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authoreeeickythump <devnull@localhost>2011-05-10 16:52:23 +1200
committereeeickythump <devnull@localhost>2011-05-10 16:52:23 +1200
commit0aeff8516d30ce8b29865db8ce4c40803157d75d (patch)
treefafb34a375903a95377e111dac7824fcaf197c45 /spanish.org
parentd9488f0f6545715e0a6a0c65e24089ba9dc5cb8e (diff)
downloadorg-drill-2.3.tar.gz
org-drill-2.3.zip
- All drill items now receive unique IDs (using the org-id module). This allows2.3
various clever tricks such as 'synching' the item collections of two people. At the beginning of a drill session, IDs are assigned automatically to all drill items that do not possess them. This is slow if you have a large collection, but it only happens once. - New command 'org-drill-merge-buffers'. Called from buffer A, and given buffer B, imports all the user-specific scheduling data from B into A, overwriting any such information in A. Matching items are identified by their ID. Any items in B that do not exist in A are copied to A. A scenario where this could be useful: * Tim decides to learn Swedish using an item collection (org file) made publically available by Jane. (Before publishing it Jane used 'org-drill-strip-all-data' to remove her personal scheduling data from the collection.) A few weeks later, Jane updates her collection, adding new items and revising some old ones. Tim downloads the new collection and imports his progress from his copy of the old collection, using 'org-drill-merge-buffers'. He can then discard his old copy. Any items HE added to HIS copy of the old collection will not be lost -- they will be appended to his copy of the new collection. - Instead of overdue items being reviewed in a completely random order, they are now ordered by the number of days overdue, so that the most overdue items are seen first. When two items are the same number of days overdue, then the order is random. - slightly adjusted how 'random noise' is applied to intervals, to give wider spread - we now use the port of the Common Lisp random number generator, in cl.el, instead of emacs' builtin RNG - Random number generator is now reseeded using system time at the beginning of each drill session. - Hints inside clozed text areas are now invisible during drill sessions if the clozed text is not itself being hidden, ie if your card contains [Moscow|Russian city] you will only see [Moscow] in the answer. - The '...' is now shown after the hint text rather than before it, i.e. '[Russian city...]'. You can override this by actually including '...' in the hint itself. - The minibuffer prompt now displays the card 'type' for testing purposes, as a single letter: N=new, Y=young, o=old, !=overdue, F=failed - New card type: hide2cloze (hides exactly 2 randomly chosen areas of clozed text)
Diffstat (limited to 'spanish.org')
-rwxr-xr-xspanish.org4
1 files changed, 4 insertions, 0 deletions
diff --git a/spanish.org b/spanish.org
index 3e6fcb5..a88402b 100755
--- a/spanish.org
+++ b/spanish.org
@@ -67,6 +67,10 @@ other than -z], add /-es/.
# An example of a 'hide1cloze' card. One of the areas marked with square
# brackets will be hidden (chosen at random), the others will remain visible.
+# This card also illustrates the use of hints inside clozed text. Note how
+# during testing, the hint text `gender' is invisible unless its clozed text
+# area is being hidden, in which case that text is replaced by `[gender...]'
+
*** Grammar Rule :drill:
:PROPERTIES:
:DRILL_CARD_TYPE: hide1cloze