diff options
| author | John Wiegley <johnw@newartisans.com> | 2002-04-16 02:43:19 +0000 |
|---|---|---|
| committer | John Wiegley <johnw@newartisans.com> | 2002-04-16 02:43:19 +0000 |
| commit | bd0bd1965bbc3a18c0f5a218e417778c295bdd1f (patch) | |
| tree | c58096b7b958fedf501f98b5cf46c88c723861f7 /TODO | |
| parent | 40eddef43dfde4f1f14101e1f3bbc0d4621c8a37 (diff) | |
Major speed improvement and efficiency work. chess-legal-plies is
much more memory conservative now. Reduced recursion in
chess-search-position by a slight bit.
Diffstat (limited to 'TODO')
| -rw-r--r-- | TODO | 8 |
1 files changed, 7 insertions, 1 deletions
@@ -13,6 +13,9 @@ chess-coord needs to be applied to a larger area, and also the way highlight locations are found needs to be recalculated. +- Move keyboard shortcutting and mouse selection into their own + modules + - the game should go inactive once I lose by stalemate/checkmate - when a clock runs down, indicate this in the modeline, and all the @@ -30,7 +33,10 @@ - Add support for adjournments; also, implement this is such a way that an e-mail or postal game is basically a game that's adjourned - after every move + after every move; use BBDB if available + +- Allow databases to return a game moniker, which can be used to + reference that game again - There needs to be much more robustness; it's too easy to get the game into an unplayable state right now |
