converging pale
+// ends because their mid-lightness members stay far apart.
+function clusterChromatic(ms){
+ let cl=ms.map(m=>[m]);
+ const cd=(A,B)=>Math.max(...A.flatMap(a=>B.map(b=>pairRatio(a,b))));
+ for(;;){
+ let best=null;
+ for(let i=0;i<cl.length;i++)for(let j=i+1;j<cl.length;j++){const d=cd(cl[i],cl[j]);if(!best||d<best.d)best={d,i,j};}
+ if(!best||best.d>1)break;
+ cl[best.i]=cl[best.i].concat(cl[best.j]);cl.splice(best.j,1);
+ }
+ return cl;
+}
+// A family from its members: base is the most-saturated member (tie toward
+// mid-lightness), the anchor for a generated ramp.
+function makeFamily(ms,neutral){
+ let base=ms[0];
+ for(const m of ms)if(m.C>base.C||(m.C===base.C&&Math.abs(m.L-0.5)<Math.abs(base.L-0.5)))base=m;
+ return {base:base.hex,neutral:!!neutral,members:ms.map(m=>({hex:m.hex,name:m.name}))};
+}
+// Group a flat palette into the ground strip plus families. ground is {bg,fg}:
+// those two hexes form the pinned ground strip even when absent from the palette,
+// and a palette chip at a ground hex is not duplicated into a family. Near-neutrals
+// (chroma below the lightness-scaled threshold) form one neutral family; the rest
+// cluster by lightness-conditioned complete linkage (clusterChromatic).
+function familiesFromPalette(palette,ground){
+ const bg=ground&&ground.bg,fg=ground&&ground.fg;
+ const gset=new Set([bg,fg].filter(Boolean).map(h=>h.toLowerCase()));
+ const groundStrip=[];
+ if(bg)groundStrip.push({hex:bg,role:'bg',name:nameOfHex(palette,bg)});
+ if(fg)groundStrip.push({hex:fg,role:'fg',name:nameOfHex(palette,fg)});
+ const neutrals=[],chromatic=[];
+ for(const [hex,name] of palette){
+ if(gset.has(hex.toLowerCase()))continue;
+ const c=oklchOf(hex),m={hex,name,L:c.L,C:c.C,H:c.H};
+ (c.C<neutralThreshold(c.L)?neutrals:chromatic).push(m);
+ }
+ const families=[];
+ if(neutrals.length)families.push(makeFamily(neutrals,true));
+ for(const cl of clusterChromatic(chromatic))families.push(makeFamily(cl,false));
+ return {ground:groundStrip,families};
+}
+// Regenerate a family's members as a symmetric ramp around the base: n=0 is the
+// base alone (without ramp()'s 1-4 clamp), n>=1 is base plus ramp() steps, sorted
+// by offset. {members:[{hex,offset,clamped}]} or {members:[],error:'bad-hex'}.
+function regenFamily(baseHex,n,opts){
+ const hex=typeof baseHex==='string'?normHex(baseHex):null;
+ if(!hex)return {members:[],error:'bad-hex'};
+ const k=Math.min(4,Math.max(0,Math.round(n||0)));
+ if(k===0)return {members:[{hex,offset:0,clamped:false}]};
+ const r=ramp(hex,Object.assign({},opts,{n:k}));
+ if(r.error)return {members:[],error:r.error};
+ const members=[...r.steps,{hex,offset:0,clamped:false}].sort((a,b)=>a.offset-b.offset);
+ return {members};
+}
+// Rank a family's current member hexes by lightness and give each a signed offset
+// from the base (the matching hex, or the nearest by lightness if the base isn't
+// present). Lets a regenerate match old positions to new ramp offsets.
+function rankByLightness(memberHexes,baseHex){
+ const items=memberHexes.map(h=>({hex:h,L:oklchOf(h).L})).sort((a,b)=>a.L-b.L);
+ let bi=items.findIndex(m=>m.hex.toLowerCase()===(baseHex||'').toLowerCase());
+ if(bi<0){const bl=oklchOf(baseHex).L;let best=Infinity;items.forEach((m,i)=>{const d=Math.abs(m.L-bl);if(d<best){best=d;bi=i;}});}
+ return items.map((m,i)=>({hex:m.hex,offset:i-bi}));
+}
+// Plan the assignment re-point for a regenerate: for each old ranked member, the
+// new member at the same offset is the same position. {map:[[old,new]]} for
+// positions whose hex changed; {removed:[hex]} for positions with no new
+// counterpart (the caller leaves their references a visible "(gone)").
+function stepRepointPlan(oldRanked,newMembers){
+ const byOff=new Map(newMembers.map(m=>[m.offset,m.hex])),map=[],removed=[];
+ for(const o of oldRanked){
+ const nh=byOff.get(o.offset);
+ if(nh===undefined)removed.push(o.hex);
+ else if(nh.toLowerCase()!==o.hex.toLowerCase())map.push([o.hex,nh]);
+ }
+ return {map,removed};
+}
+
+// Order a family's members dark to light by OKLCH lightness.
+function sortFamilyMembers(fam){return Object.assign({},fam,{members:[...fam.members].sort((a,b)=>oklchOf(a.hex).L-oklchOf(b.hex).L)});}
+// Order families for display: neutrals first (by base lightness), then chromatic
+// by base hue, ties broken by base lightness then base hex. Each family's members
+// are lightness-sorted. Display-only — the stored palette order is untouched.
+function sortFamilies(families){
+ const keyed=families.map(f=>{const c=oklchOf(f.base);return {f,neutral:!!f.neutral,H:c.H,L:c.L,base:f.base};});
+ keyed.sort((a,b)=>{
+ if(a.neutral!==b.neutral)return a.neutral?-1:1;
+ if(a.neutral&&b.neutral)return a.L-b.L;
+ const ah=Math.round(a.H),bh=Math.round(b.H); // a hue hair shouldn't outrank lightness
+ if(ah!==bh)return ah-bh;
+ if(a.L!==b.L)return a.L-b.L;
+ return a.base.toLowerCase()<b.base.toLowerCase()?-1:a.base.toLowerCase()>b.base.toLowerCase()?1:0;
+ });
+ return keyed.map(k=>sortFamilyMembers(k.f));
+}
+
+export { nameToHex, buildPkgmap, packagesForExport, mergePackagesInto, effResolve, optList, slugify, ramp, fgSetFor, floor, lMax, COVERED_FACES, familiesFromPalette, regenFamily, rankByLightness, stepRepointPlan, sortFamilies, sortFamilyMembers };